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1. Pick any quest you want to start at.
2. Skip Dungeon
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1. Pick any quest you want to start at.
2. Skip Dungeon
Picking the quest would be preferred. For some reason they didn't do that, so maybe there was a reason.
Or better yet have a reset minor quests for any zone in NG+ so that you can go back and do them if you like
I would like it to give xp. I know why they don't want to, but I really think it would be more fun if I could replay the story as a different class and get xp like I was doing the msq on it. Maybe too pie in the sky, but it sounds fun to me.
MSQ exp is too much thatll surely be exploited if you could just repeat it for every class. Warranting a lot of leveling avenues useless. Im ok for NG+ just solely be for the experience of doing it again itself rather than attaching tangible rewards for replaying story again
You could scale it to where other things give better xp. I'm just saying it could alleviate some stress for people while allowing them to experience the msq again. I don't know, but to me I don't do NG+ because of this. It's just not worth the time investment to me. If I get nostalgic for a certain part of the msq I can just youtube the cutscenes. Again It's pie in the sky, but I would actually use it if they added xp.
I wrote something relevant in another thread before seeing this thread so I'll rephrase it over here: add indicators to the quest journal if said quest has any unique/additional interaction tied to certain role/jobs in NG+ mode. I feel once we cleared the MSQ for first time, it's only fine to let the players know those little tidbits they can discover if they redo it to experience it themselves.
I would love it if NG+ would allow us to pick individual quests and included all quests.
Not every cutscene is there though. They stopped adding them all for some time and in my thread about an irrational anxiety riddled brain gremlin things you might have missed or might not have understood could be in a CS thar doesn't get transferred over to said journal.
It would be nice if you could dip in at different spots in an MSQ section that you want to explore. If there is some kind of difficulty then they could limit those to the quests that have some kind of scene depicted in the header.
Personally I would just like it to stop auto booting me whenever I queue for roulette
Give me 30% of the normal Main Story Quests xp, just something that allows me to level alts jobs while experiencing a story. Everything for leveling is just mindless roulettes or dungeons. I love the story, and I want to keep experiencing it. I don't care if it's slower than the normal leveling activities.
Pick up the solo instance you want to re-experience in NG+
Nope, apparently New Game+ is meant only for players who quest purely for the fun of questing and wanting some sort of reward or extra purpose included is inherently bad.
In reality, it means New Game+ has been ignored by the majority of players and it's just another niche feature that they wasted developer resources on.
First of all that's nonsense. Leveling dungeons turbo you through, especially early on, or from 81-90 where it's half an entire bar in 20 minutes. MSQ isn't that fast.
Second we all know "lots of leveling avenues" means roulettes. Roulettes have become a plague on the game in my view because they hold content hostage. The developers care less about making things fun or rewarding because they "need to keep roulettes populated". They're the reason Fates are slow to level with, side quests have terrible EXP, New Game+ has no exp and Trusts are painfully slow and won't use aoe.
They should have scrapped Mentor Roulette years ago and added an Adventurer in Need roulette instead, with the mount attached, that anyone can enter. Then any queues would fill and they could stop intentionally making other forms of leveling tedious, slow or unrewarding.
*Adds an "optional" msq VA package in the mogshop*
There, fixed~ :^)
with cutscene skipping, you wont believe how quickly you can get a job in levels with msq exp, you do realize they significantly buffed up msq exp right? Roulettes are there to keep a lot of old content at least some sense of relevancy and is a nice source to get easy rewards. I personally like it and I only do whatever roulettes that tickle my fancy in the day.
Trusts are gimped because they're not suppose to be an easy replacement for players to level up content with. If they were just as good as them, why would we ever need real people to run content? Use your brain please.
Reason why Fates dont give huge chunks of exp is once again, allow more options for leveling to be feasible. It's also used as a good means to pass the time while you wait on queues for roulettes, which even then you still can easily finish off levels with fates regardless (which is what I do) and they have their own appealing separate rewards with bicolor gemstones (just waiting on SE to add this system to ARR, HW and SB zones)
There's also PotD,HnH, Bozja and like I mentioned running high level dungeons. Trust me as someone who played alts and just blazed through the msq with cutscene skipping (and without the server exp bonus buff), you easily become overleveled for the story content which funny enough is a complaint Ive seen with people here about you fast you level a single job solely on the msq. NG+ is only there purely for just the experience of going through the story again or going through notable questlines, it shouldnt have some extra reward incentive for it.
You sir are the one who lacks any understanding of how these systems work.