My friends are all leaving of the game, claiming that it is very difficult to get things
only closed groups are the best events.
Power level and boots created bad players.
This is happening with friends you too?
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My friends are all leaving of the game, claiming that it is very difficult to get things
only closed groups are the best events.
Power level and boots created bad players.
This is happening with friends you too?
Nope due to the fact that me and my friends keep a tab of who's good and bad players so if we decided to look for groups on anything else, we know who we should invite and shouldn't.
My friends all still play.
I never have issues finding a group. As a matter of fact, I usually have invites as soon as I log in.
If we don't invite the "bad" players (inexperienced ones), they will never get "good" or the level that people expect everyone to play at.
Not everything should be done with LS only and you shouldn't have to find a LS to do specific things.
We invited a new person to moogle because no one else wanted to join. They NEVER did moogle before. Took two tries to get them aquainted with moogle and we won. People have NO patience when it comes to new players
I invite people outside LS all the time, I just boot'em if i happen to see them sporting full AF on BLM.
Moogle is a very straightforward fight. If a new player in a party of experienced players can't figure it out in one try then something is wrong.
However, alternative content like CC/AV/Garuda and Ifrit (to an extent) have multiple phases and require lengthy explanation. This is where static groups will make the difference.
The best advice I can give anyone is to get Mumble, Teamspeak, and Vent. Once you do get into an experienced group they will be much more likely to invite you in the future if you can communicate easily. Nobody wants to type a small novel to explain how to do CC. At the same time, nobody wants to run with an unfamiliar person who "knows it all."
I don't mind inviting people new to fights as long as they say that they are new and ask questions/pay attention/etc.
Garuda is the only exception, at least for now while we are still learning the fight. It just demands a lot more from you than every other fight in the game.
I think you do have a point that we should at the very least try to give a chance to people (after all, how will they get experience if no one ever lets them experience the content?), but I also don't think there's nothing inherently wrong in not wanting to do content with unknown, inexperienced players.
Sometimes, I just don't feel like throwing myself at <insert content here> with a group of players that clearly have no idea about what they are doing. Some other times, I actually think it's pretty cool to see them improving a little every time and help them do it (one day in Dzmeal Darkhold was particularly cool, we tried like 5-6 times and when we finally won, it was a nice first batraal kill achievement spam on the chat window XD)
I mean I wouldn't do it with a full group of people that don't know what they are doing, but 2-3 people who are new wouldn't hurt. We don't even get on vent/mumble/teamspeak. We just have a person who usually does it as their specific job explain what they are supposed to do.
People shouldn't talk about Garuda as content cause no one even does it. I don't even see Garuda shouts like I still do for Moogle and Ifrit lol
I'm not finding that to be the case, at least on my server at the time I play. There are a lots of people who have returned in the last month or so. One of my LSes often takes first timers to stuff like Ifrit. The town is full of shouts of people who came back looking for a LS and people forming parties to do stuff like AF.
Last night Ul'dah sounded like Juno! Everything from helpful shouts to people joking around. It was great.
A bunch of people who disappeared to play D3 have come back :p
I've noticed alot of my friends who used to play all the time aren't on much.
Pretty much they got all classes to 50 and there's nothing left to do except grind the same fights/dungeons over and over or relevel all their DoH/DoL for achievements because the game doesn't count any of what you did previously.
I'm only still around because I only play a couple hours here and there - only 4 lvl 50 classes...
however I still see daily shouts for ifrit and I know some new people too.
On a personal note, I am not really happy with the direction they fights are taking, some groups/LSs pretty much requiring TS/Vent. I know some people who feel the same way. Its not fun, feels more like work or a job.
I haven't logged on in a couple of weeks because I'm just not attracted to the idea of repeatedly speed-running dungeons/primals trying to get some gear with a <5% drop rate. Crafting is OK I guess but a bit monotonous, and gathering is boring because the zones are so repetitious. Holding out for more interesting content/quests/things to do, or the world revamp in 2.0 at which point I'll start playing considerably more for a while.
This is what happens when all of your content demands 100% intense party focus. This is what happens when all of your content means you have to continually spam a dungeon over 50 times to get one piece of loot for one person. This is what happens, when random number generator and bad loot policies mandate the group makeup.
