This is too hard for on "very easy" help.
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This is too hard for on "very easy" help.
What specifically is making you feel this is too difficult? Just saying "it's too hard" doesn't give the developers anything concrete to focus on for possible adjustments.
Since the beginning of Stormblood, Square Enix has forced us to play as an NPC character in an MSQ event. In my case, it's always been a class/job that I never wanted to play, have no interest in playing, and have no experience playing.
This game is supposed to be fun, not an opportunity for some sadistic moron game designer to frustrate players needlessly.
Well, "Taking a stand" is the worst of all, IMHO. I'm sure that some players enjoy this sort of thing, and that's fine, keep it in the game. BUT DON'T MAKE IT PART OF THE MSQ!
I have tried multiple times to pass this, and failed each and every time. I am unable to discern ANY difference in difficulty between the normal mode and what is laughably called "very easy." It's not at all "very easy," as my repeated attempts and repeated failures evidence.
I find the mechanics difficult to understand and difficult to counter; I lose health for no apparent reason. In the end, I die, and I never know why. It's impossible to learn when I never know why.
This is the sort of idiotic game design that will chase casual players away. It should either be nerfed or removed.
I have the same issue. My hands are gimped from a stroke so I mostly play for the story. I use trusts as much as I can so I don't inconvenience other people in instances. I wondered if Wuk's hp is affected by my character not having adequate gear, because the combo ability that's supposed to heal you barely even registers before this dude is taking huge chunks of my health down, even if I dodge everything. I get to the part where he's jumping to the pillars and I get wiped every time. I've been stuck on this step for two days. If we utterly fail at a solo duty enough times, I wish the game would just give us a pass and let us skip it.
Are you using her limit break ability every time it becomes available? That seemed to restore about 50% of her health and you will get multiple opportunities to use it. The combo itself provides little healing as you said.
I hope you get past this so you can enjoy the rest of the story.
you have 4 buttons when you play as other characters... you just have to do mechanics like you should whith your normal job.
really just a big skill issue on your side
I agree. Honestly I just wish Square Enix would make a mode that plays itself mostly as I'm generally too busy eating Doritos and browsing photos of Johhny Depp quite alot of the time when I'm forced to do unfair mechanics.
One thing I've suggested is them working in conjunction with Neuralink so that I can play the game subconsciously with my brain while I'm focusing on other tasks or have really intuitive voice commands so I can say stuff like "dodge this mechanic." And the game will just do it for me instead of me having to put my fingers on my keyboard to manually dodge. Like what year is it, 1930? I think these should just be common features.
I feel your pain Dullneedles; I'm also having serious issues with this. First playing something I've never played not have any desire to play, not knowing it at all. The "heals" don't heal enough and Very Easy mode isn't easy at all, I get to the pillars and get destroyed even watching how it's done by video's and reading the strats. I've been stuck for 3 days, have given it upteen tries and am just ready to cancel it all and move on - there should be a way we can skip these things. Not everyone is a super gamer, some of us are more casual players, here for the story and fun - this has sucked any bit of fun I've had thus far. The heals are weak, the limit break doesn't pop nearly enough and when they do heal by the time it hits, he's already chunked my health to next to nothing. We should be allowed to either have a Trust with us or a friend. This is horrible game design in my personal opinion. Those that are blessed enough that CAN do this, I'm jealous but I'm not one of those folks.
Congrats on you getting it done, that's awesome aside from the sobbing of course! Or at least for those folks who may not be as skilled or even disabled, to have a work around for it. I don't deny that for some folks, it's a cake walk but not everyone is so inclined or able bodied to do that. So until it's done I'm gate kept from progressing further in the MSQ and after all the money spent on this xpac and other things it's very upsetting. My friends who play have just gone on ahead so the fun is long since expired for me at this point. Thank you for being kind and understanding, it's very much appreciated.
It's odd some people in these comments act like making "very easy" actually easy enough for the story to remain accessible for disabled people would require them to give something up.
