After you finish the story, what is the point of the overworld?
Gathering? Maps? Hunts?
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After you finish the story, what is the point of the overworld?
Gathering? Maps? Hunts?
For me mostly Ambiance (Screenshots & Music), Sight-seeing/meandering about the game world, Storyline Quests outside the MSQ where you return to those zones, Side-Quests, Fates.
I am going to be extremely blunt: nothing unless you craft. It's more of a "make your own fun" type of experience, and after so many years I hardly leave town if it's not to gather resources or run a map. Occasionally I'll hop on a hunt train. I have completed every quest available, and don't have much reason else to do so.
FFXIV is not really a game you exist in, which is fine because it shines spectacularly in other areas.
Zerging on fates and joining a ridiculously large army of warriors of light obliterate giant piñatas of weekly currencies called Elite Marks.
And sometimes taking screenshots of all the places that only look interesting from very far away to post to people you know to pester them about joining the game due how totally beautiful Eorzea is.
i just spent a couple hours doing every yellow quest in the game. so probably that? actually was pretty enjoyable tbh
Fishing!
EW Fishing spot is pretty comfy and the fish description at Ultima Thule is pretty interesting :)
EDIT: Especially this guy
https://cdn.discordapp.com/attachmen...6hpkxxgiQ1.png
Story (main and side quests including class quests), beast tribe quests, gathering, sightseeing, maps, hunts and fates.
A lot of content is intentionally put into instances but maps, sightseeing and hunts were added to give the open world more purpose, because it was understood how lacking it was.
Blue mage! :D
if you want a MMORPG where absolutely NO programming was wasted on one and done maps and dungeons:
http://progressquest.com/
Find the Lost Moogles (0/4)
Always wished we had a weekly Wondrous Tails for open world stuff, a couple tabs for downing x# of fates in specific zones, a tab for killing a specific world boss fate, a tab or 2 for gathering, crafting, fishing, a tab for tribal quests and maybe a couple for hunts. Basically the challenge log but far better formatted and better rewards.
Those are some of the things. There is also leveling a new job, sightseeing, crafting, side quests, squadrons/trusts etc. Just do whatever looks appealing to you at the time. I will say the story line lasts longer if you take a break from it and do some of these other things along the way.
Nothing really. I play Guild Wars 2 (I do occasionally play some Guild Wars 1 too every now and then, that's primarily for nostalgia) & World of Warcraft for that part. Especially Guild Wars 2 has a lot of things going on in the Overworld.
take pictures in. Hide and seek.
racing.
basically, player made events
A game I had for literal years until the box I "Played" it on died. I looked it up to see if it was still supported and holy heck it's now "Online" So technically with leaderboards and such it's an MMO.
Just something I like to trot out to show what happens at the pinnacle of "optimization". It was originally made as a joke but it got really popular.
Gposing, obviously.
There are plenty of gorgeous shooting spot scattered in overworld. Even somewhere barren/boring like some parts of Thanalan and Gyr Abanian can look PRETTY in some specific weather and/or time.
I think that it'd be nice to see some inspiration taken from Lost Ark when it comes to collectables and secret quests to be found for those willing to do some thorough exploration. Especially if we're seeing a return to our character being an adventurer again.
Final Fantasy IX had a lot of hidden items to be found throughout the game world, too. I'd like to see more of that sort of thing in general.
There is only so much of that to do . Once consumed then what?
FATES on repeat ?
5 minute tribe quests if that zone has them ? We still can only do 12 a day and there are way more than that to do once you have opened up enough rep with the multiple tribes across expansions.
Everything is pretty much “optional” without repercussions,
You may do the following as others has listed; maps, glamour collection etc.,
As much as I adore FFXIV I will not deny however it’s heavily designed more as an RPGer/online than an MMO due to its strong emphasis on playing solo more than anything,
Other than that just wait till 6.1 & once you’re caught up on that patch’s content have a break from the game & enjoy other games along.
