Deleting comment, to many nasty replies in this chat
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Deleting comment, to many nasty replies in this chat
see you tommorow
No doubt; it is mainly veteran players like that who are unhappy.
Indeed. The benefit of Eureka and Bozja and even Ishgard Restoration was it was a social experience. Whereas I was in Island Sanctuary and variant all alone. It was mentioned the new "Island Sanctuary-like" content will be social this time though.Quote:
The game has this last expansion been the absolute worst in terms of casual and midcore content and I see the directions the developers are going in. Also there is 0 social content outside of what has not been taken over by ERP clubs and Venues.
Also true. Dungeons are a lot more fun if you simply don't take a healer or don't take a tank.Quote:
the amount of OGCD heals one has literally breaks most content in the game.
To a degree, but I think what is far worse than that is the auto-center thing. It's just created as many problems as it has solved, because now I am fighting against the re-centering system to try and reduce how much the boss moves or rotates, or it re-centers in different directions or to the south, to the detriment of people's positionals. Sometimes re-centering is unnecessary and makes the melee dps move for no reason.Quote:
Boss hitboxes are so massive it takes away fun tank playing
Good for you for voting with your wallet. Hopefully you can get past the anger and feel relieved that you've moved on from something that you no longer enjoy. What games are you playing instead these days?
I started playing the finals, also playing star rail and final fantasy 16
For me, I'll be waiting to see what Dawntrail brings first, but I've said my piece as well in a different thread. It certainly can't hurt to see what the coming information will bring since we're pretty close to Dawntrail relatively speaking, but you have to do what's best for you. I started Star Rail at launch myself, but found myself waiting for the PS5 release pretty quickly since I don't have the greatest computer for gaming and I've always been more of a console player. The events that I've caught up on have blown me away in terms of the overall quality, story telling, and gameplay additions. XIV could never.
You are certainly entitled to your opinion. However, there are two points I think are incorrect.
I'm not so sure it's a matter of them being overpowered, but rather good tanks can make them completely unnecessary. I'm not really sure how that maintained status quo throughout the expansion, but I am curious to see if this changes comes DT.
Can't speak for Primal or Crystal, but Aether is definitely not dead for PF. There are complaints that you almost have to go to Aether to do any PF content, so I would be willing to bet this is objectively false.
At the end of the day, if you aren't happy, then I do really wish you well in finding something that is fun to you. What you consider medicore, others might not agree, and that's ok. What matters is what makes each person happy.
Keep an eye on dawntrail and if you see something you like you should come back. But when you say " I'm never ever comming back" it defeats the point of wanting the game to be better. Because you're not going to support it through those changes... so why should it change for you. Just something to think about
Understand that. There are some changes that won't ever be reversed like tps removal and Job specific responsibilities. All these did was frustrate players and made them beg for the removal. But I agree the changes to difficulty should be reversed. I consider eden the best raid tier..
I just want them to make combat more exciting. If Viper is blue Reaper then I'll be disappointed.
Good tanks or just tanks doing their jobs?
"Oh no, I did my job and now the healer no longer has to!"
What do you want exactly? For people to be bad?
This is part of the reason why you run into such bad tanks/healers sometimes. Because they have the option to exist and not learn. Good tanks and good healers can carry either.
The fact you called Aether's PF dead is quite hilarious
I don't blame you. This is how a company loses longtime customers that brought in a lot of revenue. By only caring about potential new customers and not taking care of the ones they do have.
I've been around a long, long time. Gaming since the 80's. Using the internet since the mid 90's.
When did it become popular to announce you were leaving something? This was not something people started doing until the last 5-10 years. Where on Earth did this desire for attention come from? Hoping that people try and convince you to come back? That's like someone in a relationship saying they're leaving it, and wanting the partner to fight for them...
It's called communication, and its an insanely valuable intel for a company that it can use to its advantage to improve their services. The people who do this care enough about the game to let the developers know how they've been let down so that maybe they do something about it in the future.
If someone stops using your services wouldn't you like to know why? When people don't care and just leave then you're in a real problem because you don't know why or what to do. SE is blessed because if they ever start growing concerned about their numbers they can come here and find out why. Sure they're fine now but good times don't last forever.
I'm guessing will see you back in 7.0 along with all the others that have quit.
Counterpoint: Catering to established players will significantly stunt game growth by dismissing the needs of new players. Established players have already been "hooked." It doesn't matter how well you "take care" of them, the population will naturally diminish over time. Every online service knows this, and every online service knows they need to maintain a steady flow of new customers to replace the ones that naturally leave. And in recognizing the need for new customers, they must be ready to adapt to what new customers are looking for.
