I am trying to finish my remaining resistance weapons, but how am suppose to do that since people are not doing Delubrum??! Please, either remove the Delubrum requirement or just do something so people will que for it. Thanks.
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I am trying to finish my remaining resistance weapons, but how am suppose to do that since people are not doing Delubrum??! Please, either remove the Delubrum requirement or just do something so people will que for it. Thanks.
Create a group in Party Finder then que up with them.
Assemble 8 people ( though it can be done with less thanks to the echo, I’ve done it with 5) then go and que up as per usual. One the que hits 10:01, it will automatically pop and put you all in there no matter the size of your group.
I’ve been doing this for the past few weeks on my DC (Aether) and had no issues at all.
Uhm have you waited 10 mins in queue? it automatically goes with whatever people there are and im sure you can clear with just 3 with the hyper echo it gives.
If you're finishing secondary weapons and just trying to get pieces, you might try the alternate for whatever you're after. I don't remember what comes from DR. I hate it so I avoid it like the plague and use the alternate paths after the required clear.
Who could have saw this coming? :eek:
If SE incentivize the run better outside of rewarding relic item progress, people might start doing them.
I believe they’re aftering the x15 Timeworn Artifacts. One run of DRn rewards +3 of them now.
Other sources of getting them are either Zadnor’s Dalriada (+2) which is just as dead as DRn without the help of PF, and PotD. Not sure if the latter is a guaranteed drop, though.
I would not call it dead, it is just.. not as popular and unnecessary to do.
At least on Light DC i was able to help a friend through this a few weeks ago. We queued at the primetime on the weekend and and after 5min we got in with a total of 8 player.
We wiped once at the 2nd last Boss. But we cleared at the end after 45min.
There are Discords for Eureka and Bozja based content, I know Crystal do DRN fairly regular.
You can do alternatives such as level 70 dungeons, palace of the dead and heaven-on-high.
There's a lot of people in Bozja still, unfortunately they're all in the Southern Front levelling their jobs and other parts of it have population problems from that. It'd be nice of they did something to encourage people to spread out and populate DR, Dalriada, and Zadnor instead of farming fates in the Southern Front for levels.
Long live the Reginae!
Yeah this is what happens when you put in FF11 content into a game and people no longer go into that zone.
The issue is not survival, nothing kills you but you just don't have the damage to finish the raid before it times out, half a dozen is probably the minimum sensible number of players. I tried it with 2 people and while my gunbreaker could tank indefinitely we just couldn't kill stuff fast enough.
The devs thought Bozja instances (Castrum, DR and Dalriada) might receive BA popularity during live and post EW launch, but the reality was always obvious.
I don't understand why they pushed it outside the duty finder. It could easily have its own roulette that keeps the content active.
Yeah. I think all of those instances should be accessible through the DF. Would BA be a crap show? Probably, if not definitively. DR Savage as well if they added it too. But it would at least give people the opportunity to try and maybe incentivize people to do Eureka and Bozja a bit more and head back in when they inevitably die and need to relevel (in Eureka), as well as getting those sweet damage, healing and tanking buffs in Zadnor. Letting what little optional side content we have die is never good game design.
On one hand, I can see the need to incentivize people to do Eureka and Bozja....the problem is, I don't know what actually would incentivize them. The people who want to relics for glam purposes are already doing it/done with it, and there really isn't much to do in there other than farming the loot crates, which don't have much of note in them that you can't RNG from the GC loot boxes(I got the mount that normally comes from the Hydatos bunny boxes from the GC box a couple months ago myself, so less reason to do bunnies really).
I also think they need to adjust either the amount of pieces you get from the FATEs, or lower the number required per weapon, or even both, for both Eureka and Bozja - though I could see this one happening closer to 6.3 if they do since it's still a somewhat relevant weapon to use while leveling and can get you to 89 for the free weapon easily.
Speaking from experience, if it weren't for the moogle tome event going on right now, a fair amount of those people running Prae wouldn't be in there. Especially those who have nothing left to level. The added incentive for them to run it is, in fact, the moogle tomes.
I personally never touch MSQ roulette once everything is leveled, and by the time 6.1 comes around, I should be done leveling the last few jobs I have to level, so if it weren't being changed at that time, I wouldn't be entering it unless there is another moogle tome event.
So, the EXP you get from Bozja will be flat for those people, most things they can get, currently at least, with Poetics will be useless to them as they likely don't have much need for those low ilevels to desynth, and as for gil....well, that is barely needed for most things, and wouldn't likely incentivize the people who would go in there enough to actually go for it. If they added outside EXP to Eureka, maybe it would incentivize some people for their level 70s, but not enough to bring a large group.
They need to really add more to those places to draw people back into them.
Me and my partner are going to attempt to duo this due to being able to, it may require tricky boosts to damage or certain essences but if it as anything near the castrum level of difficulty it should be doable with an 8 man team or even 4 unsure about duo but do wish to try. The fact I can be gunbreaker and get a damage boost and have a heal or rez just makes bozja amazing to me.
