Can we please have Tank and Maiming stop sharing the same armor designs... Maiming should have their own design..
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Can we please have Tank and Maiming stop sharing the same armor designs... Maiming should have their own design..
No class has its "own" design, they all share their designs with something else. 7.4 removes all glamour restrictions that exist in the game, then you can wear whatever outfit on your dragoon
but dragoons are tanks
how should maiming gear look compared to tanking gear then?
to be honest I'd say more scale thick leathery or chain mail/scale mail type of stuff, while tanks get more plate armor type stuff. Using DnD as an example typically clerics/ and other armor users are split into armor classes of heavy armor vs light plate/light armor with more leather and chain-like armor types. I mean the armor classes between heavy armor and med armor are close, but the biggest difference is med armor would be more chains and scales
Few things bummed me out more than the fact that Reaper was stuck with tanky-looking gear, same with Dancer when the aiming gear didn't vibe well with its aesthetic. But at least in a few weeks we won't have to deal with that nonsense anymore!
What's there to understand? He's right. All the roles share a design with someone else almost always. Fending and maiming share, just like healing and casting share for example. Very rarely there's some variance with striking or scouting gear, but generally this holds true.
I actually would have normally agreed with you that I would like them to unpair maiming and fending gear as I have been maining those two since Heavensward and have been tired of it, but the upcoming removal of glam restrictions mean it literally does not matter. You can glam the aiming gear if you want for crying out loud.
Ideally, yes, Maiming would always look distinct from Fending and Striking, both. As would every gear class.
In practice, the majority of the seven classes of gear are usually just recolors of another (Casting with Healing, Scouting with Aiming and/or Striking, etc).
On the rare occasions that's not quite the case, one is usually a part-swap between two gear classes (Maiming combining Fending and Striking or Fending and Aiming, Scouting combining Striking and Aiming, etc.).
It's not just Maiming, mate.
Because World of Warcraft only has 13 classes to play while Final Fantasy XIV has 21 and gets 2 more every expansion. This means classes end up sharing under the bucket of maiming/striking/etc.
If you're asking why these "buckets" share design, it's to save development resources because our patches add more equipment for glamour and such than World of Warcraft's does by a mile. Source: I played WoW for a god damn decade.
technically, wow has about the same or more consinder each spec is a different class sorta, I mean take Paladin for example a holy paladin vs a defensive uses slightly different gear.
There is also the thing with shamans that use completely different setups, gear-wise for each role
Regardless, I have to agree they could put more money into the game, it's not like Square Enix is a little indie company, I just don't see where all the money they're making off mog station/subs is even going, outside maybe 20k-50k doesn't seem like much of that is going into the game itself.
Plus, that doesn't make sense considering Se was doing those design methods even in ARR when there weren't even 13 classes, like really, there is no way they don't have the money to do better with stuff like OP is talking about not with all the prices on mogstation+the cost to stay sub etc
The same place it's been going since Final Fantasy XVI happened, other games. It's no secret that several years ago they decided to funnel resources and profits away from FFXIV, content to leave it a minimal effort cash cow to fund other projects largely because things like the cash shop make them absurd profit for very low effort compared to actually developing the game. Make no mistake, I'm not an SE bootlicker, I'm not -defending- their design choices or the reasons they do things. I am merely stating their reasoning. If I had one hour in a room alone with the board of directors and developers I would be throwing intense criticism their way. If I had it my way, cash shops in games would be illegal internationally because they only promote greedy behavior by the companies that run them.