Use this topic for open discussion regarding the new Job Class Reaper whether it be Lore, Stats/Melds, thoughts and impressions and what you hope to see come out of the Job class.
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Use this topic for open discussion regarding the new Job Class Reaper whether it be Lore, Stats/Melds, thoughts and impressions and what you hope to see come out of the Job class.
The class I've always been waiting for, before I even knew it existed.
It seems like the child of dragoon and 3.0 drk
So all the disillusioned drk players if they haven't gone to other tanks will probably make up a not insignificant portion of the reaper players
DRK refugees are a given. I suspect a lot will be moving to Reaper if they drop tanking.
A bit too edgy for me. But i'll def try it out at some point.
From the quick glance, Reaper is resources management focused job.
Only has 1 combo but A lots of ogcds to press, even more than DRG and SAM.
If you're already in love with heavy ogcds weaving like DRG or DRK, you'd probably love Reaper for sure.
Huh? It has the fewest ogcd's by far, it's not even close.
-blood stalk/unveiled gibbet/unveiled gallows are all the same button and all do the same thing, single target spender for 50 soul. Grim swathe is the same thing except it's aoe
-gluttony which is on a minute cooldown.
-arcane circle which is their group utility damage buff, 120 second cooldown
-enshroud to enter lemure mode
-lemurs slice and lemures scythe which are only usable when enshrouded and are st and aoe respectively.
And then there's hells ingress, hells egress, regress, and arcane crest but this is all utility stuff and not strictly part of the combat rotation. This is really meager compared to the ogcd's that sam and drg are throwing out, and also current monk. Rpr is very much a gcd centric job.
Reaper including utility has 8 ogcds.
Dragoon including utility has 12. So it is much lower.
It's very GCD centric and at high level you probably won't be using your standard combo that much especially in large groups where Death Design will give you souls per mob death. Along with Soul Scythe charges giving you 50 soul each as well.
It is worth noting that utilities/attacks such as Hellsgate(the warps), Harpe, Soulsow/Harvest Moon, Death's Design, Whorl of Death, Arcane Crest and role actions are all usable during Shroud.
You've completely missed the point, I said "buttons to press" not "the numbers of all ogcds combined".
I ain't talking about the numbers of ogcds Reaper has, I was talking about while we're in combat.
It's downtime, to be more specific.
More buttons to press means less downtime.
As of right now, every melees have their own down time but Reaper looks like it has the least downtime among all melees.
So you will have something to press most of the time, more than when you played DRG or SAM, that's my point but obviously I haven't played Reaper yet so I don't want to get ahead of myself so this is just pure guess.
I just wish it could have gotten a Titania weapon.
A King's Scythe would have been so frickin cool </3
Hmm.
What does this mean? Reaper has fewer buttons to push than samurai. Reaper has less to keep track of than samurai. Reaper has a less complex rotation than samurai, assuming it goes live with the abilities shown. Both jobs have the same kit in terms of things to do during forced downtime/high movement (a ranged attack and a long channel). Reaper generates soul more slowly than samurai generates kenki so samurai will do more ogcd's per *insert duration of choice here* than a reaper will. Samurai also has a speed buff so they will just straight up be pushing more gcd per minute than a rpr will.
Reaper will have a busier opener probably, but even that's a maybe.
Oh look. The job isn't even released and there are already other melee dps mains feeling insecure about it. Spreadsheet, spreadsheet, on the wall. Which is the most complex job of them all? It's always going to be the job you happened to invest in, right?
But you know what? We're going to have a lot more fun than you. Eat your heart out, Gyoten.
While theorycrafting RPR right now is a little silly, my understanding is that it has a very busy and specific 2 minute/re-opener that has to use Arcane Circle and a filler GCD (ideally Shadow of Death) in the middle of an Enshroud in order to fit double Communio in buffs.
I don't care about a complexity pissing match, Sam is somewhere in the middle, complexity-wise.
