I'm sick and tired of the MB players buying an entire listings for specific products and then lobbing it all back twice as expensive AND in 99-stacks. Imagine choosing desired quantity and paying only for items you want ....
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I'm sick and tired of the MB players buying an entire listings for specific products and then lobbing it all back twice as expensive AND in 99-stacks. Imagine choosing desired quantity and paying only for items you want ....
People suggest this fairly often but it's not that simple. Buying in any quantity heavily favors buyers while hurting sellers. A random person selling a random item they got from a quick venture may not be affected, but the actual material suppliers sell things in specific quantities for a reason, and they don't want to be stuck with extra items any more than you do.
Just look at the real world. If I walk into a store I can buy a single candy bar, or a big bag of 30 candy bars, but I can't say "well I only want 10" and rip open the bag to take only what I want. I'll get kicked out of the store if I do that. The store and the candy company clearly wanted to sell things in those specific quantities. You may not like it, but that's not the store's problem.
Consider it an opportunity for profit by going out, gathering the item yourself then selling off what you don't need to other players who also only want the small stacks.
It'd be fantastic if the market system was only ten years out of date instead of twenty, yeah. Adding both the ability to buy partial stacks and the ability to create buy orders would be a humongous step forward- no more specifically tailoring stacks of stuff I'm selling using 15 retainer slots, can just put stacks of 99 up and let people pick off what they need.
But... Who's going to buy my 6x dye stacks? :S
honestly this would be such a quality of life improvement.. Like I feel genuinely sorry for new people sometimes, the amounts of Gil for items can often seem staggering, if you need just this one Vitriol vial, and what you see is 99 of them for a quarter of a mil.. Some1 should put an advice for people to not bother leveling a crafter before gatherers xD
As a seller, I'd gladly take the hit. QoL and access to items should not be withheld from players so we can make a tiny bit more profit.
There are far bigger issues for sellers anyway, such as crafting and gathering being far too easy so supply is through the roof and bots being rampant. I'd rather they addressed that instead of denying QoL.
Doubt adding the ability to buy partial stacks or even buy orders would make a significant difference for bots.
As for no QOL for the sake of inconveniencing bots, it would kill the game because it would become too tedious for players while doing nothing to the bots because tedium has zero effect on their ability to function.
If you want to inconvenience the bots, get rid of those who pay to benefit from their existence. Going to be really inconvenient if they don't have any customers.
You can buy the stack of 50, then relist the leftover 40 on the market board. It's not hard.
I honestly kind of hope they DON'T add this function because selling in smaller quantities tends to be one of the easiest ways to compete against the RMTers/botters flooding the food/potion market as they cannot simply automate undercuts for stackable items.
Though of course, that shouldn't even be necessary in the first place.
I would prefer not to have this feature.
The reason being, as a seller there are only a small number of ways you can distinguish your listings other than just having a cheaper price:
- NQ vs. HQ
- slotted materia in gear
- adjusting stack sizes/quantities along with price
The market system is pretty simplistic already, and stack sizes are one of the main ways to differentiate your goods from those of other sellers.
As others have said above, buyers do want smaller stack sizes sometimes, which leaves opportunities for sellers to serve that group as well.
Take that dynamic away and the markets just get less interesting, in my opinion.