Topic.
What exactly are they patching tonight?
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Topic.
What exactly are they patching tonight?
Maybe MCH buffs :Prayge:
Most likely any of the following:https://lds-img.finalfantasyxiv.com/...80073bef21.jpg
- The number of items required to trade for Crafter's Master Recipes being displayed incorrectly at various Sundry Splendors such as "Rowena's Representative", "Mowen's Merchant", and "Agora Merchant."
- An issue wherein certain main scenario quests in Patch 7.2 cannot be progressed despite a green completion icon appearing in the duty list.
- An issue during the second boss battle in the instanced dungeon the Underkeep wherein attack indicators for certain boss attacks cannot be seen.
- An issue when playing as sage wherein an action that cannot be executed or set to the hobar appears in the Actions & Traits window.
- An issue wherein the effect of the healer PvP role action Stoneskin II doesn't display on nearby party members (but is there).
- An issue wherein the elemental clusters required to craft the newly implemented Cronopio Leather and Diatryma Felt are reversed. Cronopio Leather should require earth clusters, and Diatryma Felt should require lightning clusters.
- An issue during subaquatic voyages wherein newly discovered sectors are not recorded in the voyager log.
- An issue when using group pose wherein motions for the machinist PvE action Flamethrower do not display correctly.
- An issue when using group pose wherein enabling depth of field and setting manual focus to certain values results in subjects appearing to have a border around them.
- An issue when using group pose wherein enabling depth of field causes certain light effects to appear rectangular.
- An issue during certain quest cutscenes wherein objects erroneously obstruct the view of the player and NPCs.
- Graphical Error with Machinist in PVP
- Sitting in the air bug after getting up (brief)
- A bug with an item not appearing to pick up for a certain FATE
- Grass showing over cutscenes
https://lds-img.finalfantasyxiv.com/...e91d262d1e.jpg
If they are going to tweak potencies for savage will they do it here or will there be another patch tomorrow for savage that will be the “7.205” patch
Either removing or re-adding the bug that makes fishing crash the server under certain circumstances.
A partial fix has been made for a bug where objects and other graphics sometimes interfere with PCs and NPCs in cutscenes of some quests. We will continue to fix and verify the issues that have not been fixed at this time, and will address them in due course.
■The following bugs have been fixed:
・During certain phases of “AAC Cruiserweight M1”, the boss may not face the correct direction when performing the actions “2-snap Twist” and “4-snap Twist” under certain conditions.
・The list of items and the number of items required to exchange Crafter's Master Recipes are incorrect in various Sundry Splendors such as “Rowena's representative”, “Mowen’s merchant”, and “Agora merchant”.
・In Data Center Travel, the process of automatically returning characters to their Home World after being logged out for over 30 days in a different World may occur even if 30 days have not yet passed.
So I’m still confused (sorry if I’m an idiot)
Will there be another patch tomorrow for savage that may or may not tweak potencies or what?
If there isn’t why didn’t they roll this hotfix into that patch
I remember seeing this said somewhere as well which is why I was confused
So are they basically just gonna make it randomly appear with no patch. Even on later expansion savages I don’t think I’ve ever seen them not tweak potencies at least slightly during the x.y1 patch
Surely MCH will get their deserved buffs for the savage patch, right? Right?! :copium:
There shouldnt be a patch for savage tomorrow. The files for savage are already in the game.
The NPC with the quest for savage will appear out of nowhere like the Blu NPC and the NPC for seasional events.
No, because Savage unlocks like a seasonal event now - the NPC just suddenly appears on the clock (not exactly on the clock, because SE's machines are very slow). At this time, the merchants are updated as well. They have done this since the "1 week delay" they began in Endwalker.
Most likely they did the patch now instead of on release day, so then world racers have 2 hours to cap tomestones.
no changes to the stone pillars in the fourth fight? what a pitty. i have problems seeing how a specific pillar is gonna fall. the one that falls on the arenas edge.
from what i heard im not the only one with that issue so i kinda hoped it would be a bug xD