I want to see jobs with gameplay that is truly distinct from what's already out there. Half-baked ideas include:
- A tank that is a mage, whose moment-to-moment gameplay is using defensive spells to mitigate, negate, and absorb damage, thus protecting their meager health pool.
- A non-magical healer who primarily heals via melee.
- A caster DPS whose kit is almost entirely devoted to increasing the damage dealt by one or more other party members.
- A melee DPS with a kit almost entirely comprised of gap-closers and gap-openers, so they are frequently making swift movements in and out as part of their primary rotation.
I get why there aren't classes like this already; it's significantly more difficult to balance a game when the classes are less homogeneous. But there's a lot of possibility space out there, and I'd love to see CBU3 explore it a bit more if they can find the bandwidth!
And not a new job, but I'd love to see the 7.0 DRG rework include the ability to jump up and stay in the air for a handful of seconds (avoiding damage) before landing and doing an attack. Y'know, like Dragoons do in the other Final Fantasy games. :)