The "very easy" mode in solo duties is by definition to be made incredibly easy for people who can't or don't want to bother with a harder challenge. Nothing about the other modes has to change, so if you have never used "very easy" to begin with, a change of this mode toward more accessiblity will not affect you. Meanwhile other players wouldn't be blocked from continuing with MSQ. There is really no downside with adjusting this difficulty level to live up to its name.
SE does monitor player progress on these special duties and will make adjustments when they find too many players are struggling to complete them. It could be Warpsberger was on the right track and SE missed something when creating the easier difficulties.
It's hard to say when/if they will make such adjustments for this duty.
Until such time, I think it's best to try to focus on sharing advice that may help others get the duty completed now instead of forcing them to wait. I have a family member with a physical disability that will probably be reaching this duty later today and I know it's going to frustrate them. Perhaps in helping them, we can come up with more tips to help others struggling with it.
Same here - I'm stuck on the fight and "Very Easy" ends for me with me never having full health other than when the fight first starts. I definitely agree that there needs to be an option to either skip a "play as" msq fight or to watch as just an observer/story-mode, especially if a fight like this one can't be passed after multiple attempts.
I will admit I failed on my first try (had trouble estimating how far I would be knocked back) and ended up just going for Very Easy in order to get through it faster, as I've never enjoyed the "play as someone else" duties. I was surprised at how tight the timing is on the boss jumping the three towers. I could be wrong but I don't think it's different on different difficulty settings. Surely, the easier ones could give you just a tiny bit more time if that's what people need. That and honestly, just let people select the difficulty without having to fail first. I remember feeling incredibly humiliated by the system when doing my DRG job quests in HW as a wee sprout. Giving a selection from the start would change the vibe from "you suck lol, want to try easy mode" to "select what level of challenge you feel like facing".
I'm also one of the disabled users as I have rheumatoid arthritis in my hands. And I find that needlessly smashing buttons to find out what they do is not great for the body.
My main complaint about these instances is that they are hard simply because they ask people to play jobs they do not normally play, and the game rarely explains what the buttons do.
Every time someone says "Read the tool tips" ... I get enormously frustrated and mad, as a console player, I cannot find where such a thing is actually explained and those shouting from the rooftops, stop being lazy and read the tooltips, might actually be a bit more helpful and tell the rest of us where they are.
I've hovered over buttons, held down, and pressed buttons to see if they said anything, I've even tried to look up the player's actions and roles when I'm playing as that person and found out that we are not allowed to do that.
So yeah, I figured I'd put in my two cents this time since every voice is important, and say that these instances should be skippable if a person fails them more than three times, or at least, put them in but not as part of the msq.
This is the type of observation that will be helpful to SE when it comes to possible adjustments that need to be made.
Any controller users out there that can explain how to get the tooltips? I'm a keyboard/mouse user so I can't help with this one.
I agree with you 100% on this. I understand giving us a challenge however, those of us who may disabled or just more of a casual player - this "very easy" mode doesn't seem to actually be "very easy". I'd be willing to even give up any XP that's gained from this if they converted it to just skip it, do story/observer mode etc. Personally, I have put my attempts on hold as I don't play to get upset, frustrated or to feel humiliated over and over again (aka bashing my head into a wall). I wish there were other options as you said or even permitting 2 folks to do this jointly. Right now, as it is.. I personally can't get past this.
Regarding the tooltips, I don't know the specific settings for controller, but I do know many of the main combos are very non-telling.
They just say
1. - Random skill name
2. - Random skill name
3. - Random skill name
to tell you that button rotates between the three of them, but it doesn't always tell you what these three random skills actually do. If you know the original job, some might seem familiar, but that's rarely always the case. So "read your tooltips" might be a good idea for the usual jobs, but not so much for solo duties where the tooltips say fairly little to begin with. And knowing what the skills do is no help if your disability limits your reaction time or movement under pressure etc.
Every time one of these threads about solo duties barring progression comes up, I'm always humbled by how different my experience with the game is than with those who struggle with them.
