I wanna try out Reaper, it just has too many abilities to keep track of lel.
Also, because, drip.
Wanted to macro Gibbet and Gallows together tbh
And soul sow to harpe
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I wanna try out Reaper, it just has too many abilities to keep track of lel.
Also, because, drip.
Wanted to macro Gibbet and Gallows together tbh
And soul sow to harpe
Macros were specifically designed to be poor in combat.
So the answer is no.
My only combat macros are the ones that switch my main hotbar around. I keep single target abilities on one and AoEs on the other, and swap between them as needed.
The only one that kind word are the hotbar switching, and people mainly use it to switch between AOE and single, so they don't have to bind them to different key. So for example your single combo is bounded to 1-6 on Hotbar 1, you put your AOE combo on 1-6 on hotbar 7, then have a macro to swap the 2 hotbar as needed.
But macro don't really work if you want to chain combo itself.
I use a logitech G600, so i have 24 buttons readily available to press
Personally I like to mess with my keybindings as little as possible, so it helps to have the macro sitting on my hotbar, where I can drag it if I want to change what button it is.
There's also the fact that those same buttons are used to target party members on my healer jobs, which don't require that hotbar switching function.
besides the usual rez macro where people type in custom messages, naw. This isnt FFXI
Playing on controller, I find Reaper to be one of the least cumbersome jobs to map out the abilities. I can comfortably assign everything.
Macros will delay you very much and you will LOSE tonnes of damage, if you run a macro to do your skills you will not help yourself or your team you will severe punish in general.
However some few macros do work like a quick revive with eg. a text on.
I would suggest to before you judge whatever job to much to actually play it some and get the feeling, buttons often can seem overwhelming to begin with... but often it also unlocks aoes and single target stuff, it is all about just trying to set it up so it work the best for you and then just getting used to it.
Honestly it is not halfbad and pretty much any DPS class got the same amount of buttons... to get used to.
Mmmm I have a few for OGCD related stuff that works alright. For example on my whm I have a lazy Aquaveil macro that targets <tt> for a tankbuster or something like that. Since glare cast is shorter than GCD it doesn't clip often unless I'm a bit late. I still have the ability w/o macro on my hotbar though when I need to be more discerning about it.
Eye mouse over macros on Dragoon work decently well, and the poor queueing doesn't really hurt as much as clicking on someone and then hitting the button
The only one I currently have and use is a macro that focus targets my dance partner when I use closed position. I always get kind of sad when it turns black.
That keybind can only change one hotbar, and because of the job's action set you might have affected buttons on multiple hotbars. It rarely makes sense to put all the buttons that need to be swapped on the same one hotbar just because they are the buttons that need to be swapped. Buttons go where they make sense, then you worry about hotbar swaps. See especially: SAM.
MO for healing spells. MO for Rescue. MO for Provoke. MO for Esuna.
Macro to swap targets between focus and current target.
Healing macros are a godsend. Some examples are
/merror off
/ac “Aquaveil” <tt>
/micon “Aquaveil“
Casts Aquaveil on highest enmity tank. Same can be done with Divine Benison or Sage shields.
/merror off
/ac “Liturgy of the Bell” <t>
/ac “Liturgy of the Bell” <tt>
/ac “Liturgy of the Bell” <me>
/micon “Liturgy of the Bell”
Ground target abilities, casts Bell on the target, tank or yourself. Manual placement of these is often not necessary. Just keep in mind that abilities like healer bubble you want to place on tank or target instead of yourself.
Combat macros that delay your rotation however? Don't do it. Reaper can perfectly fit single target and AoE rotation on two separate hotbars.
For me these are the only macros that are reliable enough. Since macros cannot be queued and requires the GCD to allow casting, the only way i consider a macro valuable is if they are still more efficient than a manual cast. And in this case, they generaly are because the manual placement often takes more time than the loss of GCD portion.
