About FFXIV PvP Devs ignoring this forum and implementing exactly 0 of the suggestions suggested here, now coming over a year?
I hope Yoshi P and the gang buffs Black Mages, Monks and Summoners again. :cool:
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About FFXIV PvP Devs ignoring this forum and implementing exactly 0 of the suggestions suggested here, now coming over a year?
I hope Yoshi P and the gang buffs Black Mages, Monks and Summoners again. :cool:
They fixed the pld cheesing in Onsal, so that's something at least. PvP is definitely the unwanted stepchild though, changes are glacially slow, esp for Frontline, which is arguably the mode the most people play.
Yoshi P is too busy using our sub money to develop games other than FFXIV to care about any of our peasant opinions
They do, even the man himself, Yoshi, said he's made changes from observing the Japanese servers and their feedback. The last out of touch update of buffing the literal two strongest jobs (BLM and MNK) might have had some influence from NA Streamer community events, however there were also events in Japan and the jobs weren't featured as much as they chose to 'play for fun'.
Blizzard does lots of micro balancing (excluding exploits or bugs they can't be bothered with), they, even back then 2006 and onwards, they would never leave PvP as stale as this game. Outlands was one with the least updates when it comes to PvP, but there were many class balances after arena. However, the rule of thumb is Rogue/Mage will always be OP and Warlock will always dominate end of season or expansion (You can also add DH to that mix).
They need to buff damage resistance in Frontline again. Just so it can finally kill that mode.