Feedback about the Benchmark
Hello, I wanted to make a thread for people to post their feedback about the Dawntrail Benchmark
Keep it to constructive criticism only and make sure to keep it civil, the dev team have worked incredibly hard on what they have shown us but I feel like there should be somewhere that people can voice changes / improvements they would like to see !
Firstly I would like to start off by saying that I would like to see the ability to turn off the Fur highlights on female Hrothgar but still be able to keep the Hair highlights this minor change would give people that wanted it tones of more options for character creation.
(having white hair highlights is a big part of my characters personality but I personally dont feel like they would have a white fur pattern/any at all.)
anyway post what you would like to see added or changed bellow but remember keep it civil and constructive!!:)
M Miqote Seeker Beard Feedback
My main character is a male miqote (Seeker of the Sun) that utilizes Face 2 with both facial features. Something I noticed during the benchmark that I dislike is that certain angles in which the light hits the beard creates the illusion of a blue/gray tint on the beard close to the face. So far that is the only real issue I have with the changes to my WoL.
Photos can be found via link below as I'm new to the forum and still unsure how to post pictures in a reasonable size format lol
https://imgur.com/a/zpAowU2
miqo'te face 4 mouth (and midrange skin tones)
I personally really liked the little lip gap that this face had before the graphics update. I make an effort to angle a lot of my plates to show it off and I like how it makes my character look in cutscenes. I really hope that it could be brought back!
As an aside, I feel that midtone skin ranges (not fair but not dark) feel a bit too light. I'm no longer able to find a skin tone that matches what I originally had in mind for my character on seeker of the sun miqo'te.
https://lds-img.finalfantasyxiv.com/...e07fbff286.jpg
Eyeliner and beauty mark changes
Hello, also posting here for feedback. I've included before and after images of my Face 1 Midlander hyur. I am enjoying a lot of the graphics updates, I only have minor concerns.
One of the reasons I liked the face I use, is because of the thick, dark eyeliner, and the tired look under the eyes but it seems in the update, the eyeliner/eye makeup is much thinner and the area under the eye is smoother. It feels as if my character's eyes have become smaller, which is something I am not fond of. Perhaps the eyes should be bigger, or perhaps the eye makeup could be made thicker. It was much of the reason why I used this face. This also may be a lighting difference, but it seems like the nostrils have been made wider than the original. Perhaps this could be tweaked?
Another minor thing is the beauty mark, especially the one on the chin. It is very large, almost like it was placed with a marker pen.
https://i.imgur.com/fjqfbT7.png
https://i.imgur.com/8FPQ1GR.png
Overall, good update, I think it just needs some tweaks. I look forward to future developments and Dawntrail.
Benchmark Dark Skin Tone Desaturation
For character features, I have no complaints regarding my character. It's all a pretty good transition in my opinion.
But I do have a critique regarding how they implemented darker skin tones.
My character is a female roe Hellguard with brown skin and when I imported my settings for character creation, I noticed her skin had shifted to a desaturated dark brown look. In fact, all the dark skin tones had become more darker/muted/desaturated. I welcome access to darker skin tones, but the update has also essentially erased vibrant brown skin tones.
Attempts to use slightly lighter tones in the benchmark character creator all looked too pale/desaturated compared to her original look. I want my character to retain her original vibrancy and skin tone in the update.
Interestingly enough, when under indoor yellow lighting her vibrant brown coloring returns. It appears that the new graphics update might have altered the sunlight, making it a harsher white light, hence the desaturation. Meanwhile indoor lighting is essentially the same as before. For paler skin tones it's not that big of a change in appearance, but for darker skin tones it becomes very noticeable when light sources are altered. But that's just my working hypothesis for why my character's skin has lost some vibrancy while outdoors in the update.
Regardless, I hope they can tweak some settings to let me consistently have the vibrant brown skin I originally had for my character, be it adding back more saturation to the outdoor lighting so dark colors don't lose vibrancy in the sunlight or adding actual vibrant brown skin tones to character creation so players don't have to rely on lighting tricks for that vibrancy.
current client character
benchmark imported character
benchmark imported character indoor lighting