Personally, I think auto-attack is a total cop-out.
If battle is so undesirable that it needs to be automated, then something more than auto-attack is needed to fix it.
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Personally, I think auto-attack is a total cop-out.
If battle is so undesirable that it needs to be automated, then something more than auto-attack is needed to fix it.
It's not like the entire battle system would be automated, just the basic attack. It's kind of a pain, especially for controller users, to have to go back to row 1 space 1 every time they want to use a regular attack. You can't keep your cursor near other skills you may need to use at a moment's notice.
I agree that there are other things they could do to fix it but it's not like auto-attack is going to ruin everything.
I support auto attack 110% in FFXIV.
Reworking the battle system to have your basic attack to be on an automated interval would do wonders for this game.
You can include guildpoint purchased skills to be basic attack upgrades such as "Pierce". For cases like "Heavy Thrust" you can leave it as is since the bind is more situational.
Auto Attack IS coming. The discussions should be more centered around HOW should it be implemented rather then should it be.
There is no extra strategy added to the game by manually button-smashing your basic attacks. Therefore, automating the process couldn't really hurt. Though I hope such a change would accompany various other modifications to mold the battle system into something more instantaneous.
Choosing your action and then waiting for it to happen is just... stupid. Unless you're actually casting a spell.
They said they are examining on it, they didn't confirm that it's a guaranteed feature.
There are MMORPGs without auto attacks that work, and they happen to be more engaging/require bit more strategy than you claim. Allods Online, DCUO, Dragon Nest, TERA, RaiderZ, WH40KDMO etc. are either doing that, or aiming for that.
Can we just leave off the auto-attack? It doesn't really matter if it's there or not <_< and i prefer it to never be there. FFXIV isnt attune to fast pace games that when you hit the button, it will straight away doing it. Instead it will pause slightly and then execute the animation. which to me, i find it really good and have the greatest feeling to be able to enjoy the view instead of the silly fast-action pacing that make me concentrate more onto my bars instead of the whole scenery.
And yes, they should fix or change the way the animated skills look, basics are ok thou.
All for auto attack. Not that I am lazy or want an easier combat system, it's just that it seems pointless to keep mashing a single key/button over and over for TP gain. Add auto attack so we can focus on BR timing and hopefully Skillchains with Magic Bursts!
If you can think of a battle system that's better than the stamina gauge and auto attack I'm all ears. I have been pondering to think of something that would be more interesting and fun but works at the same time but I keep going back to auto attack. Why? because it still and always will work.. Every RPG uses it that I have played even the new ones like RIFT.. I understand that some want FFXIV to be different to XI but when you steer too far from what people love this is what you get.. a broken game. Auto-Attack (Yes Please) with different battle modes integrated would be nice as well.
I got tired of pressing A (using controller) over and over again. It will be great to save myself couple of seconds instead of having down time for example. I like going to take a quick piss while my character auto attacks my target or have my little brother beat up on monsters while I am out. With this feature he doesn't want to do it lol... Anyways both are fine with me but I would prefer auto attack on my experience and opinion.
Hurmmmm...
Auto attack shouldn't be implemented, because if it does, TP and stamina bar will have to be removed then. No point having a TP bar if there is a Auto-attack implemented.
The battle system is really now good at is it, just need to be tweak/balancing/adjustment to make it more better (Not perfect).
It is much more tactical to do battle now with managing your stamina rather then spamming it like on drugs. And if ya say what so tactical about spamming buttons, i'll disagree, because is just the same as you use a skills to spam it when cooldown finish. So is not a good choice of words to start argue about being lame and spamming. Every game i almost know is the same thing. Spam the button.
What we really need now is adjustment, balancing and fore mostly CONTENTS to make this achievable.
Auto attack sucks... end of story
Not true. TP and stamina are regulators. They govern the type and frequency of skills a player can issue. This is how it currently works, and how it will most likely work when auto attack comes about.
As it stands now, your basic attacks serve only to gain TP to issue more powerful attacks. There is no reason why this can't be automated to relieve the player of that chore. And it is a chore. There is nothing strategic, engaging, innovative, or fun about having to constantly return to your #1 to continue other attacks.
