That way, it adds more roles for the White Mages, and gives Our Chance of Survival more.. possible instead of having to DPS it death... and come short of surviving AF.
Just food for thought ^^.
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That way, it adds more roles for the White Mages, and gives Our Chance of Survival more.. possible instead of having to DPS it death... and come short of surviving AF.
Just food for thought ^^.
>.>
Your Benediction heals the Stone Pillar for 3800hp
.....
Astral Flow does 300 dmg
.....
lulz, good idea but....
No thanks. Please don't make the fight any easier.
However, I really hope defeating Garuda is required to complete relic weapons. Her time as prime content was short lived thanks to the overwhelming amount of players abusing the Astral Flow exploit.
Such a shame.. She is, hands down, the best encounter in the game.
Easier? hmmmm
Yeah I didn't do the BLM Exploit.. didn't "Feel" right and I feel like I'm Stealing the Accomplishment rather than earning it.
As Far as Easier is concerned.. I keep getting AF'ed in the face with 8k-9999 damage with 2 pillars half way >.>.
/wave Hi Starlord! (lol)
That's my whole point lol. I wasn't implying that it's easy, though it certainly isn't too difficult. I just feel Garuda never really got the respect she deserves. It's a really fun fight, the best in the game in my opinion. I'd love to see people challenge her again as she was meant to be defeated, not by cheap ass exploits lol.
To Starlord: All I can say is increase your dps on the plumes. Try your best kill every last one of them if you can, AoEs are your friend.
If you have more than 1 White mage... you need to go in with just 1 and everyone just needs to avoid her moves or otherwise push their DPS better. Bard using Battle Voice and Sacred Prism + Stoneskin as well as a THM using Sacred Prism + Sanguine Rite can also allow you some more "Breathing room". But really your DD just have to get better at DPS.
That's just the problem I'm seeing with this, you have to have Awesome gear in order to DPS her down to where she doesn't have enough time to even kill many pillars.. not many people are Fortunate as people that spam CC all day to get Darklight gear or whatever :P.
To Meow: I Make sure everyone Saves TP for AOE moves and myself so that we can try to take out those plumes, but what gets us mainly is when she throws out 30 of them at once, from the video I saw them just take care of plumes on 1 side only ( the side you be hiding behind a rock), and we still wide up dying from AF.. I just don't know what to do. :/
Only if the WHM heals them with Stone/Stonega.
Currently we are running 1x Tank 1x MNK 1x BLM 1x DRG 2x BRD 2x WHM
MNK and BRD's are in charge of plumes while DRG, BLM and 1x WHM dps her
If done right after the 2nd time she jumps she should spawn a set of plumes then another set of plumes, if she is jumping 3 times AF is gonna hurt but still manageable w/ BV and Beni
3rd phase is the pain as clones can be hard to position, they seam to spin like a top sometimes and face the mages/brds
BTW MNk is to off tank Chiruda while BLM and 1x WHM burn her down
If you're using the BRD/BLM setup, your offtank and both BRDs should have plumes as their top priority. It may be a bit difficult now with weaker Steel Cyclone (I don't know, haven't tried since class adjustments) but I'm sure it's definitely still doable.
BRDs should have a solid WS rotation to have AoEs go off a second or 2 after she summons the plumes, or right when a bunch gather on one pillar. (As a BRD I usually do all 3 WS directly on Garuda, with the AoE going off a second after she jumps into the air, followed by picking the rest of the plumes off 1 by 1 with single target WS combos or, if I have enough tp, Rain of Death on a group of them)
OT WAR should start their Steel Cyclone combo on Garuda herself right before she flies into the air but save Steel Cyclone itself for when the plumes gather on one pillar, then help with picking the rest off with the BRDs.
MT WAR should be timing Steel Cyclone to go off right when she jumps into the air (before the BRD).
Doesn't matter if you get them when they first pop or when they're grouped together on a pillar (I'd recommend doing both), as long as AoEs are killing more than just 1 or 2 of them at once.
Edit: One last piece of advice before I head out. The pillar where your BRDs and Mages stand behind is the most important one to protect. You will take AoE damage if the plumes break it and everyone will lose SS, which can be difficult to recast before AF. (No SS on AF even after killing 90% of the plumes can easily wipe your party if you're not prepared.)
New DoH: Stonemason
Now required for Garuda fight.
Well one thing that has changed is that steel cyclone doesn't kill Plumes in one hit any longer during the first phase, the ones in second phase have less hp.
Rain of Death
Doomspike
Whirlwind
Ring of Thorns
They all do. The fight was easier back before Steel Cyclone and Collusion were nerfed. It is more work for the bards now definitely, and I find it helpful to have a dragoon in the party. But if you can avoid a third jump and people take care of their adds the AF is nothing to worry about even if you leave one pillar unattended for 2/3 plume spawns due to timers on single hit AOE weaponskills.
ah you beat me to it zyph.
shouldent armorer or blacksmith be able to repair stone pillars in a realistic term?
Tell your BRDs to gear up properly (or stop sucking), if they have not been 1shotting plumes with rain of death, it means they need better gear and no that doesn't mean Darklight gears.
Also bring a DRG, WAR isn't really optimal imo these days for Garuda.
Post patch, we always go with PLD DRG MNK BLM 2BRD 2WHM(or replace 1WHM with a BLM), never really have issue, if you decide to bring 2 WHM, assign 1 WHM to help on nuking Chirada when it pops in case you have terrible MNK that miss combos bc direction can get messy during that time.
Right, if you can't DPS Garuda and the plumes quick enough, there are issues with your BRDs and melees. I also haven't had much meaningful practice on her post-patch for reasons beyond my control.
I'll even say from experience that you can take down all the plumes each time they are summoned, but if the actual DPS on Garuda isn't big enough, she'll just take down the pillars herself with her Mistral Shriek and Song before she even decides to Aerial Blast... Or has this changed after the patch?
The biggest problems that plague parties pre-Aerial Blast seem to be overzealous DDs getting hit with attacks that are quite avoidable, those who are in charge of taking out plumes are not efficient at it, and DPS in general sucks because people are undergeared and/or 5/5 in AF. Some people need to realize that this isn't like Ifrit where you can auto-pilot it just because you got her behaviors memorized/figured out.
Because mending stone and mending flesh share the exact same mechanics...
My LS only has AF and single/double melds, no Darklight, and we have been able to survive Astral flow consistently since we got the hang of it. The most important thing is that the DDs have to be Combo'ing constantly on Garuda because if she teleports 4+ times there is no way to survive.
Our breakthrough was to have DD start their AOE combos on Garuda once she starts her feather summoning animation. When DDs get to the AOE part of their combo they run out, AOE feathers, then run back to Garuda.
Darklight gear makes it easier but it is not required at all. Good tactics and efficient use of WS's and combos is what will make or break this fight.