But reaper is overtly close to the bottom of the list. There is virtually no friction to the kit whatsoever. Which is fine! It's a big part of why I am leaning towards playing it. I mostly threw that in there because I have no idea what Kahnom's point actually is.
Maam, this is the DPS Forums.
When has it NOT been a complexity comparison contest?
"My class requires 6 years of University and a Masters Degree to comprehend it's intricate complexities. Therefore it's the only real choice and I deserve to do top damage. Upvotes to the left."
Same with DNC.
I just like playing helpful classes and not worry about DPS Numbers as much.
I'd rather raise my fellow players up than be the star of the show.
Getting back to the thread though, I will def be getting Reap to 90 eventually if anything for those absolutely GORGEOUS animations.
I went back and watched the media tour video again and I can safely say that the whole mechanics is about resource management and prioitize both of your GCDs and OGCDs, it's more complex than I thought.
To be specific, The Soul Reaver stack is the core of the job since each stack used will increase shroud gauge by 10.
Many skills said " Stack count will be reduce to 1 when you're already have Soul Reaver stack" this means if you already got 1 Soul Reaver stack and use the skill that will grant another stack, your stack will not increase to 2 stacks but remains at one stack. So the goal here is to deplete Soul Reaver stack by using G&G (Gibbet and Gallows) before getting another stack.
I believe, This is the interesting part because I'm sure a lot of people will capped the stack unintentionally which is a big dps loss for Reaper.
There are many things I want to say but since this is subject to change so I hold my horse for now but hell yeah the job looks promising.
You would probably wanna do Enshroud + Arcane Circle, Enshroud combo, Plentiful Harvest + Gluttony, Enshroud and Enshroud combo, Harvest Moon/50 Gauge attack for your re-opener.
Maybe you could weave Blood Stalk + Gluttony in the middle for 3 Soul Reaver stacks afterwards. Don't know how those stacks work wrt that.
That wouldn't work because Enshroud's recast is 15 seconds, meaning you need to use 3 filler GCDs in between Enshroud casts. If you sync Arcane Circle and Enshroud, then Arcane Circle would wear off just before the eight Void/Cross Reaping.
Moving a filler GCD (Shadow of Death) to the start of the first Enshroud and casting Arcane Circle after the second Void/Cross Reaping fits everything else under Arcane Circle neatly. The other option I'm aware of is to cast Arcane Circle after the third Void/Cross Reaping and have enough skill speed to hit the second Communio in time. The advantage to the latter is that you can use Gluttony after the first Enshroud, rather than after the second.
What the exact 2 minute window ends up looking like will depend on the final build, but it looks like you'll have to do something like this if you want to fit both Communios under buffs.
At least in the Media Tour build, Soul Reaver doesn't stack like that, and it is consumed by any GCD. So, you essentially have to combo Blood Stalk/Gluttony immediately into Gibbet/Gallows.Quote:
Maybe you could weave Blood Stalk + Gluttony in the middle for 3 Soul Reaver stacks afterwards. Don't know how those stacks work wrt that.
I wouldn't be surprised if one or both of these things is changed at some point, but I doubt it would happen prior to release—not that I think it's really a cause for concern.
Just caved and got the collector's $60 expansion, just for the scythe. $20 for a weapon glamour. NOREGERTS! Go big or go home...
#RPRMain.
I like the fact that a lot of the buttons are on the GCD. I can enjoy the show without doing finger gymnastics on my controller.
It looks fun. I main a NIN and I'm looking forward to this and the changes in MNK.
Oh, I see. This is gonna be pretty difficult seeing as the only GCDs you *can* fill with *during* Enshroud are Shadow of Death and Harvest Moon, apparently. I think doing two full Communio combos and a Plentiful Harvest would be the most powerful Arcane Circle window, but it's probably not worth it delaying Gluttony. It seems like only a a 4-5% gain. A second Reaping Arcane Circle with late Gluttony (this requires two Shadow of Death as Enshroud fillers beforehand) is barely behind, but at that point you're also drifting/delaying Gluttony quite a bit already. How do you envision this late Gluttony buff window to work with only one filler beforehand? Harvest Moon in the middle?
