Originally Posted by
ForsakenRoe
The key point is that none of the hypothetical bonus effects would grant damage, they'd all be utility-focused. No one effect would be 'BIS', because each of them (ideally) comes in useful at different parts of the same fight. For these example effects, take TOP. Each of the effects would be 'best' in a different phase of the fight.
Despite this, the overwhelming number of responses to the thread were 'pointless change, we would just use the one that gives the most damage'. The playerbase is too damage-focused to think about any change through any other lens, it's all just 'does this impact damage, and if so how can we get the most damage out of it'. So, I don't think SE could really do anything to change Materia as a system, even if they wanted to. The players would just try to minmax the hell out of it, even if it were entirely decoupled from damage