7.0 Graphic Update - Male Highlander Suggestion
(I indeed have bias towards male Highlander and how my character looks right now. I would not deny that)
Thank you for the benchmark that not only gauge capability of our PC, but also the theoretical look of our character in the future.
I definitely had fun trying to see around our character model in the new environment.
During benchmark character creation I played with male Highlander, face template 2 (Hildibrand!), eyebrows 3, eyes 6, nose 6, mouth 4, jaw 2.
○ What I think good improvement from pre-Dawntrail version
1) The skin and the pores are so clear to see. So far satisfied since it has more detail that previous version.
2) The ears are behaving like in real life, which is slightly translucent when light pass through.
△ What I think need improvement or rather backtracking to pre-Dawntrail
https://cdn.discordapp.com/attachmen...a48e4a8a20f4d&
1) What apparent to me instantly was how high the eyebrow paint placement is. Apparently this is wide-player issue and not only male Highlander specific.
Please consider moving the face paint back to the original place. (left: live version, right: benchmark)
https://cdn.discordapp.com/attachmen...7fe88a2e8f73e&
2) It looks like the waterline on the eye is blackened with eyeliner. But it seems to be light dependend since eye on the right side has lighter waterline.
I would suggest lessening the eyeliner on that, if possible.
https://cdn.discordapp.com/attachmen...6c20e6d423566&
3) The eyelashes hide too much the eyeball (and pupil and iris). As of now it is harder to read expression from the eyes, in combination with lack of light on the eye.
Suggestion would be to:
a) revert the eyelashes to the current version;
b) making clear definition between iris and pupil; and/or
c) adding back the static light to the eye.
Am I Being Too Harsh with Scrutinizing?
Okay, I had my doubt on my post #4 since it seems the Hildibrand picture I retrieve (not from my benchmark) seemed to have updated eyes. So just incase I ran another benchmark with both Hildies, so variable is as low as possible (face type, environment, lighting, picture quality, frame).
I compare between two, and to make it easier turning it into GIF. Actually it is easier to tell the difference now on male Highlander face #2.
https://cdn.discordapp.com/attachmen...cf318f8079810&
There will be same rehash and feedback of the face, but I hope through the GIF it illustrates easier!
I will divide more into 3 parts: 1) brow ridge, 2) nose, 3) cheekbones
1) Brow Ridge
https://cdn.discordapp.com/attachmen...1011f6d4cd2af&
I mark up the area with red marker to illustrate what I perceive.
The benchmark version feels to me has lighter brow ridge in comparison to the live version, which might be from texture itself?
It translates to more prominent brow ridge but because it is under shadow, it just looks too funny. Please consider lessen the highlight on the brow ridge.
Also the live version retains some more shading on the side of the outer eye corner.
On the perceived image it is shown through sharper turn on live version in comparison to more rounded turn on benchmark version.
I am not sure how the developer's creative direction on that, but if possible I would like to keep that shading as well on benchmark version.
And again, the area between brow ridge shows lots of wrinkles, and now the perpetual frowning expression is not only texture-wise.
Personally I do not like it and would hope it is not as prominent (form-wise, smoothen out so not to be as prominent like benchmark version but not as formless like the live version--middle road)
https://cdn.discordapp.com/attachmen...07d634eb4362a&
(Side note, and this is not serious at all: looks like trace of vengeful ghost of all the shaved eyebrows finally shows on benchmark version)