Can you please make this scale with INT as well as MIND or just remove it already, it just sits there... taunting me.
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Can you please make this scale with INT as well as MIND or just remove it already, it just sits there... taunting me.
I'd honestly say to just delete this ability. I cannot imagine why this and Freecure even exist.
Why instead of deleting just making it actually useful? It's niche, so people who doesn't care about it don't have to put on their hotbars.
Just make it "Summon Unicorn" and have it heal you and those near you. Basically second wind but with flavor =.= A self heal is about as useful as the melee version afterall. Which is useless until its extremly useful..
Doesn't need to scale with both. It's a completely separate ability from the one Scholars get. When you slot a Scholar job stone, the Arcanist version of Physick (spell ID #16230) gets replaced with the Scholar version (spell ID #190). Been that way since they revamped Summoner in EW. The old Arcanist version became the Scholar-specific version, and they added a copy for Arcanist and Summoner. There's zero excuse for Physick working the way it does. They need to make it scale with Int, or remove it entirely. Keeping it as is is both insulting and a blatant trap for new players. Honestly, even scaling with Int, it'd only really be as useful as Vercure, which is to say extremely situation, but rather clutch in those specific situations.
Freecure is also up there. And imo, Freecure is arguably worse, since the fact that it exists leads new players to think they should be using Cure 1 to trigger it before using Cure 2, and that's the exact opposite of what they should be doing. IMO, Cure 1 should just directly upgrade into Cure 2 when the latter is unlocked. Same thing with Benefic and Benefic 2. I don't like it when the game actively lies to new players like that.
People also seem to think that XIV doesn't exist besides group content. Solo duties are a thing, especially Deep Dungeons, where those niche actions are useful.
Plus, in the content where "not caring about Physick" really matters, is unlikely that the players really don't know that it's not optimal. Vercure and Clemency exists for this long without issues.
I like solo content so I would be in favour of making it useful instead of deleting it but at least do SOMETHING with it.
I would want this to be useful, yeah yeah you're not gonna use it in most content.
But hey it's kind a cool idea for solo content or in some kind of niche situations, This is why i don't think we should delete clemency or vercure, both aren't the best abilities but are nice in content outside of savage or dungeons ect.
It's also not like Summoner is going to run out of hotbar space anytime soon lol.
It’s fine at lower levels, it just needs to be upgraded to another skill at some point. Or have a secondary effect added to it like Esuna or provides bonus healing if a person already has a shield up, or removes it from global cooldown and makes it cast faster. Or some combination of all of this but only while fairy is not summoned.
Honestly I’d be happy if they just made the scale with Intelligence instead of Mind. You’d still barely use it but I’d be nice for Summoners to have more ways to support the party if healer(s) die.
Obvious issues with that though are firstly that it further homogenises Red Mage and Summoner identity since Vercure / supporting healers is kind of Red Mage’s thing. Then there’s the whole issue of healers already having so little to heal, that it would probably feel like another slap in the face for them to see even more ways for dps to do their role for them.
So while I’d love to see it stay and actually scale properly I can also see why it’s probably better if they just removed it instead