In adapting to the needs of said necessary new customers, established users may find themselves dissatisfied with the product, and will naturally leave, fueling the cycle all over again.
There's literally no avoiding that outcome without declaring yourself stagnant and immutable, a state that's as good as dead for any online service.
Adapt, or get left behind.
This!
I'll start by saying I am NOT a "good healer" - I've only recently started playing healer jobs and am still learning.
However, with that said, I have encountered plenty of Tanks who were excellent and didn't really need me to do anything. And on the flipside, I've also encountered plenty of Tanks who proved unable to stay upright without constant heals.
Good luck to you. I hope you find a game or two that scratch your gaming itch in a good way.
As for "mediocre" content, if something is fun to someone then it is fun. In the end, that's what they're paying for - to have fun. Even if you're no longer having fun, many others still are.
They are moderated but the moderation is outsourced like most companies do these days.
They'll get read by the Community Team on occasion but not on a regular basis and I doubt much of the feedback gets passed onto the developers.
It's been popular way longer than that. If you were ever on GameFAQs back in the mid 2000's you'd see them all the time.
I think a lot of it is a very justifiable bitterness towards companies that take your money and time but won't listen to your feedback for years. So when you finally do quit, it's after a long time of constant BS and it's usually after some final straw has pushed you to be like "That's it, I'm done," and that moment is usually full of emotion. And so, in that state of mind, people will take to an official forum usually hoping (against their own common sense) that someday somebody responsible for all this crap will read their thoughts and understand that their decisions have pushed someone out who used to be quite loyal. I can 100% understand where OP is coming from in his feelings. I don't think it's hard to empathize with him if you actually give it a shot.
If you didn't see this sort of thing in the 80s or the 90s it might've been because the monetization model was different. Nowadays, games are sold to you as a live service with really predatory cash shops attached alongside other gross monetization models. Back when I bought a game in the 90's, it was just a single experience and the thought of getting thousands of hours out of it and building multiplayer communities within it was kind of nonsense. It was easy to put down those games when I was tired of them, and for some of the older ones it wasn't even possible to really vent my feelings because those communication methods (forums, internet) weren't even around yet.
Anyway, farewell OP. Personally I'm in a very similar boat, but I'm waiting for JP fanfest and Dawntrail. I'm also having fun with a small niche group of friends; if they ever left, I'd disappear so fast.
Well nothing is going to change to be honest, the golden mine for SE right now its the ERP community and Mare Lamentorum map.
Agreed.
Speaking from experience, those who genuinely quit a game tend to do so without any noise or fanfare at all.
I quit the so-called F2P MMO I'd played for over ten years back in 2021 for various reasons, the primary reason being the studio sacrificing new content (only two new episodes, worth about 45 minutes of play time, a year last time I checked) in favour of gamble boxes. There were other reasons too, but I digress.
In my case I silently quit that MMO as realised that, in that game's case, complaining about their sleazy marketing tactics and the poor quality of the game on it's forum/social media didn't matter - because if you do that, but give them your money anyway, you are communicating exactly what you are willing to accept in the primary language they understand/care about.
And yes, I'd have to concede that for some the same might apply to FFXIV.
The guy has barely scratched the surface... and as for the Mentor mount... i ti slike the mount that does not show any dedication at all other than spamming mentor roulette, they should make it like for getting 10000 commendations or something instead.
Savage is also a very very tiny part of the game as it is and if you only want that content, it is best to move on, well should probably had moved one before SB to begin with.
This argument doesn't make any logical sense. Yes, there will always exist churn inside of any given player base, but that does not mean you ignore the needs of established players as you need to cater to them to reduce the total number of players lost to churn. If too many established players start becoming dissatisfied, it results in new players not having positive interactions with the established player base, which will diminish the total number of new players who stick around to become established players. Subscription-based MMOs in particular can be heavily affected by this as the inability to maintain a stable player base will directly cause the game's revenues stream to be reduced.
This is particularly more evident for new players should they get to endgame, as a lot of content this expansion cycle has not done a good job at remaining evergreen during the expansion's life cycle. The only saving grace for new players is the ample amount of old content that is now able to be either completed solo or done in small groups they now can do without the MSQ looming over them.
With that being said, this game is not strictly subscription-based as far as revenue is concerned, and thus losses from churn can be offset to a fault via cash shop purchases, where there has been a relatively consistent release cycle of outfits and emotes.
Come on lol, this is the equivalent of a toddler saying they're going to run away if they don't get ice cream for dinner. It's an empty threat. Anyone who was going to actually leave would just leave and play another game.
