http://www.youtube.com/watch?v=B04SfyWjXf4
For all those that want to view link is above. Leave your comments and we will discuss them!!!
We will be starting in the next 10 minutes!!
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http://www.youtube.com/watch?v=B04SfyWjXf4
For all those that want to view link is above. Leave your comments and we will discuss them!!!
We will be starting in the next 10 minutes!!
Wish I could see it, doesn't work on my phone, when is the hangout?
aint you create a same topic earlier?
and why not discuss it here
I will be checking it out once it's up ^^
While I'm here I thought I might digress a comment from the lord, ehem:
Ma Ya Hi
I click the link and people are talking about Lalafell bewbz.
._.
Anyone have some questions or comments for us?
would u guys like to have the armoury system revamped to allow each class to have multiple weapons in them thus branching corresponding jobs for each weapon. 1:2, 1:3 etc etc ratio
Or keep the current armoury system and have one weapon equals to job. 1:1 ratio
whats your guys thoughts on having upgrade able gear. exclusive to relics and af. Or also primal weapons, dungeons, nm's gear etc etc.
What do you guys think SE will implement for future content that's used to obtain "end game" gear (or considered end game, such as Darklight, Relic Weapons, etc) aside from what is currently known, such as Labyrinth of Bahamut, Dungeon Raids, Primals, and the Relic Quest itself? (I'm assuming FATE events won't shell out that kind of stuff)
Basically, what guesses do you have at other types of content, and in turn, the methods SE might use in conjunction with said content to obtain high-end gear?
You guys brought up a question in my mind talking 'bout the pvp. Which class do you think will be the most overpowered off the bat when PVP is out and about? No offence to SE, but making all of the classes equally balanced in an MMO's PVP system is almost impossible without making every class about the same, aka homogenizing (aka making every class boring), Do you think SE will handle this well, or do you guys already have your guesses for which class will tear up the PVP battlegrounds the second servers go live? ;3
one of you guys said pld was your main. what improvements if any are needed in your eyes?
i to agree that skill rotation was key for pld but one of my tricks was to have as much mind as possible given that i still had good str and vit and enmity+ I remember reading on lodestone somewhere that pld mind cap was 240 but when i had my best gear i could get i had 318 str, 310 vit and 315 mnd. (PS: the 240 could have been miss type or whatever)
when ever i did fast blade then flat blade combo i had crazy hate. im just curious what stat u build up more towards like alot of enmity plus, str,vit etc etc
Thanks for the questions and Thanks for watching. If you have any more questions for us go ahead and post them here and I will make a list and hit them up next time!
I think we should touch on NPC's having lives of their own more.
Mostly just curious when the next one will be. Back in college now, so I'm with the usual "evening preferred" crowd. If you have any sort of rotation to taking the floor / breaching topics, I'd love to know. If no such format, that's great too. Looking forward to whichever one I can make.
...Had to do yard-work over the course of today's hangout. : (
We do them in Sunday's at 530 est and we will look I to the lively npcs a little more!
you guy's doing another live event anytime soon?
Yes I made a new post here: http://forum.square-enix.com/ffxiv/t...-Starting-Soon!
Youtube video is here: http://www.youtube.com/watch?v=kKBR6ri3r98
im can deal with changes and having to adjust to them but what bugs me most about this item binding is that once i get to a certain spirit-bond level with gear i can't trade it, or sell it so basically im screwed. only thing left to is to either discard it or spirit-bond the gear itself getting a new materia.
If i had lets say sentinels gauntlets with double meld str+40 which then i reached the level of spirit-bond if i was able to spirit-bond it getting back my two str materias then get another for the gear itself that would be okay with me. this way its not like ppl hold on to materia forever eventually materia gets taken out of the game when ppl try to double,triple, quad meld gear.
If we can't rest spirit-bond like you guys say by going to a npc and resetting it that way, then what can we do at that point once the item binds we basically fucked. only thing we can do is spirit-bond said gear and get some type of materia then we have a whole problem gear being situational to avoid building spirit-bond.