I wish to echo Jojoya's request that someone with experience playing on controller explain how to 'read the tooltips' would comment in detail. I might try later, but only having the game on PC I wouldn't be able to confirm if it functions the same on console.
The problem sounds like 'easy' and 'very easy' don't really tackle what makes a duty difficult, and instead just apply some sort of blanket 'damage taken down' and 'damage dealt increased' (or enemy HP reduced) parameters, like the kind you'd see in extremely low effort game modes throughout video games as a whole. For example, does anyone think that 'easy mode' offers a well tuned challenge that likewise thinks 'normal is too hard' and 'very easy is too easy'? I'm assuming most people just jump to very easy unless they don't want to engage with the option at all.
This thread presents a valid criticism, and the developers shouldn't be content with how these solo duties currently function. The very easy option was implemented in, I want to say, Heavensward, and likely hasn't even really been looked at closely since then (this time period also having been before duties where you play as another character, the first of which was in post MSQ in StB).
Since the whole point of these solo duties are for storytelling, as an example solution, I don't think it would be unreasonable to make very easy mode just make you invincible or get downed for a few seconds if you fail to dodge enough and your HP is reduced to 0, that all of the 4 or 5 buttons you have just cycle automatically so you're not missing out on important cooldowns, and any pass/fail mechanics like DPS checks or having to save an ally likewise don't fail you if you mess them up.
I would personally prefer if they carefully tuned the modes to present an appropriate challenge because I think that would help players that struggle and still want to improve our be challenge get what they want from the game, but I'm not the one struggling so I think it's fair to say my opinion on that shouldn't matter.
This is another example of them maybe assuming how players will interpret what they're given, but those main auto rotating combos almost invariably just 'deal damage', the same way many job 123 combos work (casters/healers often have 1 repeating). You can see this mirrored in PvP jobs, where they often have basic combos that auto rotate, but we can only assign the combo button to our hotbar with its unhelpful tooltip and must look further into the PvP profile menu itself if we want a more accurate description of each action.
The assumption that I think developers are making is that players will hammer away at this button when the other buttons are on cooldown, as a cooldown itself existing implies the action would be too powerful if you could always use it without having to wait.
Speaking of, however, do those other buttons have descriptions? Or are their tooltips likewise useless?
I've never posted to the forum before but I decided to this time in hopes of boosting this thread.
I always give Solo Duties a try but never feel bad about using "Very Easy" to complete them if I can't get them on the first try. I found this one so frustrating that I haven't even tried it in two days.
I've watched videos, read the tooltips, I understand (I think) what you are supposed to do and have yet to make it past halfway.
This badly needs nerfing.
This one I found really odd to be honest.
I failed it three times, passed it on my fourth attempt.
First attempt: Normal - failed before Bakool Ja Ja pulls his mid-fight uber-attack
Second attempt: Normal - same result
Third attempt: Very Easy - still managed to fail
Fourth attempt: Easy. Which is where I found the whole thing odd; 'Easy' actually felt smoother than 'Very Easy' and I completed it on this attempt. Which, considering the comments in this thread and my own experience of it, makes me wonder if the 'Very Easy' mode for this is bugged or something?
PS5 controller player here. Here's the process I use to figure out what abilities do when the game forces me to play as an NPC:If some part of that process doesn't work, then my guess would be that there might be a setting that has been disabled. So I'd recommend digging through your options to see if that might solve things.
- Hold L1 and press in R3; this turns on "cursor mode" that basically gives you a mouse.
- Now you can move the cursor using one of your analog sticks (I forget which one, but when you turn the cursor mode on it shows the controls on the screen).
- Move your cursor down to your crosshotbar and let the cursor hover over a move; a pop-up should appear that explains what the move does.
- When you've read all the tooltips, move the cursor all the way to the lower right corner of the screen (sometimes it stays on-screen even after turning the cursor mode off, and this gets it out of the way)
- Hold L1 and press in R3 to turn off cursor mode.
To be fair, it's a clunky and inaccessible way to do something as fundamental as learning what entirely new moves. But I hope it helps!