Now with your #1 attack or your basic attack being auto, you can now concentrate on your real battle skills, communicate with your party or friends and not worry about losing those attack rounds and thus losing DPS.
character abilities and Skills will still consume TP/stamina to execute. As long as you have that at your disposal you can spam those skills till you are A) out of TP or b) wait for stamina to recharge.
And as it stands now, your weapon skills serve only to kill the monster as fast as possible. There is no reason why this cant be automated to relieve the player of that chore. And it is a chore. There is nothing strategic, engaging, innovative or fun about having to press a button once in a while.Quote:
As it stands now, your basic attacks serve only to gain TP to issue more powerful attacks. There is no reason why this can't be automated to relieve the player of that chore. And it is a chore. There is nothing strategic, engaging, innovative, or fun about having to constantly return to your #1 to continue other attacks.
The next step is to implement automatic leveling when you're offline, preferably expanding it to instanced dungeons as well.
"Because it was so hard to concentrate on that before."Quote:
Now with your #1 attack or your basic attack being auto, you can now concentrate on your real battle skills, communicate with your party or friends and not worry about losing those attack rounds and thus losing DPS.
Why do I get the feeling that half the people on this forum can't handle anything more involving than the PS1 era FF gameplay? It is so, so sad.
Making the game more uninvolving is never the answer as long as the game is not too involving as-is. This game has nothing to worry about in that aspect.
maybe make the attack semi auto, like it will automatically use under certain conditions , that we can choose from
such as full stamina bar, more than 50% stamina, use whenever possible, etc
have the automated attack use stamina as well. Keeps the strategy in (conserving stamina) and the button mashing out.
You seem to live in a world of extremes. Is it either option A or option B for you all the time? Either have the player micromanage every aspect of the game no matter how tedious it becomes, no matter what platform or input device the player chooses to use. Or Have the player have no involvement at all?
I prefer option C. a middle ground from both camps. I don't support FFXII style gambits where the game plays for you. I don't support a form of Auto Attack (AA) where you choose a skill and the game repeatedly uses that skill until you choose something different.
I do support AA for TP building, and for that only. So that means taking one user defined input and have that function and that function alone automated.
People from this forum aren't afraid of complex game mechanics. Its the glaring fact that the current battle system is tedious! it's not fun! Look at the "Letter from the producer V" http://lodestone.finalfantasyxiv.com...16083b634f7678
The spamming of actions is the 2nd biggest issue with the battle system, only beat out by a small margin to class uniqueness.
Will having a AA in place help reduce the feel of spamming of actions? YES!
will it dumb down the gameplay to a point of boredom? NO!
Will it create an overall less engaging battle in the grand aspect of the other 29 skills slots at your disposal? NO!
Now i can't tell you how many people responded to the Dev Polls. I imagine several tens of thousands of players. How can you argue with that raw data and say there is nothing wrong with the current state of affairs of what is a tedious battle system?
Auto-attack and stamina can coexist. Remove or reduce the stamina cost from your basic (auto) attack and balance out it's damage and TP generation to compensate for this. Have Row 1 Space 1 (basic attack) be an auto attack toggle button and leave the other 29 slots for everything else. This problem is especially prevalent with gamepad users as you have to use the D-pad to cycle through your skills and it can take some time to get back to Row 1 Space 1.
It doesn't dumb the game down, it can actually help players adapt to changing situations mid-battle as they don't have to worry about returning to Row 1 Space 1 constantly.
You don't decrease the involvement to help with the tediousness unless absolutely necessary (= the game is too involving). You simply move from one problem to the next (tedious>uninvolving(+still probably just as tedious)).Quote:
Either have the player micromanage every aspect of the game no matter how tedious it becomes, no matter what platform or input device the player chooses to use. Or Have the player have no involvement at all?
Yes, if you want to call it a world of extremes so be it. You don't fix a problem by replacing it with another one.
You don't prefer option 'C', as no such thing exists. You prefer the option where our involvement is taken away to fix the tediousness problem. I prefer the option where our involvement is not taken away to fix the tediousness problem. There are no extremes here. You can undervalue the scope of the change as much as you want, but that is irrelevant. The fact remains that it does take away from the involvement, and that is a reason enough to not change the system.Quote:
I prefer option C. a middle ground from both camps.
Yes, because now instead of spamming you... do nothing. That is... such an... amazing... fix that I am completely and utterly baffled.Quote:
Will having a AA in place help reduce the feel of spamming of actions? YES!
