The best part of Dawntrail was the benchmark, change my mind :)
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The best part of Dawntrail was the benchmark, change my mind :)
Nah the best part of Dawntrail is that it made me try to play other games cause the graphics went nuclear on my eyeballs.
Best part of Dawntrail? The memes*
https://i.imgur.com/H23QwUA.png
*Yaana, Eutrope, and Bee are also acceptable answers.
Normally I'd make a joke and say things like "aha the end credits were the best part," but I can't even say that because the song "Smile" that plays during the end credits is just awful.
Edit: But if we include things not related to MSQ, I did enjoy the Arcadion raid series.
The new zones are spectacular, also the new level 100 treasure map dungeons. The new 8-man raid is my favorite raid since Alexander.
The dungeons were a highlight for me. I also enjoy Solution 9 and Heritage Found, just really enjoy the Cyberpunk aesthetic.
Storywise I think I liked fighting alongside RoboOtis, I wish there had been more playable instances like that, when you were getting overwhelmed by the a lot of orbs going into the beast it felt like a real moment that you lived through instead of watching through a cutscene while you stood around doing nothing.
The best part of Dawntrail was when it was finished.
The 2nd best part was Cornservant.
I can't recall the last time a game made me hungry for pork tacos.
The best part was that it ended and the MVP, Cornservant.
Probably more important is that more people finally realized that the writing is a steaming pile of crap.
It already happened in EW, but it got a pass since it was the end of a saga. DT had no such option, so it was overly obvious how bad it was.
Probably Living Memory for me. I found it very poignant, and I liked the counterplay between us gradually "turning on" Ultima Thule in EW vs. "turning off" Living Memory in DT.
As a runner-up, I'd say the side-quest chains. Usually, I get annoyed when I do the group of sidequests that pop up in an area, but then there's that one single quest that turns into a never-ending chain. DT started the same way for me, but then when I saw how they made those chains start connecting to each other, it put a smile on my face and made me actually look forward to the rest of them.
Meh, I'll add second runner-up: the zone music. DT is the first time since SB that there's been multiple zones where I just really enjoyed the ambient background music. Zones 1, 2, 4, and 6 all stood out to me, and the town theme in the second half of the MSQ is the first time since setting foot in Ul'dah at the start of my journey many years ago that I found myself just sitting in towns to let the music play.
I like Pictomancer a lot, but there's really little additional content I want to do in the game with it. Wish at least Unreal was active for a speck more.
Didn't like the MSQ so it's been a very hollow expansion. Probably just play another game and check back in 7.2, hopefully the Field Zone has some actual, meaningful work done on it and they don't treat it like secondary dyes or... the entire 7.0 job system.
The actual content itself is fun, Job design is still pretty "meh"
Still trying to find the best part of DT. Maybe i'm just burned out but the stuff you can do is just boring. Yeah...dungeons and raids were fine, but you can only run them so much until you cant see them anymore. The normal raid was "back to only doing the 4th boss" after 2 weeks...with crafted gear which you get easier. Guess if you are not a Raider you quickly run out of things to do, when you played since Arr :/ hope they bring something "longlasting" out and not the Endwalker route where there was literally no open world/ instance content like Bozja.
The music of the lvl 97 Dungeon. I was headbanging through the entire thing.
Shaaloani is the best part.
Agree. EW was very bad, BUT, it had more good parts than DT. Elpis was good, and the part of the beginning with Garlemald and the WOL body's gone and etc. I love the twins parents, etc. The game is bad after the moon... I just liked Elpis and from there is went down.
also best part of DT: the mounts, I like the capybara, also Cahciua (Erenville is from EW so he doesn't count's for DT)
The new raids are awesome. I liked the dungeons well enough, but the raids are the one thing I really like about DT.
The MSQ and majority of characters though I'm okay forgetting.
Am in the minority on these forums, as someone who enjoyed Dawntrail. Which doesn't mean I can't see the faults, and it definitely had story points that annoyed me, but overall I enjoyed it just as much as Heavensward and Stormblood and that was enough for me.