It seems to me like the early Gluttony burst would be the most comfortable to line up, since you could then avoid drifting Gluttony and wouldn't have to worry about filling the Enshroud before your burst.
Assuming you're not going to drop combo (another reason you would want to have two filler GCDs between Enshrouds), you would use Soul Slice as the second filler GCD. Also, I think you can still cast Harpe during Enshroud, but that's not really an option lol.
Using Gluttony as filler between Enshrouds sounds nice, but I'm not sure if it lines up consistently or at what Skill Speed(s). Having to use it late sucks, but the way Soul Reaver works limits your options on when you can effectively use it. Gluttony is honestly looking to be the most finicky part of RPR, but it's too early to say whether it (Soul Reaver, really) should be tweaked or not.
There's a good amount of RPR theorycraft discussion on The Balance, if you're interested. All of it is somewhat speculative, of course, since the final build could change in a number of ways.
I assumed a lot of this was from The Balance. Alas, I don't really like to use public Discords, lol.
I heard that combo timers are getting extended to 30s, so dropping the combo shouldn't be an issue, aside from maybe Enshroud just canceling it, I'm not sure whether it does.
Here's my plan for doing an early (at the 4s mark) Gluttony on a 2.5s GCD: assuming your first GCD starts about 0.7s into Arcane Circle because of the animation lock, you would hit your first Communio 3.5s into Arcane Circle (after the last Reaping). 1.2s later, you could fill for 3 GCDs. The best choice would be Gluttony and Plentiful Harvest. Your next Communio combo could therefore start at 12.2s into Circle. It takes 8.5 seconds, so you would end it at 20.7s. Since Communio's cast time is 1.3s, the last one would hit at 19.4s, so barely in the window.
This is only 7480 potency inside the Arcane Circle window. Dropping the Reaping and Lemure's Slice hurts a lot. But you would not have to think about filling GCDs under your first Enshroud beforehand at all, so I think this would have the least constraints on execution.
As far as I can tell, there are three other ways to fit two Communios into Circle:
1. Just doing two full Communio combos with Plentiful Harvest in between for 7640 potency (I think a Gluttony could barely land within the Circle at the end to make it 8140 actually, but only if you have pretty good ping in order to weave Gluttony into 1.2s without clipping.). This would line up pretty comfortably only if you do a 2nd GCD Arcane Circle opener, since you wanna start Arcane Circle after filling Enshroud with 2 Shadow refreshes in a row.
2. Doing half a Communio with a delayed Lemure's Slice at the start with only 1 filler GCD in between to fit Gluttony plus both Reave attacks in at the end for 8200 potency. This would need a 3rd or 4th GCD Arcane Circle opener to line up comfortably with the Shadow refresh, since you need to fill with Shadow two times in a row under Enshroud and then do two Reapings before using Circle.
3. Starting on half a Communio with a delayed Lemure's Slice but doing 2 filler GCDs under Arcane Circle, one of them being Soul Slice presumably. This third option would fit 8140 potency into Circle with Soul Slice as a filler. This option would require a 2nd to 4th GCD Arcane Circle to line up properly, I think. You would need Arcane Circle to be used no later than about 5s after your last Shadow application. Only having to fill with one Shadow makes this more flexible. It's also comfy to have the gauge for Gluttony guaranteed from Soul Slice. But this comes at a cost of having to make sure to hold a Soul Slice. So it's not really easier than simply holding 50 gauge to begin with.
I think I will go for the second option, which has the highest potency under buffs and no Communio weaves.
Edit: looking more closely at the openers now, and I realized that you'd probably want to use your Arcane Circle 6-7s before 15s buffs like Trick or Chain Strat get used, because otherwise your Communio might fall out of them due to the forced 6s delay on using Plentiful Harvest. 2nd GCD early weave Circle opener it is. For this, I think just using two full Communios in your reopener is not bad at all, since you drift Gluttony by 3s either way.
