What are your thoughts on having this feature one day?
Will NA Finally Submit to EU & JP and learn how to read and understand the meaning/reading Macros or will NA Resist???
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What are your thoughts on having this feature one day?
Will NA Finally Submit to EU & JP and learn how to read and understand the meaning/reading Macros or will NA Resist???
Why can't people just leave NA alone to do our own thing? People are so comfortable trying to tell us how to run our region's DCs. Worry about your own.
Maybe within geographical regions. Not cross-continent.
That might be true, but logistically - in a game where ping matters, it would be pretty difficult to put JP, NA, EU and OCE players together all at once. Anyone that played FFXI could attest to the ridiculous ping problems with having NA or EU players on a JP-located server. At least this game doesn't really have "claim rights" on enemies. More often than not, if an NA player had to compete with a JP player for anything contested, they'd lose.
Players switched DC so they could play a game with reasonable ping. I don't think CW PF would show much interest after players see how poor the experience will be.
Maybe in the case of Regional cross data center PFs possibly, but you currently cant even travel to a different region's DC lol...
Doubt it, simply because I would presume that would require the instance servers to be linked together as well - and one of the purposes of having separate logical data centers in the first place was specifically so that those resources would be spread out (remember Raubahn EX?).
I'd also like to see some of what little choice we still have of community partitions to play with remain a thing; the fact that "pile onto Aether" is such a popular approach already bothers me in that regard: it basically trends towards a community in which the hardcore culture gets to dictate the standards for everyone when it comes to getting a slot in an endgame party, while the more laid back communities are exterminated.
WoW has already shown the end result of this trend - I remember the days when someone behind the regional curve simply had to play on a similarly more laid back world and there was no problem. Now that it's one group finder pool per entire faction, so if you don't keep up with the national pace, you find yourself less and less allowed to even play the game (and preached at on Discord and forums that this is okay and you should just have put in more effort to keep up and are simply being the dreaded E word) until it's no longer worth your sub and you quit and pivot back to XIV. :)
At least we still have the option to travel to Crystal if we want a backwater. I'd hate to see that taken away by the Gilgamesh overlords as well (yes, I'm aware that not everyone who plays on Gilgamesh is like that, but it seems like players like that are permitted ever increasing power to control the entire culture of MMOs. Discord's platform policies are admittedly a problem as well, but that's probably another topic).
The sad thing though is that typically if you bring this critique of player pool mergers and its effects up, people talk to you like it's a good thing to forcibly hive mind everyone ...
OP was really swinging for the fences on this one, eh? Thing about swinging too hard is that it normally causes you to miss.
People keep sleeping on Crystal, but some of the best raiders in the world reside there - and not just on Gilgamesh. The trash is kept confined to two servers in that DC. Things are pretty great everywhere else.
There are usually multiple ways to accomplish a goal if players take the time to communicate with each other and pay attention to what's happening. No need to resort to meta-macros that demand everyone do things a single specific way or else.
But then if you lack the ability to think on your own, I guess having a macro that programs you with the actions you need to do is helpful.
I guess that's the difference between NA and EU/JP. In NA, we're raised to be creative free thinkers that can work cooperatively. EU and JP have spent centuries crushed under the heels of monarchies and empires so they aren't comfortable unless someone else is telling them what to do.
Heh, I was actually attempting to praise Crystal and dunk on Aether in this case.
The fact that the best of the best are on Aether isn't really up for debate, even if Crystal has some nearly as good (and some top flight teams apparently quietly reside on Dynamis, presumably for the lower congestion and easier logins at peak hours ... but they are statics and keep quiet, while the Aether elite tend to be much more interested in controlling the culture of their player pool).
The point is that Aether routinely tends to give off a "high pressure" vibe while Crystal seems to allow you a certain degree of relaxation (at least, the degree that today's hectic sensory overload fests permit ... which only puts that much more of a premium on not throwing human stress into the mix).
But the "GCBTW" somehow sees this in the opposite way: Aether's high pressure, "do your job" sports-like atmosphere to be seen as an advantage and the "right" way to play (which should ideally be forcibly exported onto everyone else, who should be made to feel bad, disrespecting people's time, and borderline griefing if they aren't trying to reach progamer heights of efficiency), while Crystal constantly gets dunked on with "tales from Duty Finder" style jabs.
I don't remember multiplayer games (other than well known hellholes like Counterstrike, Dota, and League) having this universal pall of pressure even the ten years ago when ARR was current, and I'm not entirely sure what exactly to do about it, or if we should have to accept that in the long run we're going to be forced back to solo games and hoping enough people in our personal friends circles (which themselves seem in the mainstream like a quaint echo of the past at this point, too) to play without having to source any strangers from group finder tools for multiplayer. I don't even get why so many people think this change in the times is a good thing (TBH I assume a lot of folks like me don't, hence why jabs like "GCBTW" exist to begin with).
I don't question my own ability to think. I wonder if the 7 other random people in the PF have that ability. Metamacros at least put everyone on the same page. If someone is crying about a standard that everyone has accepted then how did that strat become the standard?
JP's clear rates are significantly higher than NA's, so its safe to assume what they do is better considering the lack of consistency in strats on NA PF's.
@OP
Cross data center PF's are likely never going to happen. Even if they did find a workaround to make it possible, it will never be cross region.
Or when you do have consistency, it's a strategy that's ill suited to pickup groups.
To my understanding, that is another thing that Japan is consistently better at - not only in having a consistent strategy that PUG players can expect, but also in choosing strategies that are suited to a group of average strangers.
NA not only doesn't have full consistency (although alternative strats aren't necessarily a bad thing, but for PUGs they should be announced in the description, and dagnabbit, the players joining the group should read the description: yes, people joining groups without doing so and then bungling it and blaming it on the leader not doing the things "the way PF does"), but also all too often obstinately insists on hyper-efficiency strats that are poorly suited to a pickup group environment.
Then after so often making things harder on everyone, they meme and blame the PF community as being (insert favorite epithet for player perceived as unskilled here) when it doesn't work.
If you call them out on it, either you see hands get thrown up "well, PF does it that way, it's too late to make changes" (see E8S for a particularly notable case in point) or you get polemics on how it has to be done this way and how it's the community's fault (usually, the claim is something similar to that the community is too bad at doing enough DPS so that the cheeky uptime strat that increases the rate of mechanical wipes is necessary as a counter and a safe strat would hit enrage too often).
I expect that this is also another example of the ... er ... damage caused by damage meter culture as well - both because of said "cheeky uptime strat" behavior usually being needed to stay competitive on fflogs, just as speedrunners in almost any other game usually end up having to increasingly break the game they're playing in the process, and because of the fact that the math in MMOs normally means the highest DPS figures require overall shorter kills (though this is muddied by XIV's rigid two minute burst paradigm). The difference is that most other speedrunning is a solo competition, though, while in this case the "speedrunners" tend to insist that the rest of the game's pickup group culture have a duty to help provide the environment their playstyle calls for and blast anyone who gets in their way in that regard.
Probably never because ping...I'd love to play with my friends in NA because honestly, NA is much more social and comfy while EU feels desolate and lonely lmao