Instead of the feeling of spamming, we now get the feeling of not playing the game! And only because obviously there is 'no other, ultimately much better way' to deal with the 'problem' of spamming actions (a problem that the playerbase grossly exaggerates, as always).
I was bored with the stamina system. I will be even more bored with the auto-attack system. "But its not so big of change to the worse, only a small one, so don't complain!"Quote:
will it dumb down the gameplay to a point of boredom? NO!
"Auto-attack is a dumb solution to the problem at hand" =/= "There is no problem at all."Quote:
How can you argue with that raw data and say there is nothing wrong with the current state of affairs of what is a tedious battle system?
The combat needs fixing. This is not the way to do it.
ChiefCurrahee is absolutely right, you do only live in a world of extremes Betelgeuzah. There absolutely is a middle ground between the two, you're just too blind to see it. Auto-attack does not mean that the game itself or combat is automated in all manners. It simply means that the basic attack is automatic, nothing else. You will still have to use all the secondary attacks (Stab, Light Strike, Heavy Thrust, etc...) and skills manually.
You seem to think that auto-attack means that battle is completely automated and the player has to do nothing which is entirely untrue. One function is automated, there is still strategy in the multitude of others such as positioning, secondary basic attacks, skills, buffs, target priority.
How you somehow figured that "I think the battle is completely automated" from this, I have no idea. It does not matter whether the whole battle is automated or not, it does matter that a part of the battle is automated when it does not need to be.Quote:
There are no extremes here. You can undervalue the scope of the change as much as you want, but that is irrelevant. The fact remains that it does take away from the involvement, and that is a reason enough to not change the system.
The only people thinking in extremes here are you and Currahee. "It doesn't make the whole combat automated" is an excuse at best, when the battle does not have to be automatic at all.
I think Auto-attack is irrelevant and should not be implemented any time soon.
Auto attack promotes communication, co-operation, helps with server side lag/latency, and does not pull away from tactical play.
Communication is promoted because you have time to chat.
Co-operation is promoted because Battle Regimens will be much more likely to be used.
By forcing less actions to be entered per second (especially with those players who spam) there will be less lag/latency due to having a server side client. Making the game much more enjoyable and allow actions like Feint to be used in appropriate time windows. Cures can be cast on demand rather than waiting waiting for your stupid inferior attack to finish (much worse if you have several queued up) so you can mass heal if the mob(s) score multiple critical attacks or use very strong TP actions. Normally you would die by the next regular attack of the mob because you can't cast Cure in time due to some issue whether directly or indirectly because of auto attack interfering with mandatory animation delays or lag/latency.
This does not decrease tactical thought put into playing the game. My reasoning for this is because regular attacks are too inferior to really have any thought of judgment over other than I have to be careful not to screw myself over in case I need to use a specific action immediately without any delay whatsoever which regular attacks can definitely interfere with. With or without an auto attack I'm spending the same amount of time considering which actions to use and regular attacks are second nature to me (require no thought process behind to execute effectively like blinking)
Explain to me what do we do between using skills, instead of "spamming" the basic attacks?Quote:
That's not where I got it from. I got it from here:
What do you suddenly replace it with when you add auto-attack that couldn't be done before?
You can still use your secondary basic attacks, spells, buffs, skills. The time spent between skills is almost negligible, 7 seconds at the most if you're waiting for a large TP consumption skill like Victimize. Let's take Pugilist for example, you could throw in Pummel, Flurry or Light Strike in there. Re-cast any buffs like Featherfoot or even Blindside if you were going to use Pounce. If you're tanking it gives you time to use your taunts again. All of this is simply more convenient with auto-attack simply because you do not have to return to Row 1 Space 1 to throw that regular attack in there every time.
And what stops you from using them now?Quote:
You can still use your secondary basic attacks, spells, buffs, skills.
Convenient? Assign a separate button for the basic attack if this is such a huge headache. That is convenient, and doesn't require any massive changes.Quote:
All of this is simply more convenient with auto-attack simply because you do not have to return to Row 1 Space 1 to throw that regular attack in there every time.
mmm... chat with the party, advise PT to set up a BR. navigate more easily to my next desired TP ability, Take a drink of water, eat a cookie. Respond to the tell I got mid battle, mid battle. Blow my nose. Feel less stressed during battle to always make sure I'm using my stamina to 100% effectiveness. because sitting on a full bar = losing DPS.
