How many times have we asked:
"Why are there no Inn Rooms in Ilsabard?"
Radz-at-han seems like a nice place to have Inn Rooms. Don't we think?
Thanks for your support.
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How many times have we asked:
"Why are there no Inn Rooms in Ilsabard?"
Radz-at-han seems like a nice place to have Inn Rooms. Don't we think?
Thanks for your support.
Zero because we're well aware of the answer.
There was no inn room in Mor Dhona, Idyllshire, Rhalgr's Reach or Eulmore. Why would there be one in Radz?
They add an inn room to the main city for the expansion. They do not add an inn room to the endgame hub for the expansion.
Why does Br'uk Evu in Tuliyollal not have a store function to actually sell you tacos? Make them a special variant where they're market unsellable if you have to. Make them 5,051 gil per taco if you have to. But it boggles me why you can't go to them and buy yourself some tacos. Why introduce an npc as a man that sells tacos and not actually have them sell tacos to you?
Just a thought: How about if a town / city is large enough that you can't ride mounts, then it gets an Inn Room?
Sure, there's a logic. But it still doesn't make sense. The first three were glorified camps, the last two are actual cities. It's really dumb that one city in an expansion gets city functions while the other does not.
Make cities be cities, or make the endgame hub not be a city.
Why don't they make every city and town have inn rooms. Could just make it instant housing like apartment rooms where there is a portal that takes you to it in every city and town.
Honestly, I would prefer if they just used the main city of the expansion to cover both functions. Having to go to one to trade totems/books and the other for a marketboard/glam dresser/whatever is just annoying. I think it would also make the game feel a bit less... dead... if players weren't split between the main city and endgame hub. Both Tuli and S9 are ghost towns already.
I will never not be mad that they made Sharlayan the main city hub in EW for that reason. I don't care if it made the most sense narratively, we got robbed of a colorful Radz-at-han room in favor of something that I think is rather bland in comparison. (I also just don't care for that nation of stuffy scholars to begin with.)
Odd. We visit Estinien's room in the MSQ in Radz-at-Han, and yet there are no rooms for us in this city.
Strange, don't you think?
I wanna a room in Radz-at-Han.
Just to remind us. The room is already designed and "coded". Estinien is there. So it should be very little work to provide the inn room for us.
There's no logic to it other than that they follow a very rigid production plan for each expansion pack. 6 areas, 2 new jobs, one main city with an inn room, one endgame hub without one, etc.
It probably allows them to estimate development costs precisely and to minimize risk, but it does make things feel very "paint by numbers".
do you know what sadden me? is that in the new main city you cannot invite other in your room that is legit made with that in mind with how big it is and made.
Funny thing is that S9 showed us an apartment-like instance but wouldn't give it to us.
I'd love to have an apartment/room in Ala Mhigo or so
I'd love to have an apartment/room in Eulmore...
I don't care about Radz at Han but technically there's an instance with a room in it already, even the lore claims we're welcome but apparently no
I'd love a Garlean apartment/room
Is it really so difficult? Give us FC chests and MBs while at it, I'm sick of limsa being the most optimal/efficient of the city states sorry random derail
It's because the developers do everything according to an arbitrary formula which they are seemingly terrified of deviating from in any way. They always do one inn room located in the main hub for the expansion.
They have a model for a Radz at Han inn room which they used in the 6.X MSQ, but they won't implement it because that would deviate from The Formula.
Formula package. Love it or hate it, that's what Yoshi P has designed for us.
Thats why this game has no rng, no happy surprises, no joy when loot drops, nothing drops loot in the open world, all the gathering nodes are pre-set, no extra drops, gems, shiny plants or parts % on hit.
Thats why instead of all buildings in the open world per zone have like 2.1 buildings that are open and the rest are just SHUT from any access
Thats why we have a marketboard in just one location instead of two
That's why we have no build options, no talentpoints, nothing. (To be fair, its to save time for them not to balance things constantly.... but save time for what exactly, lol? this?)
MMO's core is to make you feel more powerful when you get more gear and more unique as well when you get rare gear.
This game's systems are the most unique for roleplay, but at the same time the most bland for pve I've ever seen, I have no interest in participating in endgame because the gameplay looks like a bland dodge simulator memory game
Hell fishing is more exciting than pve in this game, if it wasnt for the spectacle of seeing the surroundings and moves for the first time in pve. But that's what it is, all flash and no substance or excitement after the first fight.
Saves on costs for pudding at the orphanage--wait, I'm thinking of Idyllshire.