If two people wanted to try and run through potd and the others what would be the two best classes that work together well to accomplish this?
Printable View
If two people wanted to try and run through potd and the others what would be the two best classes that work together well to accomplish this?
Hm... depends on skill i guess...
Warrior + White Mage is what i would probably recommend
For Heaven on High, I feel like Warrior + Summoner would be ridiculous. Summoner at 70 just wipes enemies with its burst but it's very fragile. Warrior can take a lot of hits without any support.
I noticed that Paladins seem to be popular on the leaderboards.
A lot of it depends on the players ability with whichever class they choose, but for a smaller party you would want a class that can do good self-sustain, and preferably one that can push out lots of DPS. Warrior and Summoner would be a good combo...as long as the warrior is quick at making sure the summoner stays safe. And the summoner is quick on the revives if the warrior goes down.
If anything i believe each class has the ability to complete the climb solo. Go with classes you're comfortable with. POTD is a great way to learn and get practice on classes you're not familiar with as well. Spend some time to get some potshards to trade in for regen potions they go a long way. If you guys need to look at a video of the next set of floors to make a game plan do that. There may be fails but you guys will get through it!
Depends on your own ability - Picking a class for the sake of it without having the requisite skill or knowledge to actually pull off what makes them a good class/combination in the first place does little to serve you. You'd be better just picking a class you're familiar with.
Back when I did PotD and HoH as a duo they were done with Warrior/White Mage combination.
PLD and RDM are great for solo because of their all rounder nature. But if you have a partner you’re better off specialising. As others have said WAR and SMN make a great combo because WAR can self-sustain and SMN has great burst and a raise.
I can see that. Since you can LVL up through it and get your skills given to you as you go along. And it's not like the early floors are very challenging.
I mean I just relearned machinist in Eureka orthos this week and the first few floors were nice and easy to figure out my rotation.
PotD is not a great way to learn a new job. First, people don't actually learn how to play a job by gaining its actions one at a time. I know a lot of people think they do, but really, no, they don't. They learn to play a job with an incomplete set of actions and mechanics. There's a basic principle called Specificity of Training that states that training should be representative of the actual desired end task. If your end task is to play a job well, you need to have all its actions at least through Lv70 for a lot of jobs, maybe Lv60 on a few of them that just get action upgrades or an additional combo finisher. If people try to learn a job one action at a time, they will put buttons in bad places on their bars and they will develop bad habits that they wouldn't develop if they had to account for all their job actions. For example, someone learning RDM one action at a time might develop a habit of starting a combo with equal mana, because this behavior is possible as early as Lv02 but is punished starting at Lv68. Second, people don't learn a job's rotation unless they can continuously attack for 60s or 120s without breaks, and PotD enemies don't live that long.
If you want to learn to play a new job, get it at least to Lv60 and then wail on a target dummy for a few minutes.
Back on topic, if two players want to duo the deep dungeons, the best jobs for them to pick are the two jobs they play best. Any job pair can complete a deep dungeon, and being on your best job will make it easier to deal with unexpected situations. Even if there were a job that had better tools for handling that situation, if you don't know the job well enough to use those tools correctly in a panic those tools amount to nothing. On your best job you'll be able to think more calmly and use all your tools effectively.
I don't disagree with what your saying but we aren't talking about the same thing. The fact your talking about rotations already sets you above most new people trying to learn a job. It's much easier for a noob to read one spell at a time as they progress compared to trying to learn all spells at the same time. Specially with how low the average persons attention span is. Once you know what your abilities do, then it's way easier to understand rotations.
Warrior plus healer is overkill. A lot of Warrior's need for healing will be drastically reduced by simply killing things faster, especially if it's before they can bust out their special attacks / enrages. Bring a DPS instead. Basically any DPS is fine; WAR already covers interrupts. If the WAR isn't confident with themselves, the DPS can go SMN for a raise. (Remember that RDM will not have their raise in PotD.)
I think the best duo would be...A Warrior and...
another Warrior.
On a more serious note I think a SMN/RDM would be interesting. Two DPS, both ranged so you can pull from a safe hallway so you don't activate traps until the room is pretty much safe, One can somewhat heal? Maybe? Forgot when Vercure was. Regardless sustaining potions can serve both well. Also both can raise? Not sure if RDM has it yet but if not at least one can.
You know, I completely forgot when it was myself an you saying you forget when RDM gets Vercure made me go look. Level 54 is when it's available. So it could work out, can't remember the max level n POTD - 60 is what I want to say, but the others it's definitely helpful. As for Verraise, that's at 64.
Apart from the fact that RDM doesn’t have raise yet, the duo smn/rdm doesn’t have interject. Though still entirely feasible without interject it can be annoying when dealing with mimics or certain ennemies at higher levels, in particular if you go for a loot run.
Rdm is excellent in potd (and one of the best jobs to solo) but for a duo, especially one with little to no experience on the top floors, my first choice would be a sturdy tank that can interrupt coupled with a job that can rez.
if you are newbie without sustain potion then pld+rdm
if you are newbie with sustain potion then pld+mch
if you are good then mch+mch
pld can stun on demand, warrior cant - so its better for newbie
mch better than any other solo job