It took me 4x to clear this on Very Easy mode and only after I had watched a video because I realized the hotbars in the quest never moved from the center of my screen so I had to click each button which slowed me down a bit when I normally have a controller. I did feel a bit tired as the few times I felt like I couldn't heal as often so I'd fail at the 40% mark when I'd barely got a limit break full.
Mostly I'm glad it as the only real RP battle in DT too.
this "very easy" mode doesn't seem to actually be "very easy".
Because it's not. It's the same garbage. The developers rushed through this and it shows.
Not everyone is a super gamer, some of us are more casual players, here for the story and fun - this has sucked any bit of fun I've had thus far. The heals are weak, the limit break doesn't pop nearly enough and when they do heal by the time it hits, he's already chunked my health to next to nothing.
AMEN. AMEN. AMEN.
I thought it was just me who hated it, but no... I even ended up making a long post about it here on the forum, but the DEV's probably don't even care about what we complain or claim here
cleared it first time on normal. The mechanics are a very small step up from our earlier confrontation with Gulool Ja Ja's sparr with us.
You have you single target combo button, AoE combo button for the add phase and a mist that heals you. I guess playing warrior beforehand helps but you've gotta read the screen and make the connection with the hint with the mechanic.
Solo duties with a character and job that you know, everything is fine, with "materia", good gear, knowing the skills and shortcuts, it's not that difficult, now with an NPC, with a JOB that you don't like, or don't You know, it's a joke... Square's DEVs invented this to laugh at us...
I'm stuck on this quest myself. I've already tried 6x (5 in very not so easy). I left it aside, I stopped the MSQ's. and I'm going to do something else, until I feel like trying again... Endwalker's MSQs were stuck on a quest like this for about 6 months. A good game has fun, it doesn't stress you out.
in solo duties your ilvl is synced and therefore materia enhancements (if any) don't exist. most the mechanics were solved by "stay off the bad" and even if you had no idea how to play wuk's job (simplified Warrior) you can read the tool tips and make an informed guess on how to use them
I understood your point of view, but I don't agree... In the fight against the king, it wasn't easy, but it was the first time, I didn't even watch videos on YouTube to learn, it was kind of natural. Now with a job that you don't know, in this case simplified warrior which is even worse. I don't know her gear, if she's a warrior, she would have to have all the skills, which I think include protection, power increase and everything else, but there are 6 buttons, 2 warnings on the screen, 1 of which I haven't yet I know what to do, along with a lot of things popping up in the fight, and her life drains quickly in the fight, I don't even have a miserable healing potion... I saw videos, they help, but not that much...
I finally got through the instance thanks to some help from a commenter on a YouTube video!
Therefore, I wanted to post this here since it may help others as it did myself. Also, I'd like to say that advice like 'One key gives us heals, one does damage, and one does AoEs', again is NOT helpful. Most of us know that, but which one does what, and some buttons are more helpful than others as many will notice below in the explanation that a kind-hearted individual gave.
Anyways, onto what I hope will help people. First off, once again I'd like to say this is from a person on YouTube who was kind enough in the comments to explain the mechanics and how they worked best.
1. Before you even start, press the green button. it increases your max HP by 20% and restores it. Use this IMMEDIATELY and EVERY time it comes up, keep an eye out for it.
2. Spam only Tail of the Bra'ax, over and over again because this combo helps raises your HP. If you are too far away from him to do Tail of the Bra'ax, like running away to dodge an AOE, throw in some Beak of the Lautena, it does ranged damage.
3. When he raises his arms and has red flames around him, use Run of Rnoneek to jump him. It is the purple button with the three charges, also get behind him. Make sure to keep using Tail of the Bra'ax to get the combo and keep restoring HP.
4. When all the orbs start to light up, and you see a green one, run toward it, this little area will always be a safe Zone.
5, Dodge all the fire attacks by running around and using your AOE.
6. When he brings up the clones, he is the one with raised hands and on fire. Get behind him and keep spamming Tail of the Bra'ax.
7. Use your limit break EVERY time it comes up and do it IMMEDIATELY. Do this and spam spam spam Tail and use Laweteena pulse, your green button, EVERY time it's available. This is very important!
