Reimagining Achievements - A list of changes for a healthy game
I say this as someone who’s ranked #53 in achievements on my world and in the top 3000 globally. I’ve done my share of grinds, many of which are longform, obscure, and painful. And even I think the system is broken.
The Problem: Many of FFXIV’s achievements aren’t achievements: they’re chores. We have things like gathering 20,000 Accursed Hoards from Deep Dungeon or 5,000 open world chests in the Occult Crescent. These are 1000+ hour grinds that boil down to “do X activity Y amount of times.” They’re boring, tasteless, and clearly designed just to pad the game. It’s no surprise that a huge portion of players don’t even bother trying to achievement hunt, as these goals are too intimidating and not remotely fun.
What Needs to Change:
1. Reimagine Achievements as Unique Challenges: Let’s move away from raw repetition and instead create achievements that offer unique gameplay experiences. Think “Run a specific dungeon without any party members getting a stack of Vulnerability” or “Complete a dungeon with a full party of healers.”
For Deep Dungeons, there could be achievements for solo-clearing with each job, and a capstone achievement for doing it with all jobs. Yes, that’s a grind, but it’s a meaningful one. Ocean Fishing actually does this well, with goals like “catch X prawns with your party” or “catch all the big fish.” These encourage collaboration and experimentation instead of pure repetition.
2. Retire the Outdated Grinds (Controversial): It’s time to clean house. Achievements like “complete this duty 10 times” are fine. But the ones with absurd numbers should be retired. WoW has a model for this called Feats of Strength which stores legacy achievements that no longer reward points and can’t be earned anymore.
FFXIV could adopt this: achievements with extreme, unhealthy numbers are removed from the game (but preserved on existing accounts), and flagged as “Retired.” They’d be worth 0 achievement points moving forward.
3. Apply This to Seasonal/Holiday Achievements Too: Seasonal event achievements would also be tracked in this way. They’re limited-time by nature, and their removal or preservation should reflect that.
4. Leaderboards and Public Recognition: Let’s give achievement hunters a reason to care. Add official high scores and allow achievement point totals to be shown on Adventurer Plates. Give us a visible marker of progress, something that adds prestige to the pursuit.
Yes, some of these changes would negatively impact me. I’ve earned many longform achievements. But the system, as it stands, is not healthy. I care about this feature enough to want it to be better both for current hunters and for the ones who haven’t even tried achievement hunting yet.
How can you be this ignorant?!?!??!
Quote:
Originally Posted by
BigCheez
As someone who has done a lot of these grinds and knows newer players who are working on them now, yes. Some people like grinding achievements. Asking for them to be removed because it isn't for you is borderline ridiculous.
I agree, asking them to be removed for ME is borderline ridiculous. Except y'know... what I'm asking for... would benefit you... if you cared.
Let me tell you just how careless you and Squex is.
I already think Occult Crescent is horribly designed. But the 1000 carrot achievement... Running around the map for treasure is one thing. Gunning for rare drops is another. Asking your bravest soldiers to get 1000 of them?!??!?!?!
Option A: Speed-run through capitalism.- At the time of writing, Universalis, an "international" market-board driven by player data, prices these Fortune Carrots at 2.3mil gil each on North American servers (I'm on Cactuar).
- 2.3mil x 1000 carrots = 2.3 BILLION GIL, if the prices stay at 2.3mil. And they won't stay there exactly because they're a 1% drop.
- The only good way to tackle this issue is owning an FC with maxed out Fight Club subs, but even then it'll still be a slog and you're still raising the price of the carrots with each purchase (BECAUSE THEY'RE A 1% DROP).
Okay, but real estate in this game isn't noob-friendly. It's a lotto system now. So, if you get priced out of Option A, you gotta run it back, no?
Option B: Running it back.- My friend tells me that it will cost you approx. 5500 hours to collect all 1000 carrots. It doesn't really matter if that's accurate, because...
- 5500 hours = 229 days.
- 229 days spent in Occult Crescent running around the map, doing nothing but farming chests. That's not including bathroom breaks. It's all optimized active time spent.
Even if you get a little lucky, this is just as bad as the 20k hoards achievements (which you have), but not as bad as the Leves, which are still perhaps the most time intensive. How... how could you say that I'd like achievements removed just for me? Shouldn't all achievements be attainable to some degree?
But no, people like you would just spit in my face and tell me to let it go... when I have more of a sense of what I'm doing for these achievements than you...
With all due respect, I hate you. Please quit the game at your earliest convenience.