just letting SE know they cant just stay silent and hope people will accept the changes after a while, i wont atleast. thats it.
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just letting SE know they cant just stay silent and hope people will accept the changes after a while, i wont atleast. thats it.
No yeah it's bad
Indeed. Hope they address this soon
I'm still trying to figure out what the issue even is. I have yet to hear a good explanation.
By "They can't stay silent", I assume you mean in interviews with the dev team?
I have never seen an explanation on the forums for such things, and since this isn't a communication vehicle for the developers, I don't expect one, ever.
This issue(s):
- Without Kaiten, kenki management is no longer necessary at all, which dumbs-down the gameplay.
- Without Kaiten, the choice of how to spend kenki no longer exists, which dumbs-down the gameplay.
- Without Kaiten, the choice of when to spend kenki no longer matters, which dumbs-down the gameplay.
- Without Kaiten, Iaijutsu and Ogi Namikiri hit for drastically less than they used to, which makes the job's entire kit feel flat and unsatisfying, and also makes burst windows far less important, which dumbs-down the gameplay.
If you don't mind dumbed-down gameplay, there's no issue.
EDIT: Actually, some people are passionate about the animation and audio, so I guess there's potentially an issue even if you approve of the dumbed-down gameplay - the same can be said for cadence, but that's a deeper discussion and contrarians don't seem to want to hear about the job's "feel".
I kinda screwed myself (apparently) by enjoying 1 job. Samurai. Now I have no desire to play the game and am unsubbed until revert sam back to 6.08. If they don't bring it back then I couldn't care less about playing, there aren't any jobs that excite me in ffxiv right now
^ This.
It wasn't complicated. But it was something we typically had to keep our mind on while playing. It was a rewarding gameplay loop.
Nor only was it that, but they also altered potencies and effects to 'compensate' the loss in our buff by making everything core to the class weak enough that it almost isn't worth using in the rotation.
Making a class that relies on slowly building to big hits turn into flat and even across the entire board was a poor call.
Lookie, an excuse for me to respond :O!! (cracks knuckles) boi oh boi <3
6.1 Changes were terrible for SAM for a plethora of reasonsThis has been unanimous among many threads. But if you somehow missed the memo
- The changes didn't fix any issues they said we had
- Imaginary button bloat issues not fixed
- Imaginary action bloat issues not fixed
- Auto-Crit on SAM made SAM less desirable in Crit comps
- Playrate of SAM in Ultimate prog is lower
- Aesthetics with Kaiten removal is ruined for many
- Skill rotation flow feel is also ruined
- Kenki Management has been completely destroyed
- Skill Ceiling has been lowered
- Skill Floor has been lowered
- No one asked for these changes
" Click Here " and have gander at the near 100 voices that are against these changes.
NOW, According to your previous (Troll?) posts you played Samurai since ShB "gasp" and even then you failed to see the gravity of the Kaiten removal... it's probably cause you haven't played long enough.
Then again, as I read further... you been playing since 3.1 and you're a "Mentor".
Mentor qualities for not knowing jobs at all, though being a troll as Mentor quality I thought was more so in-game... apparently it's not limited to in-game. Props for surprising me on that.
- You played for years
- You are a Mentor
- Claimed to have played SAM
- You obviously do not know SAM
- And you critique SAM mains opinions