8. When the pillars come up out of the ground. Run to the one he created first, pay attention to the order they pop up, and run to the next two to decrease the damage taken.
9. When his thugs come in switch to the Turali Judgment instead of Tail. Just spam this over and over and over again. Make sure to use the heal button whenever it comes up.
10. After this is over, there is a timed event, and you will need to spam quickly the O button when it comes up.
Thank you very much for the text.. why doesn't square explain the fights like that? We need angels like you working there...
AOE is the second button, right? But is its area large enough, or is this for the clone phase? In the phase with just him, from what I understand, just use the 1st button, and the 2nd for the clones phase, that's it?Quote:
5, Dodge all the fire attacks by running around and using your AOE.
The only thing I still don't understand... is this limit break... I understood that in the second message that appears on the screen (in green or blue), I click on the sixth button, which I don't remember what it is, but In the first message he says to use something, but doesn't explain what... I couldn't even see it in the youtube...Quote:
7. Use your limit break EVERY time it comes up and do it IMMEDIATELY. Do this and spam spam spam Tail and use Laweteena pulse, your green button, EVERY time it's available. This is very important!
Let's see if I can be a little bit more helpful, I'm on a controller so bear with me since I've done the instance and can only remember which keys were which.
From Top to left... The top is the normal AOE. The right button is the Tail of the Bra'ax, and the bottom key is the other AOE that is used when the big group of thugs (not the clones) comes out at the very end. The left key is the Green Key (heals).
Now, in the next part of button placement, there is a purple key with three numbers. That is the one you need to use when you're jumping him. The limit break is not visible and only comes up when it's available to use. It is actually underneath the purple key. That's why the user that I got this from said to pay attention to it. It's not visible until it's available.
There is a certain bare minimum expectation of skill that is requested of the player in any video game. I do not say this to condescend, but if you are struggling to complete this duty on the Very Easy difficulty, you are overwhelmingly below your average player's skill level. I promise you can beat it if you give it any semblance of an effort. Yes, maybe it will take you a few tries. That does not make it bad game design.
EDIT: All that being said, I see no harm in them making the 'Very Easy' setting so monumentally easy that the game literally makes it impossible to lose, for the people who want that. I'm just a bit baffled at how somebody could struggle even half as much to do this on the easiest difficulty as some people in this thread are making it out to be (physical/mental disabilities aside, of course)
I'm coming away thinking sometimes from these threads that some of the players that struggle with these types of duties are just fundamentally focused on things that don't matter, like worrying about whether or not they're experienced as whatever class they're being or what Wuk Lamat's gear is.
The things that do matter continuously go unnoticed to the point where they seem invisible and so it really is so frustrating that many feel their only recourse is to go somewhere they can vent about it.
And, it doesn't help that often in these venues we can't share what the struggles or questions are specifically. That would really help, and taking the time to break things down like moahrs and Fae_Valwynd are doing is very time consuming, so it's easy to see why it doesn't always shake out like that.
From my own experience, I remember one of my good friends playing this game and me having trouble understanding why he was struggling with some stuff in the game (he's very good at video games in general, he just hasn't played this one as much as I have). When I visited him at some point, I realized that his UI was TINY, so it made sense that he'd constantly be missing really vital information like a boss' cast to know when the AoE is going off or when it's safe to move into the ground telegraph.
Stuff like that isn't easy to explain to people that don't already know to look for it. Like, tethers in this game, no matter when the show up, are meant to draw your eye to the other end of the tether. This is especially important when they go beyond the arena, because that means that something's going to happen from that area beyond the arena, whether it be Sophia's scales rocking you that direction, or a crystal exploding from over there, or even just the boss is looking that direction. But, if you've never noticed the tethers, or if you did and didn't make that connection, then it's just useless noise and it will never be anything but that.
