We need a 3rd Dye Channel.
Particularly for Star Admiral's Coat, I really hate the fact that I can't dye the inside of the cape, it just stays light-blue.
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We need a 3rd Dye Channel.
Particularly for Star Admiral's Coat, I really hate the fact that I can't dye the inside of the cape, it just stays light-blue.
game would prolly explode
you're welcome https://i.imgur.com/mxxwzCN.png /s
what is the point of third dye when second dye is already hit or miss. we will get third dye that's hit or miss and year later ask for fourth dye?
Gear has over a dozen material channels already. All the second channel did was allow us to apply dye to whatever is labeled as channel 2, even if it's just buttons. More channels being dyeable would just give us a better chance of being able to dye a part that's noticeable, so there's no reason not to press them on it, especially when it's something the mobile version supports.
Mabinogi is an old MMO I used to play before coming to XIV and it has much more dye options that XIV could only dream of. Surely Square and the XIV dev team can pull something like this off right? I mean Mabinogi is roughly 20 years old compared to XIV which is roughly 10 years old. How can Nexon make a better dye system than Square?
https://wiki.mabinogiworld.com/image...th_Preview.png
Okay two things about this:
First, the reason that the second dye channel is hit-or-miss is because they are unwilling to wholly rework dye channels completely, a lot of old items will have completely unrelated parts dye into the same color, this ends up leaving very little of the item to be dyeable, and it is not a fault of the system, it's fault of SE for not properly applying the system, furthermore, completely new items have a tendency to have pretty good dyeing options.
Second, yes actually, a total of 4 dye channels would be ideal, and I would go as far as saying it would be the perfect amount, the game is capable of handling it from the gear's side of things, so why not? I am not saying every item should have 4 dye channels, rather that the system should be able to handle up to 4 and those be assigned as needed.
Before doing anything else with dye channels, they need to set up a priority system (i.e. dye slot 2 can overwrite parts affected by dye slot 1).
That they didn't add this functionality for 7.0 is the reason why so many 2nd dye slots seem so bizarre and unhelpful, like tiny buttons or laces instead of larger areas of the item. Without dye slot priorities, newly added 2nd dye slots can only affect areas of the item which previously did not change colour.
I'd like them to first give us the 2nd dye option on all existing gear. It's been such a hyped feature before Dawntrail's release and almost two years later it's still barely even useable, because it doesn't apply to most items in the game.
This doesn't have anything to do with priorities, it's just where they apply the 2nd dye settings.
There are a total of 32 dye channels (16 with A and B for all of them) and what part of the gear uses which dye channel is determined by the textures. Opacity on the normal map has influence, colour and brightness on the specular map and since Dawntrail we now also have the index map, a texture made up of different shades of red and green which seemingly determines how shiny that part of the model is, but also which dye channel it uses.
Let's say you have a dress, the main part of it is red, then you have black laces in certain places and around the collar and sleeves you have brown leather.
The red might be on dye channel 8A and 8B with slightly different shades of red to give it some edge highlights or achieve a more weathered look.
Then the black for the ribbons is on dye channel 5A and lastly the brown leather is on dye channel 3A and 3B.
So you can generally assume that if a piece of gear, in it's undyed state, has different colours/fabric then that is a separate dye channel for each of those areas. If putting a dye on that piece of gear then changes multiple unrelated parts that's because the settings for dye 1 to change the colour has been applied to multiple dye channels.
Dye 1 is obviously applied to channel 8A and 8B because that covers most of the dress, but when they add the 2nd dye option it isn't on the ribbons instead of the leather for some esoteric reason but because they applied the setting for dye 2 to channel 5 and not channel 3.
With that out of the way let's say, for example, that the dress previously only had 1 dye option and it affected both the main colour (the red fabric) and the embellishments (the brown leather) simultaneously. That's because they applied the settings to be affected by dye 1 to both of those dye channels.
If they then update it to also have dye 2 and the leather parts are still affected by dye 1 that's because they simply didn't change the settings from the original.
Meanwhile, mobile version having 16 dye channels