Seriously considering quitting the game over this one.
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Seriously considering quitting the game over this one.
Literally the only solo duty I've ever put on very easy. This damn quests combines the 3 things I hate most in solo duties
1) Changing my job and only giving me 3 buttons to play with, 1 being an attack
2) Stealth mechanics with unclear borders and unclear detection ranges.
3) A time limit
but for a bit of help:
Immobilized Magitek Reaper ( 23.9 , 16.9 )
Wounded Imperial ( 23.5 , 16.2 ) (Pilot) Just around the corner in the building next to the Reaper
Fuel ( 27.3 , 13.5 )
I also don't really like stealth in my games. Was it creative? Definitely. I think that it really stepped up what could be done in the role playing system, but I also agree that it stressed me out. Garlmald as a whole had way too much stealth for my liking. Especially the lady in green quest.
I really do not like this duty, it is by far the worse duty in the game and actually made me angry.
Even though I do understand what they wanted to do with it I believe they failed to ask and answer a simple question: Is this fun? Because if they had asked that question they would understand that the answer is no. So even if it from a storytelling perspective should be included it should have been removed from a player enjoyment perspective.
Then again one could argue that other events before that point alrady make the point they are going for with this duty, which make this entire part of the story rather... well pointless.
I think this duty was the strongest solo instance they've ever done, you really felt the horror, powerlessness and desperation. It had such emotional impact until I died and had to start over
Such is the eternal weakness of stories in games
Kill the very first enemy, interact with the body twice to proceed to the large area
Go SWto interact the disabled magiteck unit which is the exit, it will tell you to get fuel and a key. Then go SE to find the fuel containing unit (its named differrently from the other scrap units around the place) to get fuel and carry back to the disabled magitek. Then in the nearby house to the (immediately NW of the disabled magitek), find the injured soldier that gives you the key. Use the magitek to clear enemy magitek. Then head SW (the blue wall is the exit) and you'll go through a sequence of fights with untempered soldiers as allies.
"In from the Cold" Broke a bond with me. In all the time Ive played FFXIV, This is the first time I've hated the game.
Ive been annoyed at mechanics, sad at deaths in the story line etc. It wasnt mechanics in "Doing the quest" that made me mad, it was was done to your character. This quest destroyed the magic the game held. This quest broke a taboo between the story teller and the player. It made me disappointed that they would even consider doing something like this. What they did broke the trust I have with them. They did not need to do what they did they way they did it.
And from reading some of the posts, I'm not the only one who feels violated by it.
Damn, he was gate keeped.
Still, that's what very easy is for.
just did that one... didnt like it at all. i kinda got angry. did it at the first try but i didnt enjoy not at all
Idk, I found it pretty fun, it was different and it broke a bit of the monotony I was feeling of just going to point A to B to C and maybe kill enemies there between cutscenes.
LMAO they make a fun solo duty that is actually somewhat ""challenging"" (it is not challenging if you have any modicum of understanding of how enemy LoS works in this game) and people want to quit over it?
Quit, I say, quit! Better for the game that way!
I enjoyed this duty a lot! The impact it had on me was perfect.
This thing has so many strikes against it it's crazy:
1: RP battles suck anyway.
2: It's RP as a wimp.
3:No autohealing between fights unless you find a specific item.
4: Minimal guidance on wth to do.
5: Did I mention RP battles suck anyway?
Yeah, this was the most annoyed I've ever been in this game.
I thought it was great. I hope to see more situations like it in the future. Feeling powerless from time to time is neat.
Toxic af. Going to remember this one.
It was simple enough to get through. However, I understand the complaints and feel as though the entirety of Garlemald was laughably weak in terms of storytelling. How many times does the same scenario need to be played out?
It boils down to (and I'll add spoilers here)
"We don't need your help! We don't want your supplies! But, we will try and steal them anyways! Oh, that plan failed? Better off myself!"
These guys were the main antagonists for a decent chunk of the games narrative. Seriously? Going to just skip all of that nonsense on my alts.
Considering people raged at the unnerfed Steps of Faith, nothing surprises me on the forums, that even something that remotely requires thinking and patience is seen as "challenging". Yikes.
Yeah i got angry as well. Not at the quest but at the build up towards that, glad everything worked out in the end.
No idea where the frustration is even coming from, all you do is stealth>incapacitate then click the things. Are people seriously struggling with this?