All in all, I will be frank,
True experience & worth the memory of it comes with those whom you’ve befriended & just enjoy doing things together; it’s more fun to chat, do silly things or just have a social club within the game, after all, despite being an RPG everyone’s pretty social
The overworld's primarily there to set the stage for the MSQ and other quests, as well as gathering. There's also the sightseeing log, taking screenshots if you're into that, FATEs if you're into that, Hunts if you're into that, and general derping around in. Every once in a while I like to hop on my Chocobo and run (not fly) around different zones just chilling and taking in the atmosphere.
Your sentiment's not wrong; once you reach a certain point in the game, if you're not into overworld activities then you don't need to leave a city and it turns into an "MM-lobby-chatting-and-people-watching-while-waiting-for-queues game". From what I've gathered from Live Letters is this design philosophy is intentional given the relaxed nature of the game.
Let me introduce you to PSO2, the MMO that is a chatroom with a game attached to it...
Jokes aside, would like it if there was a little more to do than fates/gather, tbh. A lot of the overworld feels unexplored, and even then if you gather, you're mostly flying the same 2-3 nodes anyways.
BTW, I've played ESO before and never felt the exploration vibe either, but I also never got too far into it (maybe like level 30 at most), it just kinda felt like I was just doing side quest/main story with very little else to do other than the crafting, but this was back in 2019 so my POV is probably wrong and dated lol. At most the exploration was just finding books/those crystal things I can't remember the name of
So you never found caves and quest started from there? Never found a person who had a letter which started quest or pushed you in to another journey making you forget about the main quest? Never saw something strange on the horizon and going to see what is there and find weird things between or accidentally coming across a tiny village which is under attack?
This is what I'm missing about ffxiv open world. The reason to explore. Bare minimum what makes open world such an awesome playground when done right :).
Ngl, I don't remember much haha. But I think I just found myself overwhelmed at the amount of side quests and they compounded together, it didn't really feel like exploring to me, just kinda felt like I was being pushed into one sidequest into the next and it kinda burned me out fast considering how much of them there were. Ofc this is just my experience with it, never really got immersed into it so maybe that's part of it too.
You're talking as if this question is specific to this game, but it applies to every single one. Once you've played through any game, what is the point of it? The answer is specific to each player. For some, it's nostalgia, for others it's hunt trains, for others it's gathering, for other it's FATEs/gemstones, and for some it's simply pointless. Different strokes for different folks. I don't understand players who complain about players enjoying an aspect of the game that they just don't get. It's OK to go play something else for a while until SE releases more of the content that you specifically enjoy. They don't need to start throwing obstacles in everyone else's way so that you can find meaning in the overworld. That line of thought has destroyed WoW. They've made the overworld in that game an absolute misery to navigate: mobs that scale to your level and item level, no flying in the latest "relevant" zone, and maze-like paths everywhere. All that was done in the service of making the overworld feel "alive" and "dangerous." No, thank you. I'll keep the overworld in this game the way it is: pleasant and relaxing.
To ride the chocobo kupo <3 it needs exercise
Actually, they did bathe it in massive detail for YoRHa. That's what caused them to hit the memory limits. Those areas you explore for the YoRHa quests are included in the Kholusia map memory. There's also the "hidden" detailed backdrop visible from the top of the skybox over Komra if you completed Puppet's Bunker (or at least I don't think it's visible until after you complete it - it's not visible to my alt that never got past unlocking Copied Factory).
FFXI open world is fun, and very dangerous, I love it
Pretty much that, yes.
Honestly now that they've concluded the first big arc of XIV's life (unless you want to count 1.0), I'm hoping they do a lot more with open world stuff. As fun as instanced content is, I'd really like to see some more compelling content. It seems like a bit of a waste, putting all of these hours into art assets that - unless you do x y z activities - a lot of players won't ever see again outside of a hub city unless they just feel like it.
Not asking for a sudden turn from themepark into sandbox (although...) because that's just not what FFXIV is about, but as gorgeous as the overworld is in XIV, it's just weird that it doesn't get used more. They do so much work and then...