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Please, I choose shit rotation and almost samurai damage.
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Please, I choose shit rotation and almost samurai damage.
I still haven't wrapped my head around why square wants to rework paladin or dragoon. The issue isn't with individual classes it's with the shitty 120s burst meta.
Also, square should bring back old smn while we are doing this 7.0 copium. Re-release it with a different name, like invoker or some random BS. I'm happy for the people who found success with the new summoner, but I can't get over with the old summoner turning into that glorified auto-combo plugin of a class.
They've stated why they want to rework drg before. I just can't remember where that was, but essentially they've hit a brick wall regarding drg and iterating on it further. So they want to make it fresh again by changing it up.
As for pld, can't say. It's one of the few jobs in game that still does its own thing.
Why are you making 100 threads that are just memes and baits?
Cant you just add this to a proper discussion?
Low quality.
DRG feels great right now, so I fear for what they'll tear off to latch onto the new melee DPS.
the rework is confirmed?
DRG doesn't feel any more or less shit to play than any other melee, though?
We have the choice between a playflow anchored excessively by the two-minute meta or... a playflow anchored excessively by the two-minute meta. So long as that's pinning each in place, it doesn't seem likely that a DRG rework can accomplish much of a favorable change. And judging by the history of reworks, any such rework would likely flop with veterans regardless and will be composed mostly of just reducing complexity and APM and squishing core job components.
Could DRG be better? Sure. But that'd mostly be by rewarding smart use of Dragoon's means of banking resources (Mirage Dive, Scales, 2nd Charges) and building off of other fairly organic affordances of the traditional kit.... for which there's little alternate place or room for extension so long as DRG's and all other kits remain anchored excessively by the two-minute meta design.
Also, why would anyone choose to take both gutted gameplay and lower (SAM) damage. (DRG already outperforms SAM.) Unless, instead of rDPS, you're talking about raw damage, which hasn't been a metric around which people actually consider job balance since early HW at the latest?