I wish they didnt put easy in and made casuals git gud
This thread is a perfect encapsulation of why the game has been getting aggressively easier and easier with each passing year, any modicum of a challenge and there are cries of anguish. This quest was done brilliantly and paying even the smallest bit of attention and reading the text is enough to get by which apparently is unacceptable.
Favorite solo duty in the whole game so far, actually engaging unlike some of the ShB ones.
I didn't mind the challenge, even if overall, I didn't enjoy it. My problem comes from the "reason" behind it. It was like " hello, we can suddenly do this to you now, enjoy !". It felt, I don't know... cheap?
There was nothing innately challenging or difficult about this quest it was entirely made up of artificial difficulty and completely just a lesson in patience there was no skill required to get it done just patience and maybe some luck depending on how you think about it.
Being able to click a pvp combo, a mitigation button, a damage buff button, and a potion does not take skill nor is it challenging.
Being able to find potions does not take skill & is not challenging it's merely a test of patience.
Dodging mob aggro does not take skill, is not challenging, and is not fun because you don't know if the mobs are LoS or sound based or both.
There was nothing difficult or challenging about the quest it was just needlessly unfun and filled with artificial difficulty.
I'm playing FFXIV not Thief, not Deus Ex Machina, not Dishonored, I'm playing FFXIV if I wanted to play a stealth game that requires skill and is challenging I would play one of those games.
Difficult and challenging content does not require you to be under a handicap.
The difficult and challenging content being requested by the community can stand on its own merit, it requires you to rise up to the challenge rather than being dragged down to its level.
Do not conflate the two.
There are plenty of needlessly unfun mechanics in MSQ instances that require you to restart simply because you it was your first time doing it or there was a gimmick and this is just another one.
i started to fail all instanced dutys deliberately because i dont want to deal with them and save some time. I dont understand why there is no option to switch dutis to very easy right from the start instead of normal. It took me 5 minutes to even figure out what i need to do in this one.
It took two tries for me. I was getting a bit worried when I saw how long the crawl was going to be if you had to go the whole distance.
It was innovative, a different 'play from another perspective' attempt.
That said I didn't particularly enjoy it. Oh well.
what the hell are you talking about? nothing about this quest is hard? all it serves is to waste time. adding a fail mechanic to it is only there to waste more of our time. between the scarce story progressions theres a plethory of mundane tasks to waste our time. this expansion is an insult to us.
you do realize that the goal of the game should be to not gate keep ppl, right? so if something is too hard or too annoying for many players, it needs to be changed. id rather have a bunch of easy quests for no effort along the story then be forced into an RP fight thrice just to fail again, simply because Im not a fan of sneaking around for 10 minutes so no mob aggros me.
Did this one a bit ago. Frustratingly annoying at first, but completely linear, and actually, quite easy - once you discover what is necessary to continue. I do think it was drawn out, and overall pointless. I get what they were going for, but it just fell flat, and ruined the pacing.
I disliked this one too. Hard.
#1 they robbed me of my character
#2 a lot of hidden stuff and time constraints and stealth
#3 redoing stuff that feels bad is even worse then bad
They could have easily fixed most issues though with a simple second life and maybe slightly more time. I mean when there is a lot of stuff to try out, the likelyhood of you failing is high. So just compensate for it :/
Look at all the posts that didnt read the context.
Didnt say that is was too difficult. If you cared to read them, it was how it was done to your character. That quest made the story line seem un needed.
You are the warrior of light, so all the Ascians had to do it rip you out of your body and snuff you. Why all the build up with the towers then when that is all they had to do??
People arent angry at the mechanics, theyre angry at the storyline and the way they did it.
Learn to read
There is a reason I never really played Metal Gear Solid games and instead watched other people play through them. One of my happiest memories in college was watching a room mate go through MGSII: Sons of Liberty completely blind, and hitting the scene with Raiden where he's running around naked and the AI has gone bonkers. "I need scissors! Sixty one!"
This quest had none of that joy. It just had the frustration without the fun.
I'm glad they're experimenting with different types of mechanics - and I'm grateful they added an easy mode for scrubs like me that have the timing sense of a squirrel crossing the street.
Edit: I will also say that I understand that this part as a gate keeper is partially to prevent everyone from piling into the 83 dungeon and trial too soon. They learned that lesson from Rauhban Ex, after all.
I got it on my third try without going easy. Would have gotten it on my second if I didn't accidentally alt tab during a certain part of it. It's actually not that long or difficult as long as you stick to the shadows and alleys. Still, not the strongest of duties.