I've noticed how easily my damage lags behind that of others the moment my rotation is even a little off due to circumstances.
It feels a lot worse than SHB. Is it fine as is and I'm just not used to it?
What's your experience?
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I've noticed how easily my damage lags behind that of others the moment my rotation is even a little off due to circumstances.
It feels a lot worse than SHB. Is it fine as is and I'm just not used to it?
What's your experience?
Playing a summoner at 90, usually tanks are right on my heels in dungeons, with other DPS and the healer way below. At least of the ones I've seen, the tanks seem to be able to put the hurt on.
Tank damage is about 70-75% of the DPS damage going off of my 3 days of extreme trial clearing with decent DPS. ShB by comparison was around 63% I believe. We still need more time for more players to get used to their DPS rotations and for more data to go up however.
We need more time to get the full idea but tank damage is much higher than before.
We don't know if everything is correctly tracked for now.
Dark Knight damage feels pretty good, I'm still trying out different openers, but so far I've broken the 10k DPS barrier in the opener. Really enjoying it in extremes though, I feel like Dark Knight is really shining in raid/extreme encounters.
Ok, then it's just the leveling process in dungeons. Since I haven't done anything at 90 yet.
yeah 81-89 feels bad for tank damage. it will skyrocket once you hit 90
Definitely agree. I don't know why tanks still don't do at least the same amount of damage if not more than other melee dps do.
And how do tanks still not have a rez?? Tanks can already effectively solo a dungeon as it is but there's no reason why they shouldn't have everything.
This is a thread about blue and green dps players realizing there are responsibilities to that class icon now. Only took 10 years
You do realize tanks, especially, will spend the entire fight attacking and only occasionally having to use CDs, yes? Hell, if EW Savage is anything like ShB, we'll have bosses we can literally use only invulns on. Big "responsibility" there. Tanks aren't meant to be meat sponges in this game and shouldn't be doing paltry damage when they barely have much else to do.
With that said, it's still too early to determine if tank damage is low. Although, I have been noticing that myself.
In fairness, it took me 10 years to realize that the glamour of the occasional invuln quicktime event wasn't worth the loss in dps that you could be putting out as a melee job. The queue times aren't honestly even that bad, and you're every bit as, if not more appreciated. You don't sell gameplay through responsibility. You sell it with fun.
Such betrayal D:
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As for damage, I don't see anything wrong. Stat squish and all accounted for it I'm amazed that it doesn't seem to have affected the pace of battles at all. Definitely too early to make out the full spread in detail but I'm comfortable with what I've seen so far.
The only issue I've seen so far is that GNB damage output may be a little high. In the extreme trial content I've been doing (9 trial 2 ex clears so far), WAR and PLD are consistently 10% lower output than GNB. I don't really have any issue with GNB being the highest damage tank, but 10% is WAAAAY too much. It should ideally be 5% or less.
Even with Dark Knight and Gunbreaker being top dogs, it's not going to stop people from playing what job they want to play. I play Dark Knight because I personally like the claymores and heavily mitigating a tankbuster with TBN and Shadow Wall. The DPS? I wouldn't even care if Dark Knight got nerfed. The damage will eventually get homogeneralised between the tanks.
That is good balancing though.
Gunbreaker in Shadowbringers, was the must pick tank over all others, having solid DPS, solid mitigation, solid heal sustain, aligns with other jobs cooldowns, can adapt a lot of comps. You can't resort Dark Knight being largely stronger than the other tanks DPS, and having the same support, will seriously become overpowered. There's always gonna be a meta for high tier raid groups I am not denying, but we don't need one tank better than others, DPS is always going to remain a dominant figure in this game.
Being top of the game in every role, they must always have a flaw, except Ninja has remain the best since 2.4.
As a DRK I feel like I hit extraordinarily hard. But I am also a wet noodle for defense.
Yeah maybe it is