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You didn't listen did you ? Missed points carry over to next week and increase your cap basically, you won't be left behind.
All we know so far is it is designed to replace the tome system with something different where, rather than mainly doing roulettes for tomes for gear, there is going to be a list of weekly tasks that award points that span a variety of content. I would suspect the list of tasks and points awarded is going to far far outweigh what you need to cap for the week and not all tasks are going to be combat related. Just in the preview list they showed collectables for both gatherers and crafters, completing FATEs and Gates, fishing voyage etc. They want to get people out and doing other things but still allow them to progress gear and, as has been said, they are looking to add a system where you can go back 1 week and get anything you missed.
It's an upgrade to the current system in every possible way:
- You aren't restricted to just Expert Roulette or Hunt Trains. Now, it will be like the mogtome system, which it's now clear was a test run.
- If you miss a day's roulettes, it's fine because it's a weekly system now and you won't be stuck getting less due to having already done Expert for the day.
- If you miss a week, you'll be able to catch up for the last week too.
- Probably means no armory chest or currency/totem maintanenace anymore. Just simply unlock system.
- Share item level to lower item level jobs, so you only ever have to gear 1 job and you're done.
It's much nicer than the current method which demands a daily login and chains you to roulettes. You can do anytime during the week that suits and pick and choose what to do, and they mentioned letting us catch up on the previous week once we cap the current one too. Much nicer.
The new system seems arguably worst. Currently u can log in once a day for less than a whole week and cap with a daily roulette. Now, you get a list of chores that you can only complete once a week. In the picture we saw, it seemingly had a weekly point cap of 3,000 (this remains to be seen. not 100% confirmed) and each chore grants a minimum of 50 points with a few being 100+. Since they mentioned this is weekly then it likely means that u cant complete the same chore more than once a week. So you are stuck with a long laundry list of things to do rather than just doing your daily roulette.
Additionally it seems that they added rewards to the track such as mounts and emotes which means if u miss the window to get these items or cant sub for a while, they are gone for good. Some people are ASSUMING theyll bring those items back in some capacity but it hasnt been confirmed. So its a battlepass with potentially more work, with fomo and seemingly done to help keep sub and active player numbers up due to the sharp drop in active players from the luckybancho census data.
Oddly, this is the type of system I've been advocating for - sort've - for the current expansion relic steps. ;/ I wish they'd patch that.
I don't think anyone was necessarily angry, it was just clear you had no idea what you were talking about, which you admitted to not watching the live stream, so didn't have the details.
As some feedback, I would suggest doing some research before you start complaining about something you do not know about, or even try not to make your title so hostile. If it was approached in a more inquisitive way, like: 'I haven't had a chance to watch the keynote but have heard they want to introduce a battle pass, could someone provide some more information about what they are wanting to do?'
We are now starting off in a less hostile situation and it opens up the discussion to inform you of what you wanted to know.
They mentioned certain actions you can actually complete more than once a week. And you can even see it in the screenshot they showed us.
As for your second point I don't much like the fomo aspect but a lot of people were actually whining that lack of fomo meant they just never felt any need to log on, *lookin at certain content creators*. We could also assume season cosmetics could be obtainable later, similar to pvp. Although I hope both pvp and pve stuff returns much sooner.
If the pass ends up with too few activities for us to choose from or some things give too few points for their effort hopefully feedback sees them make improvements. But I'm glad to see a future where I don't have to spend 2.5hours on roulettes multiple days a week if I wanna cap tomes. Cause that is horrific.
You can do hunts too if ur goal is to minimize time wasted which if thats ur goal, u might take more time now cause I dont know if hunts will contribute to that anymore. Can you point me towards where u got the impression that each individual missions are complete-able more than once a week? I dont see it.
You can do lots of things. For example i have mostly stuck with hunts to cap and the alliance raids, normal raids. I just don't like the new mechs in these instances, I used to run these all the time in previous expansions. Heck by now in older expansions i have multiple mounts from ex's not so with dumbtrail. I have more fun in other games than i do in dumbtrail. One other thing if they didn't screw up OC massively then i would use it like bozja to cap tomes it goes very fast.
