Thumps UP, the new Dungeon is a fucking blast i loved every aspect of it, and the last boss is soooo great, really good job square keep the dungeon design finally its again fun to run dungeons
Printable View
Thumps UP, the new Dungeon is a fucking blast i loved every aspect of it, and the last boss is soooo great, really good job square keep the dungeon design finally its again fun to run dungeons
They really went for the Silent Hill/Resident Evil vibes on this one... There's quite a bit of unsettling details when you really stop to look. So thematically, it certainly is fresh.
Personally, I don't find much special about the bosses mechanically. The core things about the bosses just seem like massive AoE dodgefests and once you know what's coming, arguably 2 of them will be trivialized by your 2nd or 3rd run.
I was worried when they said that since the new dungeon is MSQ it wouldn't be as hard as the previous dungeons but it was still surprisingly fast paced and fun.
I love the vibes and the details. It's obvious they put effort into that. However... I still hate mechanics that make me lose control of my character. That's not fun.
"in before people complain it is too difficult"
I honestly found it quite dull, visually. When the first boss had Lindblum in their name I was hoping that the intro was referencing the forest from 9's intro, then we entered the lab, and exited back into ruined castles and such... instead we got... dirt, and more dirt, with some rocks. Music wasn't really memorable either (And im mentioning this because we have had banger dungeons like the twinning, Aetherfront, Smileton, Vanguard, and Ihuykatumu)
Battle-content wise, the bosses were really good, no complaints on that. I really enjoyed the final boss, with P5S beign one of my favorite savage fights, seeing some of Proto Carb recycled into a fun dungeon boss was pretty nice
Wold building wise it was... alright, I feel like they could have done a better job with the post-dungeon area, as we only walk trough a single hallway instead of beign able to interact with a few more things
My overall score would be 6/10, not a bad dungeon but not as good as it could be
Every bit of it was fun, and the lore is very sound.
Lol, I'm honestly surprised nobody has come here to complain about being unable to clear it yet. Maybe they are still stuck on Origenics/Alexandria.
Last boss is cheap using a yugioh trap card.https://www.db.yugioh-card.com/yugio...ope=2&cid=5400
I can't be the only that sees the rock mobs resemble testicles and they overlap with the hound mob they look like a sperm. Some rick and morty phallic dungeon.
Actually I reckon it's because the loud aggressive abuse has drawn people away.
I was very excited to see the Lindblum Zaghnal appear. Nice reference.
I wiped three or four times on the final boss. It's so fun.
For someone who is visually impaired, the second boss is impossible. Even with all the visual effects as low as I can set them, it is impossible for me to get past the second boss unless a party can carry me. There are too many visual effects and I can't see which way the arrow is pointing to be able to move to get out of the goo mechanic and survive it. I have not yet been able to do it on my own. I get SE wants to have exciting graphics, but they also need to consider accessibility, too. Older people and disabled people also play this game.
Misdirection is a really annoying mechanic.
That mechanic takes more time to resolve than you might think, though. It might help to point your camera the way you want to go, zoom in until you can see the arrow (you don't need to see anything else, just the arrow), and start moving when it's pointing the right way. Then repeat when you need to change direction. You should have enough time to get to safety.
I do wish they made the Misdirection indicator more legible. I feel you on that.
I love the vibe.
I couldn't care less about the fights. Same old trite, full DDR run everywhere dodging crap with nothing new or even remotely interesting, and the trash is still as uninspired mechanically as possible.
I had fun using living dead to give misdirection the middle finger when i ran as a tank on my second run xD. I just stood in the center and took it. my walking dead heals and my healer topped me off
I've been non stop in this Dungeon... I just want my caster Robe.. but no. It's all pants.
I've seen the caster robe ONCE. And lost it. I've seen the minion 3 times...