again a bad design trial AND locking the relic behind is a very very bad move. i realy hope dawtrail makes a change in this rhythm
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again a bad design trial AND locking the relic behind is a very very bad move. i realy hope dawtrail makes a change in this rhythm
The trial just felt………..undercooked, maybe a better description is it felt like an extreme trial they cut down but the trial has no extreme version
The “shiva mirrors” with the giant clone was totally fine as was the 6 half room cleaves but everything else was just kinda……..disconnected in a weird way
Why was there onion ring AOE’s, what was the point of the overdesigned colour half room cleaves, why did that one random AOE leave behind after images that just ended up being generic circular AOE’s
It felt like a whole bunch of mechanics that an extreme would stack together in an interesting way, like the shiva mirror clone would store 3 mechanics, then progressively release them whole you did other mechanics like remembering a series of the coloured half room cleaves while dodging the onion ring + after images AOE. But there is no extreme so the trial is just kinda there
How? You can literally walk into the wall when the fight starts and let 7 other people do the job to get the Clear. How is this "locking behind a trial"?
It's an easy trial that requires about as much effort as any other normal trial. This complaint is almost as bad as the one someone made about having to kill a single turtle on the beach for its liver.
My main disappointment is that there's no Extreme version. The boss has some interesting mechanics that would work well when combined with others. Since weapons would be pointless as this is the last patch, they could of added a mount or some cosmetic that people could farm instead.
My main disappointment is that this is the only Hildibrand trial without an orchestrion roll (Big Bridge), minion (The Dragon's Neck, Battle in the Big Keep), or barding (Kugane Ohashi). It also doesn't have an achievement despite being the last Hildibrand trial in the expansion (Big Keep, Kugane Ohashi), and the mount is just given to us after finishing the quest. How about making the mount's item drop from the trial so that there's replayability beyond getting the triple triad card?
Oh no, the relic is locked behind tomes, tomes, tomes, a trial, and then more tomes. How cruel of them. They should've made you run CT 15 times, do 60 HW trials, suffer low drop rates in two separate deep dungeons... or perhaps, make you do the same sub level 50 dungeons, leves, and FATEs 9 times in a row, farm light/aetheric density... yeah, locking it behind a quick trial and a few quests is such a bad design choice. How can they expect you to be able to do a braindead normal trial. Someone should be fired.
Yeah, Trial is disappointing. It's just a in/out, left/right - right/left (six-blades is a lie. Just don't go in front of her), left or right, front line AoE and some AoE's around the place.
Something tells me they got the battle team who did the very disappointing Myth raids to work on this fight given how basic it is.
It should be noted that Odin and Yojimbo/Gilgamesh are harder than Asura by a looooong shot.
It's a hildibrand trial. It's supposed to be a joke.
I quite enjoyed it myself.
I mean, firstly, it was (as Yuella said) a Hildibrand trial, not an MSQ one. How seriously are we supposed to take it?
Secondly - lets view this from the Lore perspective:
- The Warrior of Light has wealth of experience fighting/defeating Primals - more so than anyone else on Eoreza.
- There wasn't anything particularly unique or powerful about Asura's summoning as such. It certainly wasn't en-par with, for example, Shinryu, where a Dragon's eye, death and ritual suicide were what brought it into being.
- Vanhudi pretty much said that summoning Asura was a contingency plan!
- I can't think of any good reason why, after fighting the likes of Endsinger, Zenos, Athena and Zeromus, the Warrior of Light should have any difficulty fighting what was, essentially, just another Primal.
On balance, I feel the difficulty of the fight was pretty well balanced in terms of lore and the WoL's experience.
Lets be honest here - R/L points aside, they were never going to throw some uber-difficult boss this close to the end of an expansion, and certainly not as part of a Hildibrand side-quest story.
Yojimbo-Gilgamesh has more teeth than Asura. Heck I'd even argue Ultros and Typhon have more teeth (on their release). They have a boss with three faces and six arms, yet they don't even do much of anything with that at all. Just in/out/line, repeat that with big clone, left/right for "six-blade" and then left or right depending on the face (Thadalfus uses his masks more than Asura uses her faces). There's just... nothing there. HW Trials have more going on for them than Asura at this point :/
Basically, it's just disappointing that the battle team can't seem to get away from basic dungeon attacks and can't seem to do anything new or unique to make the fight actually interesting/unique.
Asura is the first trial in a while that if they made that a dungeon boss I legit wouldn’t bat an eye
It’s the same problem as thelia, every boss, regardless of content just seems to be a dungeon level boss with the only variety coming in the number of players who are present
The only enemy on this fight is the server during the 6 blade attack. You often get hit despite you were clearly out by the time it started. So I can understand the difficulty criticism, but for locking you out? This is the most ridiculously easy relic to get, and a good part of the community complained about that, and this is still too much for you. Maybe a mmo is not for you in that case.
That what makes me very worried. They add the occasion to show us they understood what was the big complaint of the extension about, and still failed miserably. Despite all the complaints about lack of shelf-life of the content, they still choose to continue with that trendof not give incentives to redo the content. I really fear the next exploratory zone, because I can see them making one without any incentives to play it once you're done with the story. I'm still really worried with the direction the game is going.
"It's supposed to suck" is becoming a worryingly common defense from this fandom.
It's also nonsense - They clearly put a lot of effort into the trial visually, so you can't defend it as a little bonus extra thing SE duct taped together, small indie dev please understand. Why is it only the fight mechanics' design that's lacking? It's clearly not supposed to be a gag fight at the very least.
If you never go in front of her, then the server is no longer an issue since you can just move into the right/left slash animation and then back to get ready for it a second time (I also have high ping).
It's like people forget we're playing a game. I love that attacks are flashy and stuff, but I'd personally like to be playing a game that has me use my brain (even for easy content) that's more than just "don't stand in the AoE."
Unfortunately what's easy for one player isn't easy for another.
That's the drawback of MMORPGs. Most content is designed with the average player in mind and the average player is usually more interested in relaxing after a long day/week at work/school than in using their brain to think their way through content.
Hildibrand quests are for comic relief, not for thinking. They're practically a parody of the Warriors of Light who get through the MSQ because they're grouped with other players who know how to get things done and not because they themselves are capable.
Okay, but you can still make an easy fight be engaging, though. As I've said before, Yojimbo->Gilgamesh has more teeth than Asura and you are required to fight him before you can even reach her. Is he hard? No, but he's still a fun fight with neat stuff happening. Meanwhile Asura is just: raid-wide, avoid the AoE, raid-wide again but with AoE clones to avoid, in, out, line, left/right x2, follow the line AoE, left or right, right/left x2, in, out, line AoE but now the clone teleports oooooo.
To quote ThorneDynasty: "It's supposed to suck" is becoming a worryingly common defense from this fandom.
If the game keeps going in this direction, then every dungeon (kinda already there), Trial, Raid and Alliance Raid (also kinda already there) fight is going to follow the exact same boring formula, rather than give the bosses their own unique flavour to set them apart from each other (flashy visual effects do not count). Asura should have used her six arms and three faces more than she does in the fight. They could have given the other faces their own personalities, which honestly would have made Asura so much more interesting and fitting for the Hildibrand quest (imagine her arguing with herself). Mechanics changing depending on which face decides to be in charge at that moment, etc.
I was really hoping that we would fight Godbert to "unlock the relic's true potential" or something.