Anyway.... "The Protector and the Destroyer" cutscenes. After seeing Tuliyollal gets it's arse handed to it in the initial attack, the planned attack felt like a 'see, THIS is what happens when we're actually ready for you" moment, and I was on the edge of my seat when Vrtra first appeared.... and then 'Footfalls' (music) kicked in to make it all even more epic!
Also invested in how the Raid series story is going to progress. Interesting characters, Eutrope's revelation regarding psychonecrosis (and trying to find a cure), the so-called 'immortalized', and the mystery President seems like it's a story with a lot of potential, not to mention how interesting the Raid's themselves have been.
best part of Dawntrail: everything
worst part of Dawntrail: everything
good part of Dawntrail: the things you didn't pay attention to
bad part of Dawntrail: the things you noticed
Viper pre patch
The Moblins and the Hanu Hanu.
Can't wait for the...
Bamaljaa and the Robolds in 8.0
Everything without Wuk Lamat. The 8-man raid so far is the best part. I hope we se more of the Alexandrians than the Turalians.
The best part is that it finally made me see how expensive this game really is compared to the ammount of real gameplay we get.
The best part of the addon was showing me that it's time to play something different... Ah, and Cornservant, the true Ruler of the New World.
The frontier zone. Wuk finally gives us a minute to breathe, and in the process we learn a bit more about Erenville while tackling a (relatively) small scale issue. The english voicework in this part is also really charming; the southern accents are on point. My only real issue with the story is the rubber bullets. Like... really? lol.
Wuk is waaaaaaaaay too present in Dawntrail. It really felt like the writers realized they goofed by not giving her any prior characterization (like maybe in post-endwalker, which they squandered on a void shard filler episode) so they compensated by cramming her into every scene imaginable. That, more than anything, made me actually dislike Wuk a fair amount by the end. And maybe dislike is too strong a word. I was fatigued by her. I was tired of her. When she crashed into the finale, I was rolling my eyes and going "of course" instead of feeling hyped. Remember when Zenos effectively did the same thing in Endwalker, except it was hype af? Imagine how unhyped it would've been if Zenos had forced himself into every endwalker moment; if every quest began with "speak with zenos," and if zenos were also an annoying guy in large doses. Fatigue. That's definitely the right word. The writers made me so tired of her. Can't even have a moment at the inn without KNOCK KNOCK KNOCK guess who it is, like bruh. Leave me alone for two minutes.
So yeah, that part where she finally just goes away for a few hours was great. Dawntrail needed more of those moments. If Wuk had been less present during the Living Memory sections (or, even better, replace her with Alisaie) then the other characters would've been able to breathe a little bit during their own climactic moments. When Krile meets her parents, we don't even get to watch them work through their awkwardness for two minutes before the camera pans back over to our table, where of course Wuk is sitting, and she and graha both can't stop whining about how awkward their reunion is. And like... yeah, they've never met before now. It's natural for it to be awkward. But we can't just let them hash it out, no, we need to get involved and go on an ice cream fetch quest because wuk demanded it, and now graha's gotta bite the ice cream like a goofy idiot, and just, god forbid krile have a moment. God forbid. Homegirl can't even open the door with her own key, she's gotta have the baby do it. Jesus christ, man.
When we closed the door on Wuk Lamat's face.
Starting to get to know Erenville. We still don't really know him very well at all, but we're now scratching the surface beyond the acquaintance-level we were at during EW.
I'm really glad the game never forced us to use his birth name like everyone else insisted on doing. It really irked me his mother never called him by his chosen name. Just... really glad we didn't have to do it too.
I am sure we'll get that quality time with Erenville again during post-MSQ...
We'll get it.
https://cdn.discordapp.com/attachmen...d477cc277cf98&
this video
https://www.youtube.com/watch?v=WyJ7fxN5YQ0
Honestly Arcadion is solid, the Melee, tank, and healer role quests are good, Shaaloani (sp) is great. Some of the new zones are good, the meta lore is nice.
Pretty much everything but the main hero and villain up to level 99 are good. It's just...two of the most important elements in any story fell flat.
i mean the cutscenes look good... there are way too many(relative to playable msq content) and most we see is wuk lamat saying the same things over and over but it looks good