Mine is a tie:
Overpower for Warriors FINALLY being fixed is amazing. White Mage catching a nice line of buffs is incredible as well.
Printable View
Mine is a tie:
Overpower for Warriors FINALLY being fixed is amazing. White Mage catching a nice line of buffs is incredible as well.
WHM buffs of course, lovely!
sage having three stacks of addersting at the start of duties allowing for damage during heavy movement.
After 7 years, Living Dead was finally addressed and actually addressed well.
Weird way to spell ruined. Imho that WAR change is easily the most unnecessary of the changes in 6.1. going to miss hitting mobs all the way in Narnia with a well aimed Overpower.
As for Favorit Change? Defenitly the WHM lily adjustments. Shows that they can actually listen if Healers complain long enough.
WHM
But I do like the tanks changes as well.
WHM changes are good
I like the Jump/High Jump and Mirage Dive consolidation
Happy we don't need to be singing for Battle Voice anymore
And the DNC changes are nice so those procs under what is now silken don't go poof if you accidentally hit Flourish
Mostly WHM since that's my main, but the DRK is definitely the one that pleasantly surprised me the most. I keep looking back at it in amazement. Maintenance can't end fast enough.
I'm so happy that AST didn't get simplified /pray
Actually quite like the change to BRD's Battle Voice: "No longer requires the effect of Mage's Ballad, Army's Paeon, or the Wanderer's Minuet to be active." Seems like a positive to me.
However, not sure I see the point in the change to 'Repelling Shot' (Range has been increased from 5 to 15 yalms. Activation time has been adjusted to match that of other backstep actions.)
Machinist.
I like my classes dead and low damaging.
Blood Weapon finally going on charges. Still waiting for Machinist's Hypercharge to do the same (it's the only one remaining).
Also glad for aoe shapes being consistent. I would've preferred a cone > cone over a circle > circle but I never enjoyed a cone > circle aoe pattern.
Tenka Goken not being a cone.
Shorter DRG animations. <3 <3 <3
Energy Drain not being deleted for the third time.
WHM lilies charging 30% faster seems like the biggest thing.
WAR actually seems like a nerf, overpower had like twice the range as all the other tank aoe and you could always just use mythril tempest for gathering dungeon mobs while running through when that shape was more useful; now it's just the same as everything else. The Inner release change let's you get it's cooldown started a couple gcd's sooner so i guess that's pretty ok
All the PvP ones. PvE - none, game needs to expand the gap between skill floors and ceilings big time.
Honestly, I hate the button bloat argument with a passion unless something actually warrants it. AST has button bloat. There is nothing particularly skillful required to double weave Draw/Play and Minor Arcana/Crown Play during Lightspeed. It's just needless busy work. It's literally no different than Mirage Dive or Pitch Perfect but unlike those skills, AST still has their needless bloat so in this one instance, I will say you're wrong.
the one where Hissatsu: Kaiten got removed but Tenka Goken remained at 280 potency :')
The Misery buff shows that they can go in the right direction, but they forgot Toxikon. Now they need to take these next baby steps for healers, which will probably take 2 expansions.
AST feels like it is in a similar place SMN was. A lot of bloat and inefficiency and complication but also one of the best of its role if you can manage all the needless APM.
Which means I am wholly expecting AST to be one of the jobs to get a massive rework in the near future.
None. They turned Mug into a party buff (only 5% target damage for 20 sec.), so now I have to work it into my rotation somehow. (No convenient keys available.) Since it's a 2M cooldown, I suppose I'll just click it instead of trying to find the key each time..