Which would it be? How would you adapt it?
FF9 Gear abilities or FF8 Junction system for me, though either one would be pretty different through adaptation.
[This is just for purposes of polling and fun.]
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Which would it be? How would you adapt it?
FF9 Gear abilities or FF8 Junction system for me, though either one would be pretty different through adaptation.
[This is just for purposes of polling and fun.]
God no to both in an MMO, the one system I would like to adopt would be Blue Magic from FFXI but with current limits of 15 abilities and the way they're learned this can't be done.
You only assume this because of what we have right now. The classes in XI evolved there was no class that worked like BLU til Blue came out lol so it's a bit to much to assume that we won't get BLU because of this.
As for the FF9 concept I think that could work into an mmo if it was a means to obtain custom abilities from rare pieces of gear like the primal weapons. As it stands now we have 3 Primal weapons to choose one but one will always be better then the other, it's hard to say they serve situational purposes atm however, if they adapted spiritbonding into an ability gaining concept then those very weapons could be a way to increase class customization.
The FF8 concept on the otherhand would be to difficult to balance out there are just to many variables to consider and the chances of overpowering are extremely high. At least with the FF9 system you can cut it down to granting such an ability to rare weapons and armor so that rather then have pieces of gear that are a flavor of the month, you have pieces of gear which while they are strong also give you the chance to learn new skills or passive traits for your class.
FFXII.
Because it was practically an MMO in single player.
Gambit system battles <Yes, please>
I bet XIII's battle system could be implemented into an MMO somehow.
and Yeah, XII is the most feasible, seeing as how it is basically XI, but you can control your party o.o
I thought the sphere grid was a really good character building tool. The licence board was kinda cool too, but had more limitations than the sphere grid imo. I think the sphere grid could work in an MMO. It would just have to be really huge.
For BLU mage in ff14, just implement a system like the "Action Cost" system we had prior to 1.20. First though, might wanna give mobs some spells that are diverse and unique. Would make learning magic much more interesting and fun ^^
the real materia system
/thread
Gasp
So you mean, we didn't get the real one? We got one that was tailored specifically for an MMO?
http://29.media.tumblr.com/tumblr_l1...mowao1_500.jpg
there's nothing of it taylored for a mmorpg... its just some lousy stats bonuses.
honestly, the only reason its called materia system is for nostalgia sake.
I'm talking about the real materia system. Much more customizeable characters. Would be awesome in an mmorpg. Everyone would have their fully personalized character.
Definitly in with Majidah there, FFVII's Materia system.
Although, that would be a thing that would require the entire game to be built around it, so it certainly could never make it into this game but even so, another MMO with that sort of ability system, I loved that.
FFVII Materia System.
By far and away the BEST battle mechanic I have EVER seen anywhere. The beauty of customisation, the individuality of strategy, the satisfaction of materia growth, and the certainty of outcome.
It was as perfect a system I have ever seen and I dare say if nothing else was given to me for 2.0 but a change to FFVII materia system I would be a happy bunny indeed.
Chocobo breeding from FF VII
Bring 2 chocobos together to get an egg ^^
Yep.
Quote:
The Gambit system also allows for auto-leveling tactics where the player can leave the party leveling and gaining EXP without having to as much as touch the controller.
Negalmuur in Stilshrine of Miriam is a famous auto-level spot: it will frequently summon Ghasts and by correctly setting up the party's gambits it is possible to create an infinite loop, which allows the game to be left playing while the party continues to gain experience.
Yet VII's materia system was utterly broken due to some of the parameters not actually working and made everyone the same damn character because everyone could summon/cure/etc so it's not good for an MMO envrionment, hence why they got rid of absolute freedom :\ I'd adapt the Nyzul and Einherjar system. Random dungeon layout + puzzles + fighting till you gain access to Odin while gaining currency to buy shit you actually want?
Sign me up for a good system.
FF Tactics job system as far as i'm concerned, combined with something else to acquire abilities. Something like the guild marks (getting them like before, unlocking depending on job/class rk and corresponding quest done, was a fine system imho) (blue will get something like IX/XI, but needs a one-use "capture" ability that can be bought with gms ) + Physical level (allow a nice level of originality/specialisation of your char).
Call me nuts for loving those old systems, but they were the main selling point in my case.
Materia as it is now, with special combinations
Final Fantasy XI Blue Magic.
Final Fantasy Tactics support / reaction abilities, unlockable in one job and available to all.
There's few cool ones. Hippogryph has the Aoe stun. Raptor has the fire breath. Chigoe has that AoE Bio move. The toad tongue thing would be cool. Dodo has sleep spell. Pieste has petrify. And of course there are the classics like Goblin bomb toss, Malboro bad breath, and Bomb's self-destruct. And If I could have shadowsear back from dodore, you know I would get it lol
Junction system! :D
Job tree from FF Tactics + the 'Learning spells and abilities from gear' system in FFIX
Oh yeah, and FFXII gambits were awesome -- I remember wishing the NPC fellows had something like that in FFXI...
Maybe our battle chocos will get it?
FFXI auction house.
FFX Blitzball mini-game up in here.
Maybe a Beastmaster job that instead of just charming mobs and having jugs like in FFXI, use a version of the monster capture and infusion from FFXIII-2.
You could build a few different pets for different situations.
Any battle system that isn't based around a gimmick and/or has reasonably working targeting system. (or just FFXI's... that was a solid system)
A not-based-on-luck materia system.
Campaign, Fields of Valor, Moogle Augments for Gear...
or a system where i don't need 7 other people just to get out of my bed in the inn.
In short, maybe some content revolving around light party.
Puppetmaster (with h2h combat please ;-; ) + FFXII gambit system for the automaton.
I wouldn't. FFXIV has already adopted/adapted enough systems from other FF titles. Let it develop something new that actually works.Quote:
If you could adopt and adapt a system from any FF title...
BlitzballBlitzball
http://www.deviantart.com/download/8...Wing_Senri.jpg
As PvP system !
iirc, Chocobo companions were going to use something similar to the gambit system. I remember reading a rep post about that somewhere.
I wish they could adapt Monk battle system from FF6 like Sabin chara, where we can switch between traditional skill menu selection or using movement keys ala Street Fighter 2. That would be awesome! :D
I 10000% agree with Blitzball or something similar! Was very epic.
I also miss "boards" for stats and stuff, i wish we had a board for stats and skills rather than lists =( idk what it is but i just feel a sense of progression and enjoyment went going through the board on ff13 or ff10, ff12's got me a little confused because it was tied into gear but it was super sexi.
FFXII Rare game board, FFXI Nyzul, Sea and sky type of content ,open world content plz.
FFXI blu, gambits for NPC only, cuz if they ever make us have one, their AI will be ....
Limit Breaks, something that can make a diff, not the 15min crap we have.
Card Game.
If not that then the conquest system from XI. It would at the very least help form a sense of national pride for each city that is severely LACKING in this game.