I think it is very annoying when you have to browse everything again when your repair attempt fail. it should show an option to use one more repair materials and continue the repair. (similar to how you can continue local leves easy now)
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I think it is very annoying when you have to browse everything again when your repair attempt fail. it should show an option to use one more repair materials and continue the repair. (similar to how you can continue local leves easy now)
I agree it is annoying. Adding the option to "attempt again" would be a great improvement.
bump or vote? how i do
I vote yes to this.
"Repair failed! Would you like to try again?"
"[Yes] [No]"
Sounds good, don't see why not.
yes, completely agree.
Good idea.
Agreed. Great idea.
agree, useful idea
Yes please.
This one worth gold! I'd love to see a pop-up window asking a "Try again?" instead of having to do all over again.
Awesome idea!
yes please
yes, please
Fully Agree /Like
I have done a lot of repairs and this feature would really be nice. Full moon and New moon phases have super fail rates even when far above the rank of the item needing repairs. A little boost to the animation speed in the kneeling and rising motions would be nice as well. Needing repairs is already a time eater don't make the actual process take up even more time.
So far, everybody seem to agree on this, and it seem very easy to implement.. I wonder why still no any of dev post coming yet D: ?
or they only care the idea that has lots of argument and dislike in it?
Devs/reps seens to only post at popular topics (red icon).
But i wouldn't worry, though...the reps seens to be doing some very decent work in the forums so, just because they didn't post here doesn't mean they didn't read it. This lack of feedback is just cultural from SE already...that's why i prefer using the comments & suggestion contact instead of here for serious stuff. There, we have no return but i'm sure they read everything they receive there, which is much better than here...i really prefer the sure of it being read than the chance of receiving feedback from them amoung other players' comments.
But it does is a great idea! I don't see why not adding it since the system is already even made (programers can just use the very same object used at local leves to add this repeat feature at repairs).
I'm here, I'm reading, I'm watching... Don't worry!
Thanks everyone for the comments and feedback!
/signed~~~
Watching with the eye of a..... Morbol... Or is it a ~Creeping Ivy?!~
Actually, I'd just rather have repair attempts success 100% as long as you are of the required rank.
I mean really, what is the benefit of having a system in place where you can fail repairs? Compared to a system that has you always succeed, I really don't see the pros, but I do see a whole lot of cons.
And "making it more difficult" is not a good answer. "wasting the players time" != difficult.
I just finished Portal 2 and the first thing I thought after reading your comment is: Bayohne is GLaDOS! :o
Jokes aside, is there a way to see if you guys have read posts without replying in them? Or do we have to cross our fingers you did read it before it gets lost in the depths of the forum? :o
If the person's inventory is full, it should not let you repair the item. Just sayin this is also very annoying.
I vote for this feature, and here's some add I want them to make
1) Speed up animation for Sitdown-grabtool-fix item-put tool back-stand up. This overall process take too long. should it speed up like gathering animation did.
2) Move default cursor position to "Mainhand" I don't understand why they put it to the top
3) Attempt if fail, as everyone agreed.
4) If it can do more, make new tab call "Items need repair" or whatever
In this tab will list the item that in "red" status and need repair. and order by "class" that use for repair. also, please mark here that you have item for repair in inventory like "correct" icon
Right now I'm sick of browsing item in inventory and try to find which item I need repair, when I found it i have to remember which job i need to repair...which item I need to use for repair. if I select repair item and find out that I don't have repair item in my inventory.. i have to quit repair.. run to retainer to grab it.. .and do whole process again.
I think this is not a good idea and this system need to be revise for more user-friendly and more easy to use.
When you select repair - it should automatically start repair, with material +0 first, if no 0 avaible, then +1...
When you select repair now, it auto add material, but you have confirm repair. I think the above would fasten it a bit.
When you want to repair an item, it should just happen, with no crafting menu appearing. I've never encountered a case where it mattered if I used main or offhand or not. If you want to keep that selection then just have 2 repair options on the sub-menu for the item:
Repair (Main)
Repair (Off-hand)
This would allow you to eliminate an entire menu and speed up the repair process greatly.
We checked in with the dev. team about the request to continue a repair after a failed attempt and they said that they will look into it going forward. :)
Sweetsause!
actualy repair should be 100% since you already need the mat and the required rank to do it :)