Should I go on?
Anyone of of those above listed activities could constitute lost DPS while in battle because you're doing something else than pressing a button to keep your DPS up.
That becomes tedious, quickly.
We are playing a MMO and because of the need to press a button for every action taken we lose out on a huge portion of a MMO: Communication.by not being able to take a moment w/o losing TP or DPS or both.
"Everything except actually playing the game", in other words.Quote:
mmm... chat with the party, advise PT to set up a BR. navigate more easily to my next desired TP ability, Take a drink of water, eat a cookie. Respond to the tell I got mid battle, mid battle. Blow my nose.
This, gentlemen, is exactly why this idea is ridiculous.
It's called "voice chat" and it was mentioned in the OP. Nobody buys this excuse when better alternatives to promote communication already exist. Sorry.Quote:
Communication
Also, if communication by chat is the goal, there are still multiple much better ways to handle it that do not affect the game negatively.
As much as I hate to agree with Betelgeuzah, the communication excuse isn't that great. Any guild worth its salt uses some form of voice communication at the very least for important events. Hell the group I'm with encourages people to always be in vent even if you're just going to listen during leve groups and whatnot. Communication is very important but there are hands-free ways of communicating with people instantly.
Are we going to let some petty rivalries get in the way of objectively looking at the systems, upcoming and ones in-place? I hope not!Quote:
As much as I hate to agree with Betelgeuzah
I still agreed with you didn't I? lol. I could have employed the "selective reading" tactic but you did bring up a good point.
I mean honestly I'm fine with it either way, I just think that auto-attack wouldn't ruin things. If they don't put it in, I'll still keep playing the way I do now. I just see it being a little more convenient, especially for gamepad users.
edit: rest of the responce Betelgeuzah left out:When did talking in a multiplayer game become ridiculous? You're Ridiculous. This is a game, meant to be enjoyed. It's not fun having to press a button for every action!Quote:
Originally Posted by ChiefCurrahee
Voice chat isn't an option. It will never be an option. And should only be an option amongst friends and LS . Have you ever played a game on Xboxlive or PSN you have a game filled with 2-32 people , of those maybe 12 have a mic, 4 of them are cussing up a storm, 2 are tossing around racial slurs, 1 has an always open mic. and the others don't talk. How do you think pick up groups will be? And
how do you propose PS3 user chat with PC users? Should SE develop a VC on their already laggy servers?
P.S. why not quote my whole post did you find some truth in it? I'll fill others in on it.
No one's suggesting that SE should put in voice chat, you're right that would be horrible. However there are many options available to people on PCs for voice chat. Ventrillo, Teamspeak and Mumble are among the most popular for gaming. They are private servers where you can speak only to your group of friends. They even support separate channels so that no one room gets too big. It's extremely common these days for Linkshells to require people use one such system.
Chatting you mean? Ever since MSN and Ventrilo. This 3D chatroom thinking is so 2002.Quote:
When did talking in a multiplayer game become ridiculous?
Unacceptable to everyone except the incredibly small minority that can not let go.Quote:
Voice chat isn't an option.
As long as old farts get to decide, indeed.Quote:
It will never be an option.
Those who want to talk can talk. Those who don't want to, won't. What has changed? Nothing, except you can actually multitask by playing the game and talking at the same time. This is the future!Quote:
Have you ever played a game on Xboxlive or PSN you have a game filled with 2-32 people , of those maybe 12 have a mic, 4 of them are cussing up a storm, 2 are tossing around racial slurs, 1 has an always open mic. and the others don't talk.
Oh, I don't think it is much asked to make SE catch up with the rest of the world with their games if they haven't already. That's kinda necessary if they want to have an edge in the market. If they can't do it, they don't deserve to succeed. That's just how it is. If they think they can't do it, even more so.Quote:
How do you propose PS3 user chat with PC users? Should SE develop a VC on their already laggy servers?
I didn't quote your whole post because I did not care to comment on the parts I left out.