I also think that the ground-aoe 'flashes' that are common now might be doing more harm than good for some players, too. Like, if a boss shoots a rocket at you and it has a big visual explosion and you get hit, sure, it's obvious you got hit, but if it shoots a rocket and you DON'T NOTICE and then suddenly the whole arena flashes red for half a second (battle designers trying to say, 'this is how big the rocket explosion is' or maybe 'just so you know, you were supposed to move earlier'), you might come away thinking that you're supposed to dodge the red flash and it seems impossible to avoid and you have no idea how or what hit you and it's incredibly frustrating.
You've mentioned "healing potions" several times.
Healing potions have *never* been a viable form of healing in any level of content aside from levels 1-10, maybe. I have no idea what you are even talking about here.
I'd like to point out that, I understand there is a certain level of ability expected if you've been playing the game for x amount of time. However, some people leave the game for a month, or two, or half a year or more. When they come back, it may not be as intuitive for some as it was before. A lot of gaming is also muscle memory, and knowing where the buttons are and what they do. Also, some people have trouble adapting to new things and/or situations, including playing a different job class.
Furthermore, everybody learns differently. I say this as somebody who was a teacher and did a lot of tutoring for people who had trouble learning the 'conventional' way.
I still say that people need to be more patient with others and understand that not everybody plays the game the same way others do. Yes, there might be people who play Final Fantasy for the story only, and they could care less about the mechanics involved in dungeons or job classes, etc. And that is okay... Other people play the game for the extreme/savage content or PvP only. A friend of mine is a huge raider and runs through the MSQ every single time, while it takes me longer to get through it because I am enjoying the story and the side quests.
How either of us play is inconsequential, it's about enjoying the game and all it has to offer. I love crafting and Gathering, and decorating houses as well. The nice thing about Final Fantasy is that there is something for everyone, and situations like this instance shouldn't bar people from continuing to enjoy the game, that's why I'm in the camp of making Very Easy, so easy you can't die or allowing people to skip it all together. I am even of the mindset that there should be a super-hard mode for those who like more of a challenge. Heck, it might keep my partner from racing ahead of me through the msq! LOL
Anyway, that's my two cents on the whole thing. And to be honest, Square has already been accused of dumbing down the game so it can be more accessible to the masses, what's one or two things more in the greater scheme of things?
A skill that the roleplay character has that's intention is to heal you, and actually heals you.
Notable examples are:
STORMBLOOD
Emissary of the Dawn - Alphinaud is literally a healer
The Will of the Moon - Y'shtola has Cure II to heal herself
A Requiem for Heroes - Hien has Second Wind, and will be healed by Yugiri periodically
SHADOWBRINGERS
Full Steam Ahead - Thancred literally has a HEALING POTION to heal himself
Vows of Virtue, Deeds of Cruelty - Estinien also literally has a HEALING POTION to heal himself with, in phase 2 his main damaging skill heals quite a bit.
Death Unto Dawn - Alisaie has Vercure, Urianger is literally a healer, and G'raha has both Cure II and Medica II despite acting as a Black Mage.
ENDWALKER
A Frosty Reception - Thancred doesn't have a healing skill here due to this being a stealth mission and combat isn't the focus. You have more than enough health to survive a single encounter if you keep attacking, and just wait till you autoheal for the next one.
In from the Cold - You don't have on-demand healing to show how weak you are when you're a standard garlean soldier. You can find a few medkits around the map though.
As the Heavens Burn - Alphinaud is literally a healer, Alisaie has Vercure again.
An Unforseen Bargain - Zero has Bloodbath to heal with by dealing damage, and heals at a more potent rate and with a shorter cooldown than its standard effect.
DAWNTRAIL
Taking a Stand - Wuk Lamat has... a renamed Thrill of Battle with a 60 second cooldown. That's a 20% heal. She can't have Equilibrium (A skill which is literally just a HP infusion like everything mentioned other than Zero's Bloodbath is), because... She just can't, okay?
You clearly haven't been in any deep dungeon, ever. Sustaining/Empyrean/Orthos Potions are literally mandatory to get solo clears on any job unless you are clinically insane and playing Sage specifically in PotD, and even clearing in a party is nearly impossible without them.