Why are Deep Dungeons like this? After Palace of the Dead, HoH was like this and now Eureka Othros. What is the point of it?
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Why are Deep Dungeons like this? After Palace of the Dead, HoH was like this and now Eureka Othros. What is the point of it?
PotD was the same after floor 100. There are just fewer floors of HoH and Eureka Othros, so the matched:fixed party cut-off will be sooner because the more difficult floors start sooner.
They don't really think nor intend to allow matched parties at this point.
I think it would be cool to have a matched partied version, but they'd have to remove the whole death goes back to 30 aspect of it. Because you know people would troll you and wipe the whole party. You know someone else is going to get everyone killed. I'm lazy and match parties would be my perfered way of doing it, but the cons outweigh the pros.
I like the PotD design more, with 100 casual and 100 harder floors. But you should be able to start at floor 101 with a matched party.
With 100 more casual floors it is more interesting to grind, instead of running the same 10 floors over and over, and you have an easier solo achievment for people who are not that hardcore but want a little challenge anyway.
There is nothing "deep" about this dungeon when 90% of the time inside are spent on floors 21-30 >.>
probably mostly because the system can't allow for pomander data to be shared from multiple different people across instances. and to do with scoring.
Hey, I just complained about this too XD
Likely because it's quite long and saves progress so how would that work with randomly assigned teams
can always go solo if you don't want to make a party
Same way it worked with POTD? We only had 1 to 50 at first, then got the second half which was another set of matched floors. And then the 100+ were fixed party.
This limitation on matching kind of defeats the whole "use any group" aspect of this content. And that's what they focused on when they first introduced it.
You couldn't pay me to do the higher floors of a Deep Dungeon with randoms.
Then its kind of a waste to even give non fixed party players 30 floors. That can be soloed if its the easiest part of the 100 floor grind.
Just copy and paste the dungeons. Harder version for fixed party and casual version for non fixed party.
I'm personally not lazy, but it just feels better doing content like this for myself with random party members. xD
This is basically all I want. Make it like palace of the dead. Because as it is right now, Eureka Othros is kind of dead to me. :<
There's no matchmaking for higher floor sets because people weren't using it for that even when it's there in POTD. Queues for anything beyond the floor 60 boss in groups starting from floor 51 is dead as a door nail, and the same fate would be in store for this after the initial novelty passes.
All making it 200 floors would accomplish is making challenge runs to the top floor significantly more tedious, while not really making the mid point of the dungeon all that more accessible anyway to automated group formations.
I think he means past any story floors. Which yeah no thanks. I either get people who will run into the middle of rooms, open chests with others near them, ignore the fact you can interrupt the casting of Pox (I know the ways to interrupt it gets harder the higher you go up), only kill and explore until the exit pops, or ignore all silver chests cause they're just there for xp for a job or are already capped. And that's on the story floors. Why would I want that on post story floors? Or I get people who say they want to go fast or to get silvers but then go and do the direct opposite.
Party Finder
Which means you're lucky cause any time I run PotD or HoH even on the less popular floors I get the speed runners cause they're just doing this for xp on a job they don't like. Or have behaviors that make no sense to me for even a casual not ever thinking about trying for a post 30/100 run. If not a mix bag of the worst examples I gave where I just say screw it I'm going to wait at the exit cause clearly I'm with a group who might as well be headless chickens. Even worse when I get the feeling I'm just the random 4th who say they want to do X but then don't do X and feel like they need to be jerks now they know I might be frustrated.
Dont mind it being part fixed and part matched party, I just think 30 is too short... At the very least it shouldve been up to like 50, 30 for leveling, 20 for matchmaking farming with average drop rates, and then last 50 for the challenge as a fixed party or solo with higher drop rates.
I can't speak for other Datacenters but Aether queues from 61-100 were fine years after PotD's relevancy. Were they longer? Absolutely. Just not unbearable so if you were queuing during the day. With all that said, the issue is on the dev team not incentivizing the higher floors nearly enough. Lower the EXP gains at 51-60 and have it steadily climb throughout each set of floors instead of being a lump sum and you'd all but guarantee those queues would remain lively.
As for the challenge aspect. Just have it begin at 101 instead of 51. Practically everyone who wants to climb all the way hated the earlier floors because they were ridiculously easy at 99 Aetherpool. Both purposed changes solves each problem. The general playerbase gets a full set of floors to explore while the challenge seekers start on the more challenging floors. Everyone is happy.
Yeah, the ability to start at 101 would solve a lot of things.
Hell, even extending matchmade up to 120 or maybe even 150 (reserving the best Accursed Hoard bracket for fixed parties still) might be feasible, although queue times would probably be too long to make it worthwhile - and honestly, I'm not sure extending automatic queuing to more content in XIV - or really even any game at this point - is the way. It makes gaming more convenient but far less enjoyable in the long run, as but a single path is open to the random PUG group, that of false worship ... er, simply treating the event as a mere group task to be efficiently completed and moved on from, like any other job. A path which leads to enervation and death (at least, that of the enjoyability of the content concerned ...).
Honestly, POTD does not really show teeth until the last quartile, especially 180+. You can go in with a group that has never been past 100 and as long as everyone is paying reasonable attention (and no one DCs, which honestly is the other problem with POTD's length, because Deep Dungeons are absolutely awful when it comes to handling DCs since Solo players are treated as having wiped and even in a group it habitually desyncs the run resulting in, at best, being able to finish the present floor set only before savefile issues prevent going further), you should be able to at least reach the 180 boss on that first run. Maybe not beat it (especially with the final phase transition being the kind of finicky stuff SE mainly left behind after HW and is IMO honestly more akin to the type of phase transition more often seen in WoW), but at least get there.
I don’t see how they could add npc support as these dungeons involve strategy with the use and management of potions (we once wiped on HoH floor 99 because the tank got nervous and burned all the potions on lesser mobs), stuns and interrupts, dealing with traps and mobs. Time management can also be an issue. At high levels, the difficulty level changes, there are more mobs, some walk around in groups, some have special mechanics and you either want to avoid them or approach them at a specific time, in a specific way and/or at a specific location or you can be one shotted, even from afar. They are not dungeons where you can just go in, pull wall to wall and wipe everything. You wouldn’t want Thancred rushing to a Gorilla at the wrong time and pulling 3 chimeras and a few worms in the process. Btw, the new dungeon quickly goes up in difficulty after lvl 30. I encourage you to use PF.
On another topic, I’d love the ability to start PotD at lvl 101. 150 levels is a lot and 51-100 are a snoozefest at 99/99 aetherpool. As the previous poster said, DC is a nightmare to deal with and a constant fear. Being kicked out from the dungeon for a second disconnect that puts you back on the loading screen and having to go back to 1 when you are at lvl 100+ is discouraging. If at least we could get back in at the same spot if the reconnect happens almost immediately. Even if death by mob likely awaits me because I dc‘d at the wrong spot I’d take it. A chance is better than no chance.
To be Honest with this specifically. I wouldn't mind a fixed NPC party from at least 1-10, (if you are doing it through the group version), The first 10 floors solo are easy but as a dps with no heals, the first boss still isn't possible without the HoT potion, (It might be different for other dps, but for those without large heals, I don't think you can do it. Even with strength/steel and vuln, I could only manage a little under half boss hp playing perfectly.
They should have made it 31 to 60 party matching and 61 plus fixed party.