I always expected the class listings to be even in numbers, and thinking it was going to be the fourth and final Physical Ranged DPS to even out with all the others.
Fourth Healer was expected, but not a fifth Melee. >_>
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I always expected the class listings to be even in numbers, and thinking it was going to be the fourth and final Physical Ranged DPS to even out with all the others.
Fourth Healer was expected, but not a fifth Melee. >_>
Trying to keep all the roles even just for the sake of keeping them even would be silly. There are lots of factors they could consider when choosing roles to expand.
For example, considering encounter designs that split mechanics into things that can be handled by 4 melees and 4 ranged, it would make sense to expand the melee role to encourage more people to play it.
Besides that, I'm sure they have all sorts of internal data they can use to inform their job decisions better than "let's keep everything even just because".
And it still wouldn't even be balanced because you can't count Blue Mage as a real job, so Casters would still only have 3.
My pipe dream was another healer and ranged, then BLU becoming a full job, making them all even at four. Alas, it was not to be.
But there are 6 ranged jobs and only 4 melee.
We're gonna have, what...
4 healers, 4 tanks, & 11 DPS?
RIP symmetry.
We actually have 10 ranged jobs and 8 melee jobs so a new melee job makes sense.
Dragoon has been the only heavily armored DPS since jobs, as a gameplay mechanic, were introduced in 1.x. It’s that specific niche this melee is for. With the only possible exception being Astrologian (arguably, since it originally felt like a healer version of time mage/gambler, and added Geomancer later), every new job has been a FFXIV version of a classic FF job.
So Sage and this new Maiming job are the first time the devs can freely fill out the roster from a gameplay and gearing side instead of only digging from FF franchise lore.