What is the point on having Wooden and Luminous Wooden lofts if we can't place almost anything on them?
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What is the point on having Wooden and Luminous Wooden lofts if we can't place almost anything on them?
+1 For the want of a Z axis slider!
For me, mostly they become roof lowerers so the Tallafel can't get inside as easy. Like the first, but better.
I agree with you, Shibi. I would even go as far as to say that this is the second most pressing need for housing, behind only that of housing availability itself.
Because we were already creating lofts using glitch tricks on Troupe Stages and Round Stages before the Wooden Loft was added.
The Wooden Loft was a nice QoL addition that saved 15+ minutes of effort trying to get the Stage centered just right on top of a window frame.
The Luminous Loft makes a nice ceiling.
Would we love Z axis placement? Absolutely. But until then, we're not letting the lack hold us back.
I think the better question is why aren't we free to place assets on any of the 3 axis. Why do the devs implement these artificial limitations that only seek to hinder creativity.
But we can. We're just limited to tabletop furnishing as items that can be directly placed on them. Anything else and we need to go to the extra effort.
I'm not trying to say the system is fine as is (my first MMO housing experience was RIFT, of course this isn't fine compared to that housing). But we do have a way to get the furnishing up there that the developers are fine with us using. The only thing they've told us is to not items out of bounds because that messes with the housing servers.
Probably because they didn't anticipate the need back when housing was first added to the game.
Back then, most games with housing were still using hook systems instead of allowing players to free place at least horizontally if not also vertically (though some were doing that). Furnishing selection was minimal. Item limits were half of what they are now.
I doubt they were predicting what housing would end up growing into.
They've been very pleased (for the most part) with how players have put their creativity to use so I don't think we need to worry that they're against us floating items.
But definitely agreed it would be nicer if they could just give us the tools that would allow us to do it more easily. We can only guess at what's happening on their end.
For instance, different items have different vertical requirements before they will "lock" in place instead of snapping back to the floor. Could they be trying to solve that before updating the tools? I would love to be able to float rugs only to stage height instead being forced to float them almost halfway to the ceiling, as an example.
Developers put little thought into lofts in general.
We have the wooden ones, which are nice.
We have factory grates, which are... great, but their rusty aesthetic limits usability .
We have unmelting ice lofts from a past event, locked behind a paywall.
And the best ones I kept for last: Flagstone lofts. Locked behind FC high-end submarine voyages, making this way too inaccessible considering the vast amounts required to make additional floors out of stone. Of course market board prices reflect that.
So... not sure how much thought goes into anything housing related over at SE. Is there even a reason for not converting every single ground-based housing item into a tabletop one, to allow more things to go on lofts, without requiring glitches?
At this point glitches or... other sources are kind of a requirement to build anything with lofts in mind.
But you can place stuff on them, just takes a bit of work.
https://i.imgur.com/wyZWR2z.png
https://i.imgur.com/uTgMIKs.png
Right....I swear the housing system just makes me want to burn down the house.
Hi OP. Here's a video explaining how to use purely in game methods to painstakingly place items on a loft and then float them to create a second floor.
https://youtu.be/fuslyPS0Hsc
I used this method myself for the second floor of my apartment, and I'll be honest with you it was a huge pain in the ass. Everyone pretending like this method existing somehow "counts" for loft placement being a thing is being disingenuous as heck, but here's the info and now you know.
Tbh this is much simpler than placing fake windows on the partitions :3
because FFXIV need to add a slider so we can move stuff in the third dimension, right now it is entirely 2D for placement instead of giving full use the engine.
For someone reason the developers thought it funny that people have to rely on glitches, when it would be easier to just permit us to place everything everyone in the room and with what ever elevation for everything... also it would be niceif you can toggle floor on lofts/stages as well.. so you can add the items and just lift it all without having to use glitches in the game for doing such.
I really like what you did here, cmgrats !
I tried to follow a glitch tutorial myself but I’m on Ps5 (was on the PS4 pro when I first tried to glitch) and it seems very hard on console unfortunately. Or I just simply suck at it, who knows! XD
So I decorated the “hard way”.
That is actually very easy to do if you're using mouse/keyboard. Place imitation window in Storerooom, select from Storeroom, move into position on partition and double click the Display Subcommands keybind to place. Done. (I'm not certain how awkward it might be if using a controller.)
Compare that to repeating almost the same process with a loft/shelf (except using Inventory instead of Storeroom) several times to get an item floated.
That's what i did but i use it on stage panel to make like, hmm how to say it, stencil? Then move whole thing into place and unglue(?) panel leaving them on the partition i want them to be on. The only issue is that you need to be facing the panel at the right angle which is in front of you.Quote:
That is actually very easy to do if you're using mouse/keyboard. Place imitation window in Storerooom, select from Storeroom, move into position on partition and double click the Display Subcommands keybind to place. Done. (I'm not certain how awkward it might be if using a controller.)
Short and simple version:Quote:
I tried to follow a glitch tutorial myself but I’m on Ps5 (was on the PS4 pro when I first tried to glitch) and it seems very hard on console unfortunately. Or I just simply suck at it, who knows! XD
So I decorated the “hard way”.
Place all items you want to float on the ground in the exact spots they need to be, place stage panel behind them, place loft in a way it covers all the hit boxes, place loft they should float up a bit. Repeat till they go to the height you want. Tedious i know but once you learn how to do it you will laugh how simple it is :D
Sounds like you might be using a variation of the original trick used to get the windows on partitions before the storage glitch was discovered and shared. It's not necessary anymore. You should be able to place the window directly on the partition now as long as you're doing it from storage and using the subcommand menu keybind to place them instead of a mouse click.
They will eventually add it. Until then you COULD just use the beta test software to do it. Once that gets refined enough the developers will use that as the basis to create the official release version.
We can glitch it but it’s a bit ridiculous to not be able to place furniture (other than just tabletop items) directly on a loft or windows on partitions. I hope they will add this possibility some time down the road.