Can we return white mage to it's root as nature mage?
Glare is too much
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Can we return white mage to it's root as nature mage?
Glare is too much
Glare would be nice as the presence of mind buff spell (similar to current), During its duration, it could become glare.
I would love for stone, Areo and even offensive water spells, White mage should have more elemental spells... Im not sure who's a fan of "only holy spells"
I don't mind the holy spell theme for WHM in FF14. There were few FF installments where white magic had damage abilities outside of holy, so I'm not particularly attached to Areo.
It'd really be nice to get Flood/Quake/Tornado like that conjurer in Bozja. You can even just cycle them all on the same button.
Cycling 1 button for white mage is boring
I would like to have 3 hard casting button instead of 1 each have its specific element.
Stone: change job other skills effect to shield abilities
Water: change job other skills effect to health regen
Aero: change job other skill effect to mitigation
Something like that
Wasn’t one of the umbral calamities literally WHMs risking flooding the world or something?
Meanwhile all we got relating to water is Aquaveil
I really do too it's a counter part to black mage, obviously white mage is more supportive, but it's meant to have the opposite elementals to blm.
Which is a shame because white mage even felt like black mage more back in shadowbringers because of how its casts were long, which game it a more hard casty movement dependent feel.
That and the visuals being practically downgraded has left the job as something that i don't really want to play anymore.
Once upon a time the white mage felt it was the strongest offensive healer in the game. I would like white mage to have the most raw damage and heal potency but the least utility and mobile minus quick heals..
I have often thought about how WHM can return to its Conjuring roots without giving up the progress it’s made into light-elemental spells.
I think a solution might be to take a page out of the Pictomancy book and create a spell combo. Maybe Quake -> Aquara -> Glare III, and the DoT can return to Aero - maybe call it “Aeroga” to differentiate it from the “Aero” of earlier levels.
This method would reintroduce the elemental magic without casting aside the more “holy” magic. Just a thought!
Not correctly.
The white mage mostly used earth and Wind aether, while Black mages used fire, thunder and ice aether from the surrounding. There numbers and the high uses of that aether typs created a inbalance, where to much water aether was left on the planet/continent. What created in the end the big flood.
Its true, that white mage could maybe using more Wind and earth spells. But, the light aspects fits the theme to. And reduce the use of the other element aether.