Thinking about it, for the sake of the PS3 users, I think a party voice chat option would be fine for SE to implement. Simply allowing you to communicate via voice only with those that are in your party solves most all problems. Yeah behest voice chat would suck but it's part of how things are. A mute player option also isn't too far fetched, especially for consoles. Honestly these days it's more common for a console user to have a mic than a keyboard attached.
I use Vent with my FFXIV LS and FFXI LS. I'm a fan. But I never (or rarely) get into a FFXI PT or a FFXIV behest/guildleve PT and have the group say "Hey log into our vent, lets talk"
Now in FFXI you had to sit through 5-10 auto attacks to use 1 TP move which gave you a lot of time to talk.
In FFXIV as we're all aware have to press a button for every action and thats further compounded when using a gamepad. This will NOT fly for PS3 users in it's current state. Communicating becomes a choice of losing DPS/TP or playing in a world of mutes. Adding in auto attack will allow for players a chance to communicate. It's a big deal that people who don't want AA are downplaying.
having AA in FFXIV won't equal the AA in FFXI simply for the fact that, you will not be waiting 5-10 AA's to use a single TP skill. you will have 1 round of AA and most classes will be able to use a TP ability. FFXIV has a much more robust skill system than FFXI.
Having a AA in FFXIV will do more good than harm for everyone.
Voice chat will not be a viable alternative to text chat in the average party..
-Language Barriers (yay for auto-translate)
-Pick-up groups
-PS3 players ~ SE will NOT develop an in-game voice chat system, and they already made that point clear, for reasons of development cost as well as harassment control. Furthermore, as far as I know there is no voice chat system for the PS3 that can interface with the PC yet.
Using ventrilo with your guild is one thing. But making assertions that everyone should be using voice chat all of the time is silly. Especially when it comes to FFXIV's unique community.
In any case, that isn't a very important issue when it comes to the idea of auto-attack. I see a lot of people claiming that auto-attack will take something away from the game.. but they don't say what that something is. There is next to zero strategy in continually activating a basic attack, so wouldn't it be better if that time was spent doing something else? Whether it be communicating with your party members or using your other abilities, it doesn't really matter.
I'd like to point out that if I didn't have to manually perform my basic attacks, I would be able to use my other abilities much more efficiently. And there wouldn't really be any down time - especially at higher level when you have two hotbars full of skills. While my TP is generating, I would be using all sorts of things that don't require TP.
The implementation of any sort of auto-attack obviously isn't something that should be taken lightly, as it will likely require many other alterations to the current battle system. But facing facts.. the majority of players believe that FFXIV's battle system is a step backwards from the FFXI battle system. It needs to be changed.
You can already use auto translate with the current system because it is so efficient. he<tab>enter. nic<tab>enter. I<tab>enter.Quote:
-Language Barriers (yay for auto-translate)
..have their own channel.Quote:
-Pick-up groups..
They already made it clear that jumping is not coming. Then Tanaka got kicked out of the house. Whatever they said pre-xmas 2010 is irrelevant.Quote:
-PS3 players ~ SE will NOT develop an in-game voice chat system, and they already made that point clear, for reasons of development cost as well as harassment control.
Only if you want to talk so much. What is silly though, is that because a minority of players does not, for some reason or the other, want to use a voice chat the gameplay should be automated and resources should be used just for the sake of these pretty little unique snowflakes.Quote:
Using ventrilo with your guild is one thing. But making assertions that everyone should be using voice chat all of the time is silly.
I see a lot of people claiming that you can do "something else" instead of actually playing the game, and they're all excuses- because a game should never encourage you to "not play the game". N e v e r. It doesn't really matter what it is that you're doing instead of playing. What matters is that you're not playing the game and the game encourages you to do so.
And I'd like to point out that you're pretty horrible at playing vidya games, and I don't want the game to be automated because you can't keep up. As if XIII wasn't already enough.Quote:
I'd like to point out that if I didn't have to manually perform my basic attacks, I would be able to use my other abilities much more efficiently.
Yes, facing facts... many of XIV's features were changed from XI just for the sake of change, and they failed. Now they are doing it again. And people are encouraging them to do so. Once again. When do you people learn? Worse than not changing something that is broken is changing something mindlessly just because it is broken. That does no good and those resources can be used elsewhere.Quote:
But facing facts.. the majority of players believe that FFXIV's battle system is a step backwards from the FFXI battle system. It needs to be changed.