Even for reviving, the macros are often disruptive. Since by the time you chatted your revive target, the abilities are often already queued anyway, and you are often still later than the other healer. The most reliable way around this is still just communicating (before the fight) with the other healer who is going to do the revives first, and which order they will use in case of multiple deaths (top first or bottom first). This avoids most overlap in casting.
I usualy just use macros for crafting as they are a lot more timing reliable and can save a lot of clicking (things like a HQ quick synth, or for specific crafts that require a bit more abilities in between).
My Bard macros - everything else is on it's own button:
/macroicon "Heavy Shot"
/macroerror off
/actionerror off
/ac "Bloodletter"
/ac "Straight Shot"
/ac "Heavy Shot"
/ac barrage
/ac "empyreal arrow"
/ac "bloodletter"
/ac sidewinder
/ac "refulgent arrow"
/macroicon "venomous bite"
/macroerror off
/actionerror off
/ac "venomous bite" <wait.3>
/ac "Windbite"
/macroicon "Quick Nock"
/macroerror off
/actionerror off
/ac "Rain of Death"
/ac "empyreal arrow"
/ac "Shadowbite"
/ac "Quick Nock"
/ac sidewinder
Summoner - same again anything missing on it's own button
/macroicon "Summon Ruby"
/ac "Gemshine"
/ac "Gemshine"
/ac "Summon Ruby"
/ac "Summon Topaz"
/ac "Summon Emerald"
/macroicon "Energy Drain"
/ft
/ac "energy drain"
/ac "fester"
/merror off
/ac "Gemshine"
/ac "Dreadwyrm Trance"
/ac "Summon Garuda"
/ac "Summon Ifrit"
/ac "Summon Titan"
/ac "Gemshine"
/ac "Ruin"
/ac "Astral Flow"
/ac "Energy Drain"
/ac "Aethercharge"
/ac "Enkindle Bahamut"
/ac "Fester"
/ac "Lucid Dreaming"
Works fine for my needs. Guess this guy manages too!
https://www.famitsu.com/news/202208/20272583.html
"24 players can only play FATE and Mob Hunt, and 8 players can clear treasure chests and normal raids. I once challenged "Crystal Tower: Labyrinth of the Ancients" with 24 people, but it's still difficult..." (google translate)
Yea works fine, totally, you're not sandbagging every group you're in. Surely. :)
It's an option in the game. It's up to the individual how they play.
They have their place - possibly for some oGCD stuff when you wouldn't be double weaving. And shirk is a great example. Another one might be the self-teleport abilities like BLM and NIN. Nascent Flash is another. I have one for party member #2 (either the healer in 4-man or other tank in 8-man) with another that lets me mouseover. Comes in handy when someone messes up some mechanic and I can heal them back up without the healer wasting any GCD.
However, I don't think they have much use for anything that uses a GCD - outside of swift-cast raise. And that's mostly for the group-chat to let them know raise is being cast. Not because macro-ing the oGCD and GCD together makes any sense.
This was like way way back in HW days, so im sure the community has gotten better along with jobs being simpler now, but vaguely remember something about like well over 60% of players input buttons slower than what macro can do with something like 1/2 that input wrong skills or clipping too often. So meh, do whatever youre comfortable with i just wouldnt advise you doing so with anything beyond Ex.
The reason to not macro any GCD is because you can't queue them up. There is a tiny window before your GCD comes up where you can hit the GCD and have it "queue up" on the server so it is executed right when the GCD timer comes up. Macros with GCDs don't work that way. Spam it all day, but over time, you clip your GCDs by enough time to make it highly inefficient.
But you are right, you can play however you want.
Also, I could do only 75% of what I should do at work and expect the rest of my team to pick up the slack to complete the project. It would be just enough to not be vote-kicked off the team.
Combat macros get a lot of hate in this game (understandably so, the system is terrible), that often people will just outright state "never use them" without really knowing why or how big of a loss it really is. They just parrot what they saw on the Balance and feel smart.
