As the title says, let us instant cast Clemency as part of Divine Might!
Yay or nay?
(Also, return Goring Blade to a combo move and a DoT).
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As the title says, let us instant cast Clemency as part of Divine Might!
Yay or nay?
(Also, return Goring Blade to a combo move and a DoT).
What would that actually achieve, it’s just the same decision as now which rarely favours clemency
Damage or healing GCD on a tank rarely favours the heal in the current tank design space
Nay. Clemency is good as it is. If you're used to playing casters, or SAM, this should be the least of your concerns.
Though I agree with Goring Blade reverting back to being a DoT combo weaponskill
Edit.. They could potentially add another layer of complexity where some abilities do more damage when the target has GB dot on them.
Wouldn't do much tbh, especially considering Holy Spirit under Divine Might is one of your harder hitting abilities, so the decision is weighted even more against clemency. But like, if it wasn't taking 91-100 trait slot, it wouldn't hurt anything either.
What if DoT on sword oath stacks instead?Quote:
(Also, return Goring Blade to a combo move and a DoT).
No to both.
Giving how poorly DoTs even work with the current fight design philosophy, returning DoTs to Goring Blade and Blades of Valor is a pretty bad ask.
As much as I enjoyed the optimisation that came from old PLD as it set it apart from the other tanks, it just did not work with the games design.
Maybe Goring could set up a physical variant of Blades Combo or something to build upon it's burst window.
Don't see the point.
IF (and IF) they want to make Clemency less nich and add more healing/mit to every tank as a lv 94-96 perk for instance.
They could make that Requiescat grants a 60s buff "Swift Clemency" which replaces Clemency for an OGCD clemency.
This way, the button isn't niche anymore, every minute you get to have a free heal. (So it just becomes an extra mitigation) and if you ever need more because healer died and TB's coming, you can spam it more.
fellow Old goring blade enjoyer yes add it back (or at least make it a second combo that does something else)
As for the main suggestion I'd personally not want this as i rather just hard cast the clemency instead of lose the holy spirit
Please No. We need less tank healing, not more
No, just no. And until they fix the way dots work in this game they should keep those out aswell.
I don’t really see it as a problem but the main complaint people have against DOT’s is the fact that if the boss goes untargetable DOT damage doesn’t continue to apply even if the boss isn’t dead but just doing a mechanic
There are other complaints like how the tick system in 14 means you could never do something like “speeding up a DOT” to make it tick more often and it’s even debatable if you could make a DOT explode for the remainder of its damage based on the system but that’s less DOT’s being non functioning and more that the system limitations makes them boring
I found PLD's dot very important to its gameplay loop, currently you're just spamming 1, 2, 3 and atonement That's my issue, really feels awful how low the bar is set for tank rotations and PLD used to be the medium skill floor (fairly easy to get into) but high skill celling tank (hard to master), Now it's just press whatever lights up. It's really uninspired and boring like the other tanks.
I didn't really find PLD having DOT to be the issue it just made the job more strict the actual issue was having two seperate bursts in a burst window. The DOT combo could have been kept but the "solution" was to instead make it a 60s CD which just sucks.
Honestly PLD had one of the better designed DOT's at least in SHB.
Tick rate, "speeding up the DOT" doesn't matter, I guess the boss sometimes goes untargetable but that can actually be fun in itself as you can optimise knowing when the boss will go untargetable and learning if its worth it to do DOT combo or standard combo based on timing and damage.
I just feel that people who were aganist the OLD DOT combo didn't even like PLD to begin with before the rework, which exactly the rework is designed for warrior, Drk or gunbreaker players not people who actually liked PLD up until the rework.
And then turn like WAR that passively heals? No thanks. I'd take Clemency any day than suffer Additional Effect hell of slapping self healing to current and future PLD offensive spells
It’s obvious they didn’t consider the fact that when they changed PLD’s rotation that they were adding a massive amount of self healing when they added more magic into the regular rotation
I could sort of accept the magical healing when it was only in the burst window (since you really only ever used magic in the Requiescat window in 6.0) but now they added what……….near 5 casts of spirit and almost 10 casts of circle into the core rotation which is just absurd
This is ignoring HS and the fact PLD had a limitless 2% mitigation active at all times beyond that
A hot take, might add controversial tbh, is to give a Medica-like spell to PLD, instead of all the passive healing crap it current has.
It'd be nice to let clemency become instant cast under those circumstances. It's not often you would use it but sometimes a snappy heal could come in clutch and feel pretty nice.
Absolutely against clemency being removed, I find it very thematic for the PLD and even if it doesn't get much use most of the time it's nice when you do get to make the difference with it.
Clemency survived again.