People leaving? SE should probably re-examine why, given the fact that there are several threads with an outstanding majority of players continuing to criticize terrible loot distribution methods for dungeons.
Recent friends I've talked to don't want anything to do with the game after the latest patch due to the AF weapon seal garbage. Many want to see locked content (running a dungeon once a day/week with guaranteed drops).
Simply stating "find a good linkshell," is not a solution.
They think it's hard to get things done in this game?
Have they ever even touched XI?
if a bad player joins my LS be it from just sucking to low experience, I dont blame PLing I just try to help them become better. OP I doubt your friends would have stuck around anyways it appears they have no patience for humans.
Please keep in mind that there's a tremendous difference between a "bad" player and a new player; even if the new player has been playing a while but is new to content such as dungeons and primal fights. I know of plenty of "bad" players on my server who've been playing since CE or so and will continue to be bad because they refuse to learn. On the flipside, some of the best players in my shell are still new to some content but can pick it up after one or two tries. If people actually stop and listen, and give new strategies a shot, I'll almost never call them a bad player.
I have noticed a drop off in players and it makes it hard to do anything outside of exping. Everything revolves around 8 player content and people have their 8 man groups set in place which they don't invite other people. The game seems very clickly like FFXI was people will rarly do anything outside their group they already have. Which makes it so people who do not have this kind of group of players not able to do anything.
I do detest the 8 man groups sometimes. It feels like if I am the 9th person to log into an LS I am out of luck for that day. Some LS will swap people in and out but not all...
One of my current LS's seems to aim to have 6-7 active members likely to be on at a time and the just pull an additional person out of one of our other LS's.
Yoshi or a rep did say Alliance type content was coming in the future :D
What kind of difficulty are they having? Can they kill Ifrit? Or they killed it 938750548 times and haven't gotten a drop? If its second one then tell them its not difficult its just they have such bad luck.
If anything I've noticed a few more people come back, not a whole lot but certainly enough to be noticeable.
players will always come and go, this is honestly nothing new
its not like theres a mass exodus, if anything more have been joining then quitting for a while now
yeah break takers are a norm too, even i need a break now and then(my version of taking a break is playing an hour a day instead of 8 though and only doing my daily leves lol)
not everyone can play games for tons of hours every day, youd be amazed how many people play an hour or less a day in these games, a large % of players are that way yet they are always overshadowed cu they are non vocal and dont play enough to get noticed like the rest of us
Difficult to get things?
As in the drop rate? I mean, Ifrit, Mog and DH aren't that hard.
Garuda, CC, AV and hamlet defense might need some extra coordination and commitment but it seems some people are already spamming those so I don't see them as impossible either.
For crafting and gathering is mostly a time sink (getting the right skills for DoH and/or waiting for that hq mat while gathering).
So, why ;-;? Also, why not make a LS? I'm sure that there's plenty of people who would join a casual-ish LS to start getting the hang of endgame content instead of begging some l33t-group to add them to their parties/events.
Very few people do Garuda, if it all, since the BLMfix patch, even less since the WAR patch.
Have you tried hanging out around a Hamlet during battle period? There are people there shouting.
I've noticed pick ups can't even complete AV and CC unless its for AF, so I can't give you any solution for that besides join an ls that does stuff.
Have a couple LS its just that people quit leaving not enough left to do much of anything. I don't want to have to constantly be finding new LS every time people quit. I don't mind pick ups but game has been designed around people only wanting to do stuff in a set group again. I am sure all this will be solved when there is content finder and I can queue up for stuff I want to do but that won't be out until 2.0.
It took long because it was new and nobody knew what to do.
By now, you can look up videos, strategies and even some images showing what to do during the fights. I understand some people would want to find a "personal strategy" (or something), but if you really must/want to beat content you can do some research and get to it.
Of course, the "get a group of people who take the fights seriously" part is another thing and that's up to the community, not the game.
Again, from a personal perspective I feel that Mog, Ifrit and DH are the easy part of endgame content. CC, AV, Garuda and Hamlet aren't that easy and ask more from the player/party to be completed - but I don't see them as impossible.