Originally Posted by
OliviaLugria
Hahaha, sorry that I advertise! XD
It just so happens that a drk premade is a pretty good counter to a dark premade. I've also said before that this style of burst and positioning is something that pugs should be striving towards as well. There are stronger strategies that could be employed, but they require more coordination, and at the time of writing the guide I didn't actually know about them. Not much point to updating with 7.1 around the corner. I don't really consider anti-Drk premades a long term solution to them either. The way it scales is just strange. The more optimal the enemy team is playing, the worst these groups preform. Locking down 1 or 2 targets in a premade with a monk stack isn't very helpful if there's other darks going ahead with the engage as usual. It's strong when there's only 4 decent players on the enemy team. Locking them out of an engage is effectively crippling their team. I'm obviously a bit to optimistic seeing as it's rare to have any "meta" jobs outside who you bring, who are also on top of what needs to be done, but I still see these parties as short-term and ill advised solutions. (And side note, what they do would be just as if not easier if they just ran a dark stack since they'd be more effective in more situations while still able to effectively counter a dark stack.)
As for the targeting... it's just hard to prove, and it's not like any action is taken quickly if at all.