In WoW, when you report an RMT bot, it's posts disappear from your chat log, and you never see another from from it for the remainder of your login session. Saves blacklist space.
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In WoW, when you report an RMT bot, it's posts disappear from your chat log, and you never see another from from it for the remainder of your login session. Saves blacklist space.
Here you can report them all you want, even if these messages are OBVIOUS as they are, they do absolutely nothing, be it on the pfinder or in shouts / cities. And these users are never banned even if the insinuations / annuendo are just in your face / easy to get.
Nothing is done, absolute impunity as long as you just don't show it blatantly in a screen or stream it. All is permited.
Transmog Catalog.
Banwaves are better if botting or other cheating is involved. For just banning advertisement bots it barely matters. Except that instant bans will cause more dump accounts to be made (which can be undesired). But even then, a week is a lot. A bot can become profitable within a day. (maybe the banwaves are daily, but the report is weekly, but i suspect this is not the case)
I think in this case they should just ban the message based on repetetive content (machine learning can go quite far here and generate some relatively reliable algorythms based on reports). The moment these spam messages can be identified quickly, it doesnt matter who posts them, they can just be hidden. And then they might not even need a ban to begin with. If the message itself just gets muted, it does enough. And even if there are some mismatches, as it doesnt instantly cause a ban, it barely matters. In most cases the matching factor is going to be a domain name in the url, and that is exactly the factor you want to block.
And this can even work for the raffle scam that directs to a fake forum. As again, the domain names are a easily identified factor.
Hashing the message doesnt work as they always have a suffix to break it (while machine learning can reliably purge that info and still hash it for quick checks anyway). This is one of those things machine learning should be able to handle relatively easy. The more difficult it becomes to circumvent such system, the less advertisements you get. And sure, some will go through it. And they might find a workaround relatively fast at first. But again, the more their domains become recognised, the less workarounds will work. At some point the advertisements will just become a garbled mess which obviously wont make it work anymore. The ease for reading towards people is a weakness on its own.
Now also check how much storage it costs.
A single item has a few ids: an item id, the color. So 2 integers.
With 800 items, thats just 1600 integers. Lets say they sue 64 bits because of native CPU. And we end up with 12800 bytes. Lets round it up heavily and its 20kB per user. But most important: its only required to have that 20k loaded when accessing the dresser. Its not a very heavy load on that.
Disk wise, in a single MB you can then store dresser data of 50 users. Which most likely means that all the dresser data can be stored on a single drive for an entire server. And for logged in users it can probably even be loaded into a single RAM module. Again, space wise there is no issue. There is a lot of upscaling possible here without interupting any players (instead of RAM, a single SSD is fast enough to handle this, it doesnt matter that a player has to wait a second to open the dresser. a second is a fair delay if they could have stored 5000 items in them).
Its realy down to how they coded it, and this seems to be a rather poorly optimized/implemented system. That is causing the biggest limitations.
Sure, a binary list of yes no for 50k items can be more efficient, and still be somewhat equaly scalable. But at the same time, it is limited when glam items cost paints (and paints are an important gil sink!).
I do not believe, that this is really relevant for the server load. Databases are really fast when it comes to query such things. Of course if you do not mess it up. :) As UkcsAlias mentioned, this are propably a few bytes per item. It they use long integers as ids it is propably 16 bytes per item. It means 12800 bytes or 12,5 kbytes per logged in player.
Cheers
Tbh, i think ffxiv on this has a very big diffirent expectation. Glamming in FF matters a lot more than in wow. In wow you can have generic looking gear everywhere, while if they would from this point on do that in ff, people will complain. The glam freedom in ff is one of its selling points over wow.
So yes, that you dont care about his opinion is simply because his opinion is saying to remove a key selling point (an absolute no-go at this point as that will severely drop income).
No idea why you are on these forums to be fair if you dont care about anyone's opinions, looks like you need an echo chamber so you can hear yourself and only yourself
But it's not fine.
"WAAAAAAAAH people care about things I dont care about, but I am the one who is right, it doesnt matter !"
This is false and misinformation. They ban all of them in waves. Just because there are not banned immediately doesn't mean they don't do it. Just because this forum is obsessed with the idea of FFXIV beings a shit game with shit support doesn't mean is true.
Just ignore them, bot messages aren't any less annoying than half the muck you read in shout chat anyway. To be fair I don't even mind the bots anymore and I'm kinda glad they are here. At least it keeps the prices of shards and crystals down. Saves me gil and I don't need to spend a bean.
Can we please get a Report RMT button for when we find bots outside the cities? Here at Seraph Ive encountered so many lala bots while I was questing that it's getting very irritating to see them leveling up while they're clipping underground.
Considering most of 2.0 was built as a bad WoW clone from the get-go, and many of FFXIV's systems continue to be badly copied or implemented from things WoW did first... yeah, may as well. (Honestly kind of shocked me how much stuff FFXIV just straight up tried to copy from WoW, now that I've seen and experienced the game for myself. And I mean shocked in the bad way.)
Also lmao @ people acting like the crappy glam dresser system is fine. You guys really will defend anything this game and Yoshida pops out of his rear end, no matter how smelly it is.
The only complaint you hear from people about the transmog system is the lack of dye channels. Otherwise, it's the single best dress-up system implemented in an MMO; just as ESO's housing is (with Wildstar's death) the king of all MMO housing at the moment.
If you don't care about others' opinions, you'd better stop posting on the public forums right now because that's all you're gonna get - others' opinions. I will never understand this mindset people like you have where you come to a public space, tell someone they're wrong because you have a different opinion than them, and then expect to not be spoken to in kind.
You might be right! I actually couldn't say, as I haven't tried GW2 personally. A friend said similarly, that they sort of think it's the best overall and improves on WoW's transmog system - but that it got held back because of something relating to the cash shop or... idk? Again, no experience with it and I don't know if I could dig through our DMs to find it lmao.
I just tried adding some older gear to a new glamour. I couldn't figure out how to do it, even with help from a couple web pages. Everything in WoW that's been bound to you is immediately available for transmog. The downside is that while the gear images are added to the library automatically and free, you have to pay significant gold (up to several hundred) every time you change your appearance. So, I kept at most 2-3 outfits, and rarely changed them. You also need a special NPC to change.
I've found another way to make them disappear when I'm in town. I just change my chat log to battle mode.
The FFXIV equivalent of this system could be where you spend prisms rather than gil for the changes. Dont need an NPC either as the glamour dresser should be just fine as is. Just need to translate the glam catalogue into the engine, which the devs have gone on record this was attempted before but the game's engine was still too wonky for it to function.
Im just hoping they can pull it off sometime soon.