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Internship maybe?
Hello,
Out of curiousity does anyone know if SE-EU offers an intership or graduate program?
I thought about just emailing their HR but feel that even getting a reply would be a one in a million chance.
To be fair, I don't even know if I'm doing the right degree to even sneeze in the direction of the game interesting, but hey I can still look.
So does anyone know?
I read last month about AN intership program, but I think that may have been in the USA if it was true at all.
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Check their website... there are intern openings when they're available.
To be blunt, if you feel getting a response for an intern inquiry is a one in a million chance, calculate what your chances are of actually getting a job.
Take initiative and if you want a job at Square Enix, pursue it. That involves sending e-mails to them. Not posting on a Final Fantasy XIV forum asking others who have enough trouble maintaining a proper discussion with each other.
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General question on a General Discussion forum. They do appear from time to time.
And I posted purely to find out if it existed in Europe, asking people with a common interest is just another form of community bonding.
I've checked the EU job listing many times but never seen anything about an internship, not to mention I think I get spam filtered
Whether I persued getting a job is irrelevent. Though still a happy little dream :)
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You can also ask your professors to find out if your school has something worked out with SE or another company to do internships. Usually, they are in the know about those kinds of things, or they will tell you who to contact in the industry.
These sorts of things, although they are sometimes posted publicly, almost always result from knowing who to talk to or which route to go up in the chain of command. And it usually starts with your professors giving you that liason.
As far as degree goes, there are several positions SE as a company can hire you for. Marketing and Relations, Translation/Localization, Special Effects (Animation), Game Development (animation + game programming), Concept and Development (preproduction, character/environment designs).
And since we're speaking about SE specifically, although it may not state so on a job posting, Japanese fluency is a GREAT thing to have on a resume, and will surely boost your odds of finding work/internship with the company.
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Thank you very much!
My lecturer was actually the one I first went to. I swear he was about to start foaming at the mouth though.
However, I actually forgot about the games department lecturer, I've only had one form of contact with him before and that was getting scared stupid since he appeared out of no where. I'm back to Uni Monday so I'll go an mooch about to see if I can find him.
Thank you for breaking it down for me :D
Pretty sure I'm doing something right then in terms of degree.
After all those departments are relevent to other companies too so even if there is no internship, (which there might be, but I don't know yet) I could essentially work my way up through experience gaining at other places.
(I feel like such a gamer saying such things, I just imagined myself hacking up stacks of paper with a sword)
Doesn't it normally take roughly nine years for someone to become fluent in Japanese? :S Guess I better get started, though french is normlly anothe good one to learn, isnt it? If I'm not mistaken some of the best games related universities in the world are in France, I could be wrong, just recall hearing that a few years back when I started researching where to study.
Thank you again Vil :D
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French is a nice addition to have, no doubt about it. I don't know about 9 years to be fluent, some people do it in far less time. It all depends on how dedicated you are to learn the language (lots of outside study time vs just studying it in class). If you're passionate about something, you will seek the information until you have a good grasp of it. This is how I am handling the different aspects of animation. I entered the animation grad school program with no prior animation experience, so it's a lot of outside studying for me to keep up with the students who have an undergrad in animation.
I forgot to mention, also, that various computer/server networking positions are also a route to go. Server admins, computer hardware repair, software security...there are all these other options as well outside of actual game development.
Even if you don't land an internship with SE, Disney almost always has positions open. And yeah, people will say "lolDisney" but that shit is awesome on a resume
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:D I know how you feel, my degree is in animation, I had no prior knowledge before joining, and even insulted my lecturer during the interview - I didn't mean to! I Paniced since he was scary and told him his area of expertise was a dying horse because it's so tasteless. admittedly I didn't know it was his expertise til being accepted onto the course though.
I cringe at disney, they recondition you to draw to their needs @n@; that is the most terrifying thing in the world. Selling your soul to them is like selling it to Red Star(which sadly a friend did. He cries about it a lot). Though I cringe at Disney though, I have no reason to avoid working for them if it ever came down to that.
Have my graduating job placement sorted though, little company in London which seems to enjoy animating like animals...and dead ones...oh so I hope that was a fake animal or they will instantly become a conpany I want nothing to do with.
Currently doing an essay on censorship, animating three projects and working for next years film XD free time goes to sleeping, though I could always look at the rosetta stone packages, they seem to work well from what I've heard.
As far as I know, Disney kidnaps graduates, Pixar and Aardman throw graduates bones and hangs meat over the hungry pack of students before telling us to go and get experience, and game companies make us dance with a banana before telling us no.
