10k per potion seems okay, but 300k for the elixir o.o. Seems too much. Maybe give chemist a trait that enables them to buy it for 100k each. :)
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10k per potion seems okay, but 300k for the elixir o.o. Seems too much. Maybe give chemist a trait that enables them to buy it for 100k each. :)
FYI, suppose they exist to counter the prices.
Got it from a bronze chest.
https://i.imgur.com/8X2CS1A.png
https://i.imgur.com/TsNkRIY.png
Pay to play job that isn't yojimbo? Blasphemy!
Exactly. But why not? It is something fresh for the content.
30k for full HP/MP 300k for HPMP + Full Party. It doesn't seem that bad
anyway , It is just some new idea. U can hate it
but don't complain once they giving you another ctrl c + v job when u're complaining something new and unique , even it is kinda dumb.
No one force you to use it anyway.
It's definitely a designed for tower job, people should only be dying like flies until they learn the mechanics in which case the rez becomes pointless and you may as well use another phantom job however its raise can raise where you normally cant so... tower.
Didn't mind the game breaking additional actions in Eureka or Bozja, don't mind them here either. Field Operations make for the best enviroment to put game breaking powers for people to play around with because the only content that will demand specific build is Forked Tower, the one instance that is actually designed with that mentality in mind. Otherwise, go meta or go whatever you want, you will still get stuff done. If anything, I would say that, with a couple exception, several Phantom Jobs are pretty boriing as they bring nothing other than use and forget CDs or straightforward utility.
And lost elixir doesn't strike me as drastically OP (if anything, it's a actually underwhelming) because:
1. Healer Jobs can still heal to full HP without much trouble already and there are other phantom jobs that also provide massive amounts of healing at no additional cost.
2. Lucid Dream still makes DoM jobs keep a decent MP pool at all times and the instance where low MP dooms a run are still rare.
3. Moreover it's a one and done heal with no additional benefits like mitigatios. It's not like Rikku was in FFX, where she could buff the party to kingdom come with her chemist abilities.
4. Last but not least, the fight design still uses FFXIV trademark of having sparse unavoidable damage to worry about, which makes healing less and less important as people catch on the mechanics and the buffs start piling up to shorten the fight.
It's nice to have for personal sustain with the potions, specially in solo or parties without healers but it's not that massively overtuned that you need to pay for the elixirs to win.