For me, I've been playing Dragoon again.
Why do Dragoons experience fall damage? Like, isn't jumping and falling from great heights their thing?
What are some of your design choices that break immersion for you?
For me, I've been playing Dragoon again.
Why do Dragoons experience fall damage? Like, isn't jumping and falling from great heights their thing?
What are some of your design choices that break immersion for you?
That you can fly to the Steps of Faith leading to Ishgard and it's scaled absolutely nothing like the duty is.
Trying to find a group in PF and have to log out, pray the populated data center is open, travel to it log in and find myself in an identical place but without my house or FC buffs and do the same fight there. And then log out and log in back again to my home data center to send my retainers on ventures for the night.
I guess that’s being fully immersed in server data migration and networking features of a live service though. I just thought I was paying to be in a fantasy land far away.
Don't try to fly to far off landmarks in ARR zones in general, ARR maps weren't made with flying in mind and some spots it really show, they were using perspective to avoid making it as large as it is meant to be, so getting closer to it will make it look incredibly off, the Castrum in Eastern La Noscea is also really bad about this, especially being able to look *over* certain walls we were never meant to be able to.
People in bikinis in duties.
This is a problem across many MMOs to be honest, but for me, it's not having windows that can see outside in housing. It's just immersion breaking to me. I think the only MMO that has windows that can see outdoors is BDO. You can interact with them, and open them, and you can see outside.
This actually goes beyond just housing. In general, MMOs and games don't really implement real windows in any building's interiors (they usually just put faux-windows with lights). Everything just feels so enclosed and claustrophobic without them.
That the otherwise beautifully crafted maps are still designed without aetherytes in mind. Then the crystals are added almost like in a hurry.
https://i.imgur.com/mLNkzih.jpeg
Tome caps, weekly lockouts. I want to play. I want to gear up, but Im constantly restricted by lockouts.
FATEs that have no significant/permanent impact in the world space for an individual player.
They make such a big deal about some these bosses/encounters in the descriptions, yet you can wait 15-20 minutes and the same major threat is back/the endangered persons didn't learn their lesson. Feels like these mobs and NPCs are all in on the same joke or scam and I'm the mark who keeps falling for it until I eventually walk past their shell game because I'm tired of winning shiny baubles for my wasted time.
Ps2 level of low resolutions on environment and gear in 2025.
I can't have the deus attack gaius does in praetorium. I know double down is a version but let me fire blue aether at my enemies for aura points
SMN's pet standing around doing absolutely nothing while mobs slowly widdle you to death.
Any time Wuk Lamat is talking.
Gen-Z influencer outfits. Glamour items that look like they came out of SSX Tricky. Certain dungeon gear.
Really sets the tone when you're running around doing quests in medieval-themed towns and hamlets and some guy whizzes past in a leather jacket and harness on his high-powered electric bike.
Or going about your day doing the MSQ when an idiot ports in shouting "18+ SEXY ANGELS AND DEVILS NIGHTCLUB TWITCH DJ HOUSE MUSIC COME JOIN" with fifty symbols thrown in. That's always fun.
Mains a caster/healer WoL. But during MSQ when ranged magical assault is in need, game mostly defaults you into "I'm melee now".
Oh, and "Machinations" BGM, lol.
I mained WHM for a long time and was proud of it, but... it did always deflate the mood a little when there was the dramatic standoff between the WoL and a big bad prior to a battle and I just... pulled out my cane and stood like that, lol. It's kind of clear points of this game are written with a tank main in mind and it does pull you out of it.
And for me, it's the sin eater music. Takes me right out the moment and just reminds me how cheap they are re-using assets, lol.
This one is still so weird because I KNOW it's supposed to be "Summon Hydaelyn" but the devs instead decided to play on past FF titles having multiple variations of Bahamut in one game because of how spoiler-y having a Hydaelyn-egi would be for newer players.
Like, the one time they cast lore to the wind for new players is this instance and they didn't even try to explain why we're pulling a brand new light based dragon summon out of our backside when they even made a point to have a quest all about
why we can't summon anything past our fight with Garuda.
When I faced Zenos for the *really really REALLY last* time, and my Red Mage decided it was a good idea to throw away her magical rapier and duke it out with this brutish oaf in a fist fight.
And male roegadyn tanks with a frog head, pink bra, thong, and high heels. Call me old fashioned, but somehow this does not fit in my idea of a fantasy game.
Edit: And all the Sci-Fi stuff in DT that does look nothing like FF14, more like they copy/pasted some stock graphics from the internet.