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Yup, that's the industry for ya XD
I had three animation projects this past semester (currently on winter break @_@). Motion Capture was a feat in itself. It was intense, but I had fun. Expecting to do more in the upcoming Spring semester ;D
Disney has its quirks, but there's no better company to learn the industry with, imo (for animation, anyway). I've also considered taking a class or two on game development programming, just so I can have a basic gist of how the pipeline works, but meh @ programming >_>
As payment for my consultations, I demand you hand over your French brains. I've been studying the language on and off for a few years now, and am always looking to build vocabulary D:
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"I'm going to change to games design after Y2 is over"
"Unless you want to do programming I'm not letting you leave my course. Everything you are currently doing will get you to the front door"
Or so that conversation with my lecturer went in September. He kissed my backside for a month to stop me from leaving the course, to be honest, it worked. Last year we hated each other, this year we get along great :)
I have no brain for code and what not. Unless it's the obvious kind then it'd be easier having a conversation with a brick wall.
Wonder whatever happened to the SE animation studio? They still around I wonder. Will have to look into that next week when back at a computer.
Unless your dream is to work for disney or one of their subsidaries, they tend to always get used as a stepping stone.
Personally I'm going for an impractical route after I graduate. Going to make a short animation and skip off towards the local festivals.
I studied french when I was very young as a lot of my homes history is french, road names, surnames. Most pre-WW2 history was french related. So they start teaching you when you're six. I couldn't even read or write English then (It was thanks to ffvii that I learned to read!) So never got into it, but often find myself chatting with a friend who lives in France and pick up on some yhings she says. So I would have a better chance at French than Japanese. Though, I think Japanese is a nice language, it is very gentle on the ears I find.
I wonder is bi-lingual is a criteria most companies ask for now adays.
Have you gotten to play with green screen yet? :D
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Bilingual on any resume can only improve your chances of a good job. I always mention I am fluent in Spanish when I apply for stuffs ;D French wouldn't be a bad idea for you since you already have working knowledge and some basics down.
I haven't tried green screen, mostly because motion capture data doesn't require any actual "filming'. It's just straight data sent to the computer that you then apply to model skeletons/control rigs, then go from there.
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better have godly stats on your resume your competing with who knows how many people. just having 1 skill is not enough.
everyone want theses jobs now so there gonna hire very few people.
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You're sounding like a 3Dman Vil :D
Our 3D lecturer (my mentor) left back in october so though I can effectively create and texture objects, buildings ect- I never got my head around character modeling. I couldn't get the arms to sync to the rest of it smoothly and googles answer was "YOU DID IT ALLLLL WRONG!! START AGAIN TROLOLOLOL" To two weeks of. modeling ;_; and NOW they don't teach Maya at all, they turned to 3D Max which feels and looks so messy haha. As a result I took a step back and rather than persuing a dead horse I went back to 2D. Initially I'm a designer anyway, specialise is char design on my course. Though got to play art director through our last public shown project ( x') it's an annoying little ecard but I love it haha)
I wonder what programs they use over at SE. would deffinitely think Autodesk stuff as it seems to be the best. I might have to look at Maya again, was just very time consuming and I'm a terrible little results hunter.
I know pixar use Maya, they went on about it in an old documentory.
Been trying to figure out what progs SE uses for years, I've robably looked in all the wrong places haha
;) if you ever get time try out green screen. I played with it for an afternoon recording some walking legs as a tester for a walk cycle for my last project, but turned my friend into an ipod silhouette haha was fun just playing for the sake of it. Honestly love playing with after effects, I'm normally very territorial and stick to photoshop to animate or do animatic.
What progs do you use?
Indira, you are very right! :) trying to learn as much as I can so I can get there in 10-20 years. I'm in no rush. Learn all I can now so I can build up those godly stats haha admittedly I often go on a tangent and some how ALWAYS end up in medical science. Heck, my essay from last year was on Disney princesses, I got slapped on the wrist by my lecturer because I some how drifted into neurology, psychology and chemistry lol. I think about things for too deeply.
But once again, you are right. Godly stats will be necessary, so starting with an idea and babysteps will allow for working up to it :)
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I use the Adobe Suite since my range varies according to what I want to do.
My undergrad is in Graphic Design so I'm quite familiar with 2D design elements and all that. 3D animation is fairly new territory for me, though I know how the pipeline works and the theory behind everything. I just need more hands on time with the tools necessary to create said animations. Maya's learning curve is pretty steep...and so is character modeling in general. I wanted to /rageface so many times due to skeletons not working right etc.
My free-time studying and researching has led me to make silly things such as this, though ;D
Thancred Style!
A mix of motion capture, rigging, and um..fetching geometry. Still haven't figured out the UV mapping, though I've broken some ground in that dept.
P.S. contrary to popular belief, I am not a man. Yes, girls exist on the interwebs >_>
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VIL!! MY HERO!!! X'D that animation has ade my day! :D that is just so beautiful to see.
Do you come across the use of illustrator often in your adventure of animation? To tell the truth I have only ever opeed it once and it scared me silly. Not sure if it is a program I should persue or not in terms of my short time at university. I'm sure it could be useful in creating vector textures and import those to where ever, however the generally design chars in, it seems like it would be unnecessary at the moment. whatcha think?
