Im level 100 with top gear and I dont feel powerful at all. I feel excitly the same when I was level 90..... so please no more Stat squish or for at least for a while
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Im level 100 with top gear and I dont feel powerful at all. I feel excitly the same when I was level 90..... so please no more Stat squish or for at least for a while
What do you even mean? We are stronger and doing more damage than before the only stat squish we’ve ever had
And numbers are meaningless in 14 anyway, does doing 1 damage to a boss with 10 HP feel any different to doing 1 million damage to a boss with 10 million HP, 14 doesn’t even use the stats it has
What are you talking about? The stat squish was at Endwalker release, all the way back in 2021. We have, in fact, grown more powerful at level 100 than we were at level 90. Not only that, but we are more powerful than before the stat squish as well. Also,the meaning of the stats was still the same even if the number was different anyway.
At first, I was unhappy that my tank HP went back below 100,000. Because that is boss health and as a tank, I want to feel like a boss.
But here I am right now, with 273,000 health. Needless to say, I have very much grown more powerful than I was even before the stat squish. In terms of my ability to kill enemies in the open world, I quickly was able to kill them at the same speed as before shortly after the stat squish.
If you don't feel any stronger at 100 than you were at 90, this is the biggest self-report in these forums.
the last time i had a sense of growing in this game was in HW when i barely know anything about the game. nowadays i dont feel anything in that aspect at all. a gigher lvl cap, bigger numbers dont mean anything. some attributes gets reset every expansion to keep crit rates down lol.
new skills look flashy but they dont make me feel a growth either. everything feels so artifically here xD.
the stat squish didnt help xD.
but at this point i dont really care anymore and say we need our complete rotation on lvl 50 or 60 to make low lvl content more appealing. stop stretching out the same numbers of skills over even more lvl!
Mechanically, no. Psychologically, yes. Numbers get bigger is the core tenant around the entire RPG infratructure/gameplay loop to denote progress. Let's suggest a different scenario where the entire game bosses have 10 HP and your max hit is 1 HP of damage. However unless your levels/build keeps up with the enemy's increasing defenses, you will start doing .01 HP worth of damage. Mechanically this is the same thing as being underleveled/undergeared/having a bad build, but I'm sure you would see the psychological difference between doing 100,000 out of 10 million versus .01 out of 10. Even games like paper Mario where they have a very small HP pool they start giving bosses triple digit numbers of HP because you start dishing out so much a lot of the times they will die in one hit.
There's only been 1 stat squish, and our damage and HP are higher than what they were before it.
And as fun as numbers going up forever is, at some point it just becomes ridiculous. I don't know how much HP EW bosses have, but they're probably already in the billions.
Considering that DT already has bigger item level than previous expansions, I'd say we are pretty ahead of the damage. Endwalker was 640 but now we're up to 790 which is a lot more than it ever was. Stats aren't even that squished considering that you can go to older raids / trials and do mine, then see how you delete the boss insanely quickly with minimum item level. Just because everything got buffed, abilities deleted, changed,etc.
idk man my ouroborous hitting for casually 300k twice during my burst with all raid buffs in m9s sometimes is abit silly
I really think there needs to be a simple linear progression and we don't need these inflated numbers every expansion. There doesn't need to be a huge difference between 50 and 100, and the ilevel bloat each expansion needs to be reduced.
My oracle on Astro (not bis) is doing ~203,000 damage with buffs and a crit. There is literally no way that is happening with level 90 gear, even close to it
I think at lvl 80 I needed 1-3 GCD to kill an A mob in ARR regions. Now as lvl90 I need more than a minute. I don't have lvl 100, but still interesting to see.
I am not sure if I will be more powerful at lvl100 than I was with my old lvl80 in ARR regions.
Hard disagree on this part, the ilvl progression is one of the tightest I've seen in MMOs (other than electronic sandpaper like Black Desert where you spend days/weeks grinding currency to have a chance to gain 1 measly AP, lol), and it's actually one of the biggest limiting factors the game suffers from.
Twenty ilvl between Normal and Savage (and considering that the Normal ilvl will be hit almost immediately by most endgame players due to it also being HQ Crafted ilvl) is already not really enough to include a decent spectrum of rewards, which leads to the generally seen situation (where you have on the one side content that has to be easy enough for just about anyone, while the hard mode has to be spicy enough to retain the attention of multiple time Legends, which completely leaves out the bulk of the playerbase that is going to be somewhere in between).
If anything, they need to bite the bullet and allow the ilvl "bloat" to grow a little more (maybe not quite as bloated as WoW's but still) ...
Stats and number are meaningless in this game. You could divive by 100 000 the current number and it will be the same. It's just an illusion for "kids that loves big numbers". But hitting 100 000 on a monster that have 10 000 000 hp or hitting of 10 on a monster that have 1000 hp is the exact same thing.
Gears is also meaningless. Many people aim for the BIS as it's important. But, to get your Bis, you do savage raid with weaker gear. and you have nothing stronger to fight than that. So when you get your BIS, in the end, it just makes the current savage fight more forgivable. But if you can clear it with a weaker gear, then, there is absolutely no reason to farm the set, except if you like the glamour. And when the next patch is released with the new raid tier, you BIS is too low ilvl to enter the new raid tier anyway.