Coming to the official forums and making a big post about "If you don't start removing QoL to cater to my idea of what this game should be, I'm quitting" is a temper tantrum and attention seeking behavior, plain and simple.
Just quit, bye, see yah, don't let the door hit you on the way out. Other people will keep playing the game and having fun if they like it, and you move onto a game that you find more fun. I've done it dozens of times with games that have just lost the spark, and I've never felt the need to make a large "Why I'm quitting" post.
Vote with your money man. You are doing the right thing. I hope you find something else you enjoy.
If you go outside and check the weather, you’ll find that the amount of shit falling from the sky is the amount of shits I give.
All I’m saying is telling someone who’s stating they’re leaving that “you’ll be back” is creepy and gross. If you think it’s hot air then say nothing. The first post is not a temper tantrum, it’s listing several reasons why the OP doesn’t enjoy the game right now. That’s called feedback, and the dev team can take it or leave it.
Shockingly, people are allowed to not like a game or how a game has changed and voice their opinion. I know, that might sound blasphemous in FFXIV land. Agree, disagree, or ignore the thread. Or be a sleazeball and tell people what they’ll be doing in x months. Idk man I can’t tell anyone to not be scummy. I’m just saying it is scummy.
Thus they make the game more casual and easy to get into, to attract more new players. They will double-down instead of going back. It is Yoshi-P design philosophy since 1.0, while it saved 1.0, I don't think it will save 7.0 and beyond. Its still a great product and will be fun to play, but I doubt it will bind people for more than a few months till next addon, if it is too easy and "same".
As sidenote: I saw a DRK video of its former/removed skills recently, it actually makes me sad watching. Such cool fcking animations, badass moves - and they removed it, because it was too niche and unique. Wasted potential if you ask me.
I think what keeps a lot of longtime players subbed is the housing market atm lol.
But SE notices it in the operating income already. MMO net sales are down, despise a weak yen. And as you can see mobile games etc. are a way bigger part of their business. MMO income seems steady and gives it stability, but the real profit they make with other titles.
That crashed their stock price by 15% earlier the year, as they became barely profitable.
So in the end, I don't think they will care too much about it regarding MMO, it is still within the expectations... business as usual.
https://i.imgur.com/hnmBkmF.png
It does make sense, there is always a slow decay of older players leaving the game. They have kids, families and can't play, are in graduate school and have no time. They quit and the playerbase slowly decays.
The only way to consistently keep things going is to bring in new players at a constant rate.
Think about all the reddit and forums threads over the years of "is it still a good idea to start X MMO in 2023?". There is a fear that for any MMO that caters to older players, new players get the shaft and can never be "equal" to the old guard.
You have a huge wall of content to overcome, massive amounts of tricks and mechanics to learn, and it will take you years before you are on a good enough level to even attempt the endgame content in the MMO.
Not to mention hearing constantly from any old player how the game used to be harder in their day and the achievements they enjoyed are now meaningless when you do them.
You have to cater to new players, offer QoL to them, offer ways to get them into the game, deal with the things they care about. Otherwise, they see it as a waste of time to invest the years it takes to reach endgame in your game, and thy're going go play a newer game that just started.
There must be a constant reaching out to new players or your population will stagnate. It will annoy old players and make them leave, but you gain more in new players than you lose in disillusioned old players who want the game to go back to how it was in 2014.
Yeah, I can agree with that, though if you see the game lvl1-80 as catchup that should be happening faster and easier, to streamline it, give it QoL etc. then 81-90 should still be a challenge or more engaging. Though I don't think much changes. I would open up the door for more endgame skill customization, maybe making crossskills more optional again and more unique. Idk, just something...giving healers option to get cleric stance back, or removing heal spells for dmg spells. Gear that has set bonus. These concepts are totally missing, or only exist in eureka/bozja, where its pretty fun.
You did not read my post at all, I said the exact opposite in my last line than what you're inferring. We are not going back to 2014 or 2016 job design. It's just a fact. If that upsets you then there's the door, there are plenty of MMOs that will cater to what you want. Cleric stance is not coming back ever, TP is not coming back, cross class skills are not coming back, neither is racial bonuses, gearset bonuses, dangerous overworld traversal, or forced grouping for MSQ prgress. It's not coming back.
We are not going back to less intuitive systems to appeal to longtime players who will sub anyways, that's the entire point. I'm not in any position at SE but it's plain to see they are not going to go back to old design to appeal to old players when there are plenty of new players who are happy with the current system or would be happier with more streamlined or QoL systems.