FLASH IS THE SPAWN OF THE DEVIL!I have an immense hatred for that program ;_; I rely heavily on detail so flash doesn't really do it, or at least not when I use it.
https://vimeo.com/55881689
This is our ecard. I designed the bears, chopped them up, repainted the signpost and piano and had final say on the other elements x.x; was stressful working with oter people, but now know who I can trust in my class to do a god job and on time haha.
As soon as I get back to the apartment this evening I'm following your youtube, if that's ok.
I've been confined to my phone for three weeks now :( I have such bad computer withdrawals /sniffsniff
:)
:o I'm actually proud to read you're a girl. ALL other animators I have met have been guys. Majority of my class are men. However, being a girl in this industry isn't too bad, the majority of the guest animators/producers/ect I've met so far through uni connections have treated me with care rather than blunt asshattery like you'd expect from most pros. They're probably really nice nerdy people anyway, but I have found a few who were just plain rude and one who was my polar opposite so I couldn't get along with him no matter how hard I tried.
Met many others yet? With how well you model and animate you're going far!
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Ya you can follow my youtube, though what I upload can be pretty random (Selena clips, XIV clips, Sailor Moon, or whatever thing I happen to edit that day >_>)
Illustrator is a good, good program for creating clean art and for drawing without the use of a tablet. The pen tool in Illustrator will really make everything run easier. It's just a matter of mastering the pen tool. It took me a couple of tries before I got the hang of it, but after that, smooth.
Of course, with the pen tool you can easily make things like curves and straight lines, but for those blocky inbetween bumps you sometimes get, Illustrator also has things like erasers and smooth tools to fix up your lines better.
You can also do things to your lines (strokes, as they're termed). You can increase the size of them, change the type of stroke (round, flat, diagonal) to give it a different look
http://img.photobucket.com/albums/v2...ReiPonders.png
This is an image I traced into Illustrator. After finishing the drawing with the pen tool, I set the point size to .5 around the eyes, .75 for hair, and 1 for the general body outline. I used a flat .5 stroke to give it that "calligraphy pen" look too. At first glance, you can't even tell that is art with just a mouse and clicks ;D
http://img.photobucket.com/albums/v2...UchiPonder.jpg
Here is the original pencii doodle I did in class instead of taking notes >>;
For the kind of ecard thing you showed me, Illustrator is by far the easiest route. Sure, you can create vector lines in Photoshop, but you don't have all of the good tools there that Illustrator has to make the creation process simpler.
And stay away from Flash unless you're specifically doing 2D animation or 2D phone game development lol. Flash is more animation based than illustration based; it shares a lot of the same tools that Illustrator has, but again, it is missing some of the more important ones, since that program is made for something else.
Y'shtola Dansen (warning: Music is kinda loud)
I created this one by drawing the frames in photoshop then throwing them all into Flash for keyframe animating and music syncronization. That's really the strongpoints for flash ;) Think Adobe Premiere Pro, but for illustrations.
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X) thankfully the ecard is sized to tiny even when in HD. It's so smooth a delicious when in HD. I'll give illustrator another look next term (starts monday), my biggest problem has always been line weight, so I avoided using PSs line tool and did the bears by hand for the firt time in six years ish. It worked wonderfully on the bears but my nirmal characters I don't think it would work very well as I become a perfectionist when it comes to human chars.
Did you use the dansen template thats floating around? I've always found that lack two keyframes so it's very jarring and sudden. on the end of the hip swings. I still need to do my own. Every time I go to do it, I very quick find something else to do :S maybe i'll do my mithra :o
I'm suppsed to make a couple of porpus-kin dance for a friend but really don't want to x.x
If yous ever need a hand with uv texturing gimme a bell :)
I MIGHT still have the videos from my lessons. My mentor droned on a lot, but I learned everything from them since it gave time to absorb:) that and fast forward button is always good lol
That guy I mentioned who was my polar opposite, hes a bafta winner or something. Complrtely disregarded characters ect which was the start of our mutual dislike ^^; Anyway! He adore flash, loves the program to bits. Makes me want to cry. Its probably a useful game if you want 100% simplicity, beyond that its atrocious. Have you ever come across a prog called Toon Boom. Seems to be a more advance version of flash, growing in popularity I believe.
>_<; why do pepple like zbrush so much??? It is the only program I have been tutored in that I couldn't actually learn. I tried and tried and screamed and swore, but that damn program gets my knickers in a bunch! Not to mention it crashes every 30 seconds on the dot when I open it >_<;;
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hmm... there may not be any internships for mechanical engineering majors...
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Also vil, wanted to add that those drawings are good, you've improved a lot since you last showed me your art :) who is the character? :) you going to model him?
Mechanical Engineering, kirito? Depends on what kind. Or I might be mistaking it for some other engineering job since ive seen listings for some kind of engineer before in the SE job listings...or maybe it was the pixar listings. But ive seen something @n@; the redibility of this part of my. comment just went down the toilet since I can't remember whre or what.
Good thing I'll never be called in to use as a witness for who took the last cookie from the jar :S