Originally Posted by
Valence
I'm pretty sure that they specifically referred to how cumbersome the card system can be, and I'd be inclined to agree for real. Its accessibility is terrible, and the amount of actions the class requires to just achieve one little result (pull card > redraw because bad > deselect target > select target > play card > deselect target > select enemy again) is ludicrous. It's become the signature of that job and one of the main reason I hate playing it. It feels very bad and it's like the whole system and UI is fighting against me to prevent me from actually playing the class.
But what I expect SE to do considering their track record, is to just remove all mechanical intricacy instead, which to be frank, I couldn't even care about because ShB already did that to that job anyway (without addressing any of the playability issues to begin with, the irony).