I can't wait to take my Reaper into Sastasha.
https://i.imgflip.com/5uvcyo.jpg
Yes i'm a bad player
Rather learn the class on my own instead of skirt chasing for the best meta opener. Hotbar setup is indeed more important to me as a controller player. I'd rather build gauge to cap, do back to back Shroud and then force a 3rd shroud under AC + Harvest.
Over 45 seconds you will be doing 10,000-11,000 potency easily. Looking at their kit they have no real damage buff either outside of DD and reaching the 10% increased damage Det threshold for permanent 20% damage buff. The 3% AC buff is not much IMO.
In around the same timeframe for BLM which is about 18 casts of Fire 4 if conditions are perfect they can reach around 9,000 to 10,000 potency as well.
LB3 I think is 9000 potency upfront?
3 shrouds one after another is going to be quite beefy with I assume 6-8 seconds of downtime after each Shroud. In which you can throw out Harvest Moon, recharge and reapply Shadow and go into your next Shroud. Can probably throw down your damage shield as you charge up to stand in fire and not care and enjoy that regen. And I think it'll flow well because Soulsow charge time is 5 seconds and the shield is 5 seconds as well. EZ. 4 Shroud attacks is 6 seconds, Communion is 2.5s, 5 seconds of GCDs of HM/SoD along with 5 seconds of HM recharge. So 18.44 seconds which leads into your next Shroud since Shroud recast time is 15 seconds.
I think players can spend Shroud in whatever way they want and just use Arcane Circle when they see raid buffs go up or when they want another Shroud. It's looking like a lot of fun IMO.
You're not supposed to use Soul Sow during uptime; even casting three Harpes, RPR's weakest single-target GCD, is 50% more potency per GCD over Soul Sow > Harvest Moon.
I suppose you could delay using stacks on Shroud and Harpe/SoD spam before going ham. That might work out better honestly. And would make for smoother transitions without wasting 7.5 seconds for 600 potency. In that case SoD being instant instead of the 1.3s cast time would be preferable.
Very naisuu. Seems using Soulsow between dungeon pulls and boss invuln phases is it's sad fate in the same vein as OG Monk Meditation for Chakra.
It seems like a big waste to use Soulsow during uptime, or excessive Harpes or Shadows at all, honestly. I think at that point you'd be better off to set up your rotation such that you don't have to do that. I don't really see the big gain of doing 3 Communio combos in a row, since most raid buffs will only last 15s. With a Summoner in the party it would probably be worth it to shift things around, but otherwise it seems easier to just do one Communio at the odd minutes and use only two at the two minute burst.
Do we know if the phantom model scales with your character, or does it has a set size?
I guess it could be somewhat distracting if it does, but hopefully not as much as Automaton Queen, I recall it confused a lot of melee players during the first few months.
I've looked at a few videos that showcase Viera, Lalafell, Roegadyn, Hrothgar Reapers and the Phantom seems to have the same size. So I'm assuming it doesn't scale and is preset. Would be interesting if it did.
For anyone looking for something fun to do in preparation for playing reaper, I've started collecting maiming gear from the dungeons between 70-80. Not only will this ensure I have the best gear for every level up to 80, but it will also ensure that the only possible drop for those dungeons where a drop is guaranteed will be a scythe!
Reaper kit looks amaizing, fast and relatively complex wich i love it but Soulsow and with it Harvest moon feel underwelming, you are going to use it 1 time per encounter, 2 if the encounter have a non-stun based transition wich those are extremly rare, remember me to much to Shoha at the begining of the expansion, it would be nice if we can get Soulsow procs to make it instant somewhere like every time you use Harpe and after use a proc Soulsow gets a recast of 10s to avoid spam abuse or maybe granted by Communio to have it more often, idk Harvest moon looks so nice for being such situational skill.
Reaper looks so flashy I am honestly a bit worried it'll just overtake and be '' too cool '' in comparison to the rest lol.
It looks a lot more modern imo than the rest.