I just got to this part of the game late of course because I tend to go through the game at a slower pace to experience pretty much all of the content and take frequent breaks from different things in the game to do other things. I know there were a few party finders up for this, but do still wish to try and see if its doable. It is probably the same with Eureka I would imagine and also hope that wont be too hard to experience. I know much of the community goes through phases similar to other games were many will get excited and wish to go back to doing content many would consider old or outdated because they were fun.
I know personally when I seen someone in chat mention they wished to run the castrum lacus litore. I would join when I was there so they had an extra person because I wanted to learn the fights better and the layout of the place. It was also a test of if the players inside could do it. That first fight with the two bosses if your team was full of spuds you would not be stuck there the whole duty and be booted out.
My first few runs were very enjoyable, one of the however was full of this weird clicky group that refused to communicate or party up because me and a bunny boi were not in their friend group. So we went up top and kicked booty while their 6 stack went down stairs. We kept them informed of the percent of the boss and told them they needed to be killed near the same time. They didn't speak at all and killed the boss without saying anything. They wondered what happened when we enraged because we had ours at 10% and they had killed theres already 3 minutes ago and said nothing. After it reset they all left without saying a word. Oh I almost forgot you need to know about having at least the starter essence dps boost I feel if you wish to do it which you can get from killing the mudpuppies amongst other things, so if you enter with a group who doesn't care to use them well that is on them. I feel you do need those in order to progress with a under manned party most likely this way for Delubrum Reginae.
Eureka and Bozja were a mistake.
Except Delubrum Reginae has been 2-manned in less than an hour, including with deaths from some messed up stack markers killing the SGE (Not even the fastest they could go, since the RPR was missing 3 damage valor stacks):
https://www.youtube.com/watch?v=UjTSrEg-coA
And by a WAR solo in 2.5hrs:
https://www.youtube.com/watch?v=sq1qxViEQ1I
I've even 3-manned it with a friend and one brand new rank 11 friend who was dead half the time to help them get their clear, though it took us a bit closer to 1 hour & 20 minutes. Pure Essences + valor stacks + using banners/fonts/super skills like blood rage Makes low man DR clears pretty easy, if not just time/gil consuming.
Don't get me wrong though, I do believe DR could stand to have the strength of its echo increased, but low man DR runs are far from impossible currently, and can easily be sub-1hr if people juice up on essences & actions and are half decent at their job rotation.
That all being said, as others have mentioned in the topic, queue around primetime of your server's region, or go to PF, be patient and grab an 8-man party to queue with are your current best options. Or if you're just farming timeworn relics, you can try your luck in Palace of the Dead.
DR isn't quite dead, but it may take some time to queue, especially with things like tome events and people doing reclears. It's far better now with fewer people being required to run it.
These third party tools have been in use for years and have been a requirement since before XIV.
Accessibility isn't great for eureka, but they've taken steps to make things easier in bozja and will likely take the lessons learned into the next battlefield.
Something having existing for years doesn't necessarily make it good. I can understand that third party tools are used for difficult content where statics are often the norm, but that isn't required for DRn. SE seems to have backed themselves into a corner because of the way that Bozja was implemented, which means that it is difficult to add it to DF, but it really would help to add it to its own roulette, perhaps with CLL.
The only issue I can see from that, is you would likely get even fewer people who actually use the essences and actions that you do now. Most of the time when I was running it, before doing premade groups with a friend through PF, there was still at least 50% of the people who didn't use any essences or actions making the 24 person runs take much longer than they needed to be.
I am sure you are correct that a small group of excellent players using the right essences and skills CAN do it, but that's not going be random-Johnny's experience, he'll get dumped in there at 10 minutes as a Dancer + White Mage group with no supers and things won't go so well.
I've done a fair amount of DR since the changes. The longest was when I duoed it with another healer (I was on WHM and they were SCH I think). I am kind of a trash player, and I don't think my partner was too amazing considering how much they died, so you don't have to be a chad to get through.
I'm not saying that it doesn't need some adjustments, but you can get through if you're determined.
It could have been if they truly learned from Castrum queuing issues and made the Dalriada (and converted Castrum) into an independent instance like Delubrum. Then we would have three options for a roulette selection.
The story could easily call for a withdrawal to Gangos in preparation for the bigger assault, or introduce a "waiting room" zone for story purposes like the first time we reach Delubrum in the underground ruins.
I don't usually have any issues with DR Normal, in the evening it takes around 20 mins to fill up a party of 8. What i have issues with are the rewards and the incentive to keep doing the raid once i've finished the relics: what am i supposed to do with all the coins? I mean, i can't even disassemble or turn in Law's Order armors and there is nothing else i can buy with them, no glamour prisms, no aetheryte tickets, nothing. Sure, DR gives 500 poetics, but i don't think it's enough.
what compells them to release content that is not futureproofed? isn't that the same problem other games as a service have that they have to make everything seasonal to trick players into playing, and then have to remove the content afterwards?