Originally Posted by
lezard21
Unlike checks for language preference (J,E,F,G) and ongoing party (Yes or no), which in turn are the only 2 variables that can alter queue orders (Unsync, Minimum Ilevel, Silenced Echo all require a preformed party), the number of variables PER PLAYER the game would have to check for a blacklist system is equal to the number of players queieng for a particular duty at the same time, while having to resolve queue order in real time (A queued first and can be paired with B, but not with C who queued before B and can be paired with D and E, but D can't be paired with A because it doesn't have the duty A is queieing for unlocked, and E queued before D and can't be paired with B because they are both tanks, etc.,etc.,etc.).