And one last thing : On every expansion, they add "new skills" but removes a LOT of old skills, so you don't end up with 100 skills to put in your bars. So, the level 50 you played back in ARR was way more complex and felt stronger than the level 50 you can play today, and it's true for every expansion. You'll feel you "miss skills" and have few actions, which is true because of the way they design the jobs and remove skills at every new expansions. Story wise, you get stronger, playstyle wise, it's similar because we always have a similar amount of skills between each expansion.
Honestly some classes genuinely don't feel that different at 90 and 100 because are doing fundamental changes and just reskins of old attacks with bigger numbers.
On one hand, that absolutely helps with button bloat, which is becoming a big issue for lots of jobs. But then everything feeling so rotationally samey.
It's tricky since I don't know which I would prefer. Easy hotbar I can play with in the heat of messy fights that becomes second nature, or the feeling of getting new skills and techniques often to weave in like you do at lower levels.
No you ain't.
https://i.postimg.cc/P5dFsxDP/image-...-162531634.png
Troll post. The information on the left hit a flag with me, so I checked Raziel's Lodestone, he has no L100 jobs.
To be fair, it could be an alt. You can select to appear as your alt as your profile in the forums.
Edit: Just checked, it is indeed his alt. You can check thier alts by looking at their profile.
Always a red flag when someone posts on the forum on their alt instead of their main
World of Warcraft did a Stat Squish last week for Midnight ... it's true you feel a few days like shit till you adapt to the new Numbers but then live goes on. I think it's about time to have a big Stat Squisch in Final Fantasy too.
What had been in WoW a Item Level of 730 is now 170 and if you had 18,305,000 HP it is now 166000 HP. Big Numbers means nothing. You still can play a Game with much lesser Numbers on your Screen. :o)
It's the same account though, you can literally just click the name and see both characters.
I remember this!! They made a full on Excel sheet, a full scoring system etc., -- I was trying to think of which thread it was, but I guess it was the healer strike thread.
Some people just try and make it their business when it really shouldn't be their business. It's very stalker-ish sometimes.
Whether the game allows you to do everything on one character or not is not the only deciding factor... Some like to play across multiple DCs, some people have inherited characters from when the game was much less friendly about allowing you to do everything on a single character, e.g., a specialist system and locked currencies from HW.. Or running subs, and having multiple weekly allowances, and some people just simply want to play around on multiple characters. Some will just create a new character if they want to do a fresh playthrough with a friend.
The fact that "I guess some people have ERP alts" probably says as much about you as it does anyone else.
People don't really have to conform to your view of the game or how they want to play it..
stat squish doesn't equal doing less than before... try to think a little please
I won't mind if they "squish" a lot of the stats. Or at least fix something so the powercreep isn't so obvious.
So much content is being skipped nowadays because of the powercreep, which makes it boring as hell to play.
Even the Arcadion fights which are pretty recent fall victim to this already.
I feel bad for new players who don't get to see so much of the cool stuff in most of the fights.
We're essentially back to Shadowbringers levels of HP if you think about it. WAR was casually smashing 300k HP with Thrill on back then, and other tanks were hovering around 280k-290k; I think they're going to let it run because if you go back to ARR? You'll realize with Epic Echo we already become massively overpowered(2-3M HP+), and the numbers really become inflated if you want to joke about it.
I think what they need to do is make a Level Squish, because generally the biggest problem we're having is that levels from 1-100 are extensively long, not to mention we're already outleveling the MSQ massively and it makes new players feel like they're getting too strong too fast at times.
It's that, or give us a new system that actually does something once you hit Lv 100 on a Job similar to XI; but who knows? Could go anywhere and I think they're supposed to be looking at 8.0 anyway for this kind of stuff.
IDK man I was hitting 303k Technical Finishes in raid last night.
The only reason we had a squish in Endwalker was the engine couldn't handle it at the time.
Also your understanding of what a Stat squish does is flawed.
I think you see your numbers are lower and think "OMG I've been nerfed what the f" but that's not the case.
Stat squishes don't just reduce player stats, they also reduce stats of monsters, bosses etc.
If it took you 10 seconds to kill a mob when the numbers were inflated, it's still gonna take you 10 seconds to kill the mob after being squished.
If a mob has a million health and you hit it with 10x 100k attacks to kill it pre squish.
That mob will probably have 100k health and you hit it for 10k per attack after squish.
So far, no stat squish has been hinted at or confirmed for 8.0.
Endwalker's squish addressed most of the scaling issues.
If I was to take a wild guess - 9.0 would probably be the next one.
Right now I'm at 199,000 hp without food and 5% as a Phys ranged who isn't BiS.
With food and 5% party buff I'm at about ~218k
I'd expect DPS to be in the high 300's maybe low 400's by the end of 8.x and tanks to be in the 500's.
Before the stat squish we did get, it was possible for tanks to get number overflow errors in aggro tables in some longer fights. Aggro numbers would get so high they would roll over back to zero, and provoking wouldn't even work as both tanks and the party would just keep pushing right back into that sour spot unless or until every player in the party suffered that bug and reset everyone back into lower numbers.
I have heard of no such issue with DT. It's crazy since we really don't feel it as players, but DT apparently had a ton of dev time dedicated specifically to under the hood, unstringing some of that spaghetti code. Even now, the devs are doing server side upgrades to facilitate the housing interior update and Yoshi-P's mentioned the same work is going to allow them to look into character creator improvements.