I think Koji said, if you do everything for the current week you can go back and do things you missed last week.
Depending on what the chores are, there might be something that you can't do, like if there's a crafting one and you don't do crafting, you would be locked out of catching up on any of the ones from last week that you can do but you missed.
Not exactly. It's basically a reverse ilvl sync, so things like Materia don't carry over. And I kinda expect substats to be wonky, because we know there are weird things going on with substat caps on syned down gear right now.
Which means you most likely still want to gear alt jobs you're actually playing, it's just no longer completely crippling your ability to do content on a job you haven't geared yet.
I imagine the tone the iLvl mirroring will be like, if you have BiS on your main Job, let's say, idk, BLM, and you find a group that is still progging the tier, and they need a Healer or a Phys Range, which you do have leveled and know how to play pretty well but you have gear from like last tier still, you can safely mirror it into the appropriate role, join them to help, and honestly still be better geared than anyone progging, but the mirrored gear will feel meaningfully weaker, enough that you would never beat them in enmity even while executing the same identical rotation other than some insane crit luck, than someone with *proper* BiS and materia and so on.
If that's the case then they already failed right out of the gate because gear progression is going to get even worse for casual players than it already is... because Dungeon/Extreme Trials/Normal Mode Raid/Alliance Raid gear becomes outdated when it gets released either before or after the current/next/previous Savage Raid tier... and Normal Mode Trials don't even give gear PERIOD...
Add the fact that not all Extreme Trials give give weapons, and it's usually the one that gives accessories, and not all Extreme Trials give accessories, and ZERO Extreme Trials give out armor... then you have Dungeons AND Normal Mode Raids that NEVER give you WEAPONS for GEAR PROGRESSION, though Alliance Raids are much worse because they NEVER give you ANY WEAPONS OR ACCESSORIES!
Replacing a gear progression system that COULD work better than it currently does with a gear progression system that actively PUNISHES players who DON'T play the game for REASONS BEYOND THEIR CONTROL IS A TERRIBLE IDEA FOR ANY LIVE SERVICE GAME mostly because players are going to just not play the game JUST TO PROVE A POINT to the person that came up with said terrible idea.
What on earth are you even talkin-...
Do you think that the removal of the weekly tomestone grind means they'll also remove tomestone gear and your only source of armour upgrades is gonna be savage? Lmao.
This is Creative Business Unit 3 AND Square-Enix, we're talking about, and I would not be the least be surprised if they actually did do that and they end up course correcting REALLY FAST like they did with tanks still using their ilvl 270 STR accessories back in Stormblood launch JUST TO CLEAR Extreme and Savage content... which is still hilarious to this day...
I don't know what you are smoking to come to these conclusions?
All we know is they are replacing tomes, which could only be obtained from max level combat content and replacing it with a system, that likely mimics a tome progression system, but you can do a much larger variety of content in order to make progress. Examples include progress via crafting, gathering, Gold Saucer etc. where you wouldn't normally get tomes.
We aren't even going to hear exactly how the system works until at least the Japanese Fan Fest, so why not wait until then before making more wild, baseless accusations.
Part of the reason casual players don't gear up properly is because they don't understand how to. This new User Interface seems to make it extremely clear what gear they should be aiming for (weekly tome gear and Savage gear), and what tasks they can do to unlock it, as opposed to having them seek out the gear from places they don't know about.
The current tomestone system punishes you for not playing weekly, because you lose out on weekly tomestone gear and weekly Savage loot. The new system will give you the chance to play bi-weekly instead. So... it punishes less than the current system, but still punishes.Quote:
Replacing a gear progression system that COULD work better than it currently does with a gear progression system that actively PUNISHES players who DON'T play the game
Basically it means if you're the flex person in a static like me, if someone is out for the week and you pick up another person who is most comfortable tanking and needs the off tank spot, you can flex over to replace the healer or DPS who is out without suddenly being 20 iLvls below everyone else.
But yeah I'll probably continue my tank -> DPS -> healer prioritization for gear unlocks even under the new system.