Macro'ing oGCD's is generally fine. Things like mouseover heals, ground target macros, shirk macros, they all work fine.
Always repeat the /action line in your macro as many times as possible. This repeats the command multiple times and increases the chance it goes through. Macro speed actually depends on framerate, so if you run at a high fps, capping it to something lower will increase this window.
These oGCD macros are generally weaved between GCD's so lack of queuing isn't an issue, but they're still macros and might have their moments they don't go off. As always try playing without them first and if you find a macro increases your performance, no reason not to.
I use mouseover heal macros myself, they very rarely fail for me and I've had no issue with them in Savage.
GCD macros don't queue which is why they aren't recommended. You have to mash them and if you try to tie an oGCD to them (Let's say... Hakaze + Shinten), you'll only get a single weave in addition to lack of queuing.
How much do you really lose though if you macro a GCD? Let's say a taboo macro like macroing Glare to hit the boss so you can target the party. Probably a few percent, 5% at most. Not the end of the world to be honest and most players lose more uptime dropping rotation on mechanics, fumbling buttons, not using pots/food/materia.
I'd really ask yourself "can I learn to play without if I really tried?", if it's worth having to mash the button more and how often does it fail or misfire? If it still works fine for you and helps you focus better on other things, it's ok. It won't hold groups back at all by itself unless you're min ilv or week one raiding. Just understand the downsides and don't overuse it, one or two buttons is plenty, more means heavy losses.
One macro to absolutely avoid is trying to string multiple different buttons together. Yes, this includes the community accepted Swiftcast + Raise, but also things like macroing Mudra or GCD combos. This is because macros with a <wait> command have a minimum wait time of 1 second. It doesn't matter if you type <wait0.00001>, it'll delay for 1 second between each action. This, combined with no queuing, does add up to sizable losses. These macros are also prone to disruption. If you're struggling with gameplay you're better off finding other ways to simplify your rotation that would result in smaller losses or consider a different job.
I've tested it myself and the infamous One-Button-Summoner actually works, landing high purple logs in Normal and uptime of up to 98%, which is honestly better than most of the playerbase. So not sandbagging groups.
I don't recommend it personally because Summoner is very easy to play and 6-10 minutes of mashing a button fast is a pain. Downtime tends to disrupt the macro, as well as trying to weave in utility like Surecast or Addle, although it is recoverable. Really wasn't a fun playstyle and clunky. But it works and you won't hold groups back.
That's not the samething though. The One-Button-Summoner are hot-bar-switching macro, and UI macro is fine because they don't have delay like GCD macro. All that do on Summoner is you only spam one button, but you still manually activate every ability that fire, just now you hitting 1 button instead of 6-7 different ones. The one the other post showed for his BRD actually made to queue their abilities for them ... which is ... pretty much a no no.
Totally agree and that's fair, but know that if you present your "play style" to the public, it's also fair that other will have their opinion about it.
What you're doing is fine as long as the content is also fine with a person just go AFKing ... which is what the article you linked said. The other poster is also correct with the "sandbag" term if these macro are used in content where "meaningful" contribution from "all" participant are neccessary.
Well there is a guy that made a purple parsing dragoon 1 button rotation macro. Its inefficent most of the time, but there are alot of people playing this game where clipping the gcds is the least of their worries so having a 1 button rotation macro actually increases their dps
This is true when you're using macros to try to combine skills, but single-skill macros with one action repeated on 10-12 lines can still sort of pseudo-queue even though they can't use the proper, normal skillqueue. Because macros send the lines sequentially instead of firing them all at once, they will re-send the action request over and over, every frame until it fires or runs out of lines.
This allows it to be used the same way a normal skill is used with minimal uptime loss, making it great for tasks like enabling mouseover healing/buffing with instants & oGCDs, or making a reminder timer by adding a <wait> followed by an /echo message with a sound effect to remind you to refresh a debuff. I have one of those macros for my reaper debuff and it works like the regular skill.