Cannot complete this easily, it feels like I have to flip my brain completely upside down. Anyone whos dyslexia is bad enough cannot play this reasonably. It should be nerfed a bit.
Cannot complete this easily, it feels like I have to flip my brain completely upside down. Anyone whos dyslexia is bad enough cannot play this reasonably. It should be nerfed a bit.
Mao has Parkinson's disease. Mao unables to do this challenge buts Mao nots asking for challenge to be nerfed for Mao. Mao understands that some parts of game, like Fall Guys Challenge or Savage Raids, nots for Mao. Mao is oks with that. Is importants to has challenging content for better players. Is still plenty funs things for Mao to do!
Mao is too sweet for these forums
https://media.tenor.com/br0J1uzfDmQA...uppy-bunny.gif
Don't have to do it well to get the rewards :D
I'm sorry but what, what does having dyslexia have to do with the little finger that points where you're supposed to go ?
Feel free to educate me if I'm wrong but I'm not getting the correlation
Sorry OP, but what's stopping you from just having a note that says "If arrow points left, face character right"?
I have to admit, I don't get it either. My understanding is that dyslexia is mainly to do with words, reading, etc. My guess would be that perhaps it can affect more than just reading letters, but other kinds of symbols? If a pointing finger registers as such a symbol, then I can see how the rapid spinning motion can cause problems. Heck, I think it's a mechanic many people have trouble with, dyslexic or not.
Also, sometimes stuff that seems super easy on paper just becomes orders of magnitude harder when you're put in the hot seat with strict timing and in a group setting with pressure to perform. Look at how many people still just cannot handle the math robot in Ridorana Lighthouse. It's literally an elementary school level task, but when you throw it into the middle of a boss fight and introduce a time limit or else BAD THINGS HAPPEN TO YOU, it's like being in a whole new world. Personally, I still struggle with the end boss of Thaleia when they do the "left, right, or middle" series of moves. It feels like it should be the easiest thing ever, even the sort of thing I'm normally good at, but for some reason my brain just locks up and I have to basically stop all DPS and commit my mental RAM to just not dying. Even then, I can screw up. I'm getting better at it with practice, but it still makes me feel like an idiot.
How do you even play the rest of the game OP? Nearly all of the bosses have some sort of "move in this direction to avoid AoE" attack.
Tbh I had no idea what was going on with that mechanic the first few times I ran that because when it was like "multiples of 3" I would step in the marker with 3 dots, and wonder why I was still failing the mechanic. It wasn't clear to me that my HP was being modified and that the marker was adding to the HP and THAT was what you needed to make into a multiple of 3. Once I understood that it became braindead easy. The ability to "math" was never my problem there.
You speaking the language I don't quite understand.
You're ablest to people who have difficulty learning languages.
Are you sure dyslexia is the right word here? I've worked with people with dyslexia and I guarantee if I pointed at something, they'd be able to figure out where my finger was pointing to. They absolutely had a hard time writing out signs for the store and I was there to help, but if I said "It's the fifth TV on the middle shelf" and point to it, they'd get it right every time.
The mechanic does suck though, and I've beaten every Ultimate. It's the frustration of seeing people keep moving like they weren't impacted by the mech that gets to me.
Three bits of information that might help, might not:
* Always hit the activation zone from the center, and preferably jump into it. This maximizes the time you have to react to the direction it initially sends you in while minimizing the risks of getting a really bad one.
* Remember that it always rotates clockwise, and will always start from your current direction when you release. You can use this by quickly releasing and repressing to correct a 'close but not quite' direction easily.
* You don't need to be the first to qualify, you just need to qualify - and the final stage has no movement gimmicks at all.
I’d add to those tips to let the crowd get a little bit ahead of you so you can clearly see your own arrow and rotate in time. You can make up the time in the parts of the course you’re better at.
Dyslexia???? Maybe you mean something else? I have pretty bad dyslexia and the only mechanic I've ever truly struggled with is Nael quotes. This is an actual 'ableist' mechanic imo (for lack of a better word atm). At least colorblind people are given colorblind mode + shapes.
Regardless, if every facet of the game was simplified because some people have disabilities there would be no game. Overcoming disabilities is part of the joy of life. Just keep practicing with the tips above.
I don't have dyslexia (I think), but I find that the direction the direction indicator stops at is essentially random. It's just blind luck if it stops in the direction I want to go. It needs to rotate at about half the speed.
The way I always handled this mechanic in Rabanastre was very quickly tapping forward until I caught my character going the correct direction. I don't know if that'll help anyone, but that's what always worked for me.
For the spinning finger on the Gentlebean’s Fever stage:
You don't need to do anything other than press forward. Whichever direction the finger is pointing towards, you will walk in that direction when pressing forward. So you basically wait until the finger is in the right direction, press forward to walk there, release forward to make the finger change direction, etc. That means you might have to zigzag a bit to avoid all obstacles. Getting hit by the swinging logs when you're in the middle of the course should still be fine, you'll be slowed down but you won't fall over the edge, it's more important to focus on avoiding the holes in the platform.
For the arrow at the beginning of Manderville-Can Parade:
If your arrow is facing backwards, just face backwards.
If your arrow is facing left or right, I found that it helps to move your camera in the direction you want your arrow to go towards (if your arrow is going right, you want it to go counterclockwise, so you move your camera counterclockwise), and again only press forward to align your character with the camera.
Here's a gif that hopefully explains it better:
https://i.imgur.com/M3eOMz7.gif
Worth noting that I am using the Legacy Type movement settings (you can change it under Character Configuration > Control Settings > General), might be worth a try see if it helps!
(I made the change back in ARR after someone recommended it to me because I kept eating Titan's Landslides, and it feels sooo much better to me than the Standard Type that made me feel like